That's just people who are well off and looking to support the game's ongoing development in a big way. Once the game launches they won't be selling ships for direct cash, and it'll be like any classic space sim where you work your way up in game and get the ships and equipment you want.Are they seriously selling game content for $1100, $2700, $10K, and $15K or is that in game cash lol?![]()
![]()
Not only selling, but have sold. Yes, people have spent $15,000 (or more) to help support development of this game. As a reward, they've been given virtual ships (some not even designed yet).Are they seriously selling game content for $1100, $2700, $10K, and $15K or is that in game cash lol?![]()
![]()
I personally think it could happen before game launch. I expect to see game packages for Star Citizen that come with no ship....just the game and starting UEC (and maybe starting clothes for your character!). And separate game packages that just come with Squadron 42.Once the game launches they won't be selling ships for direct cash, and it'll be like any classic space sim where you work your way up in game and get the ships and equipment you want.
I remember when Elite Dangerous first came out I hated the flight model. Over time I learned to appreciate it and while I don't think SC needs to copy it outright, I do think that ships move a little too fast in SC, specifically with stuff like vertical thrusters.
Drawn the damn line in the sand. Quit trying to satisfy everyone. Get rid of that IM mouse mode.
So much time could be saved doing that. The devs could then focus on what's important instead of wide-spread appeasement.
I don't know if this exists yet or not, but the mouse shouldn't be able to move the gimbal at the speed of the mouse pointer. the gimbals themselves should have a max rotational/aiming speed so you can't aim from one corner of the screen to the other instantly.I think where this really hurts SC is for joystick users. Before the mav thruster nerf, we could actually outfly and outmaneuver mouse users with gimballed weapons to avoid fire, but now it's just impossible - - they can move their mouse quicker than any ship can change vectors.
Before, the BR leaderboards had a good bit of diversity, and now the top 25 is mostly mouse users with gimballed Hornets.
You don't see any of the light agile ships like the Gladius anymore because they have no advantage - - they're no longer agile. All the ships are starting to handle the same, so the only effective ships are high DPS tanks. Ships are losing their flight character and individuality because it takes so long to ramp up and ramp down thrusters.
I personally think gimballed weapons on light fighters are ruining dogfighting more than any other attribute, but that's another subject. If gimbals and IM mouse mode are going to remain in the game, they HAVE to increase maneuverability for dogfighters or the fixed / joystick users are going to be screwed.
I feel confident based on Calix's comments a few days ago that they're going to fix the thruster rampdown (which is hurting more than anything) and perhaps take another look at thruster output when boosted or use a 2nd stage.
This way people with digital input aren't stuck with 0% or 100% thruster output, which makes precise strafe movement very difficult, but can reach high thruster levels with either a 2nd stage / boost.
When I first started playing this game, it was a big change of mindset for me. I started out flying my 300 like a plane, but then I discovered just how much freedom the flight model provided, and after practicing a good bit, my fun factor jumped up 1000%.
The thing is, it takes time to get good at. I think if more people coming from ED would have seriously given it a shot, there wouldn't be so much dissonance. The kind of flight maneuvers you could pull off were just awesome up to 1.3.
That would certainly help. Right now they have slew rates about as fast as you can move your mouse.I don't know if this exists yet or not, but the mouse shouldn't be able to move the gimbal at the speed of the mouse pointer. the gimbals themselves should have a max rotational/aiming speed so you can't aim from one corner of the screen to the other instantly.
I don't know if this exists yet or not, but the mouse shouldn't be able to move the gimbal at the speed of the mouse pointer. the gimbals themselves should have a max rotational/aiming speed so you can't aim from one corner of the screen to the other instantly.
Maybe they should do it like in Elite? Gimballed weapons will auto-target within a radius. This way it doesn't matter what control scheme you're using, the weapons behave the same.
Good to hear - - I'm still waiting for my account to copy over.Ok, I spent over 1 hour in PTU 2.1c this morning without a single crash to desktop. Sure there were several FPS drops....and by the end of the session it was continual....a slideshow. But no crashes.
Nice gift. Join the AT Ballers hereMy ATOT SS sent me SC today! :awe:
Time to go buy a joystick.![]()
My ATOT SS sent me SC today! :awe:
Time to go buy a joystick.![]()
This is going to get expensive.Nice!
I recommend getting a second stick for your other hand.![]()
This is going to get expensive.Are you better off with dual sticks vs single / throttle? I'm looking at a T16000M, or possibly the Warthog HOTAS which is $315 on Amazon right now (lowest I have ever seen).
Lets welcome our 28th Baller, JLee. I like this guys enthusiasmHahah I tried it maxed out at 4k. My single 970 was displeased.
I sent an application in for AT Ballers - JLee/JLEE50.