pontifex
Lifer
- Dec 5, 2000
- 43,804
- 46
- 91
Originally posted by: Maximilian
Are any of these things from stalker different in clear skies?
1. Ability to join/do missions for more than one group, so like team A are not psychic and will not be able to tell you have been doing missions for team B and therefore will not shoot you on sight like they did in stalker.
2. Better anomalies, i read the manual for stalker and there was a ton of different anomalies, but in the game theres like 5 discernable types, or a lot less than advertised in the manual anyways. They took anomaly A, made it wobble from side to side or made it a bit stronger and one fancy new name later we have anomaly B!
3. More monsters. I remember snorks, dogs, more vicious dogs, larger vicious dogs with flat faces, and some kinda pig (my favourite it looked horrible! very cool monster) and the one they advertised so much with the tenticle mouth which i only encountered twice in the whole game.
4. Improved game engine. I dont know why oblivion dosent have load times when you walk from one end to the other but i put it down to the engine being clever, it feels like one big world, but in stalker theres a bunch of disjointed small worlds separated by a loading screen, is this any different?
1 - not sure yet
2 - so far they all look the same to me.
3 - i've only seen mutants and some dogs. i haven't been very far yet though. doesn't seem to be as much life as there was in the original game. (swamp area at least).
4 - no. still have load screens between areas. the game pretty much plays like the original stalker so far, at least imo.
