imported_Imp
Diamond Member
- Dec 20, 2005
- 9,148
- 0
- 0
Just crashed (to desktop) out of my first session. Performance-wise, it's similar to the original. I still have to kill the view distance or some other detail to get some better frames outdoors. No thunderstorms yet so don't know if HDR will be screwy again.
Overall, I have to say that this is a major improvement on the original. The PDA iand HUD is now streamlined and user friendly. There are more/better stats on faction relationships. Also, the gieger counter is actually useful now; you no longer have to use your radiation conamination rate as an indicator.
The biggest difference and improvement though, is how you get artifacts and the handling of anomalies. They are no longer as plentiful as sliced bread, and you need to use your device to find them (hard as hell without better radiation resistance). Anomalies are now more transparent and are harder to avoid without using bolts. I don't think I used them more than once in the original.
And to those who hated the pea shooters that pistols were... You will be glad to know that they are quite effective at close to medium ranges.
Overall, I have to say that this is a major improvement on the original. The PDA iand HUD is now streamlined and user friendly. There are more/better stats on faction relationships. Also, the gieger counter is actually useful now; you no longer have to use your radiation conamination rate as an indicator.
The biggest difference and improvement though, is how you get artifacts and the handling of anomalies. They are no longer as plentiful as sliced bread, and you need to use your device to find them (hard as hell without better radiation resistance). Anomalies are now more transparent and are harder to avoid without using bolts. I don't think I used them more than once in the original.
And to those who hated the pea shooters that pistols were... You will be glad to know that they are quite effective at close to medium ranges.
