Originally posted by: Hacp
Just tried this game, but I was immediately disappointed. I can't seem to zoom out further than I would like. Anyone know a fix? If I can't zoom out far enough, I'll get motion sickness.
Originally posted by: SunnyD
Originally posted by: Hacp
Just tried this game, but I was immediately disappointed. I can't seem to zoom out further than I would like. Anyone know a fix? If I can't zoom out far enough, I'll get motion sickness.
Wow... if that's the worst of your issues with Runes of Magic... run away! This game ain't for you!!!
/sarcasm![]()
Originally posted by: Hacp
Originally posted by: SunnyD
Originally posted by: Hacp
Just tried this game, but I was immediately disappointed. I can't seem to zoom out further than I would like. Anyone know a fix? If I can't zoom out far enough, I'll get motion sickness.
Wow... if that's the worst of your issues with Runes of Magic... run away! This game ain't for you!!!
/sarcasm![]()
So there's no way to increase zoom out? This is the same problem I have with fps, I feel like puking every time I play one.
Yeah there is a WoW mod that allows you to zoom out way further than normal, so only a matter of time before one (if it doesn't exist yet) is made for RoM too.Originally posted by: SunnyD
Originally posted by: Hacp
Originally posted by: SunnyD
Originally posted by: Hacp
Just tried this game, but I was immediately disappointed. I can't seem to zoom out further than I would like. Anyone know a fix? If I can't zoom out far enough, I'll get motion sickness.
Wow... if that's the worst of your issues with Runes of Magic... run away! This game ain't for you!!!
/sarcasm![]()
So there's no way to increase zoom out? This is the same problem I have with fps, I feel like puking every time I play one.
Honestly not sure. I'm sure there is - the UI is LUA based like WoW... and that generally lets you do just about anything you want.
Version 2.0.1.1814
Fixes & Changes
UI
* Fixed a bug with the trashcan.
* An issue with the chat window has been corrected.
* When mail is sent successfully the correct message should appear now.
* Changed the message for returned mail. The name of the original recipient is now correctly displayed.
* Fixed the tooltip on team looting.
* A message display error when reading an encyclopaedia in the house has been corrected.
* Fixed a bug that could occur when renaming the house.
* A bug that could occur when moving the mouse over the team interface has been exterminated.
* The character-limit in tooltips has been removed. They should now show the full text.
General
* Fixed a bug which caused locked targets not to clear after disbanding the party.
* Fixed a bug that occasionally caused empty inventory space to become un-usable inside the house.
* Fixed bug that caused a delay in restoring equipment durability after repair.
* Changed the message when the party leader assigns leadership to another player.
Quests, Mobs & NPCs
* "Black Hunt Season": made adjustments to the aggro-range of the related monsters. Reduced aggro-range from 100 to 20 units to avoid aggroing the innocent bystanders.
* "The Research Team's Wisdom": quest bug fixed.
* "Derric's Gone Missing": fixed a script error.
* Several monster paths have been re-adjusted to avoid aggroing players not involved in fighting.
* Mischievious Kere will now "un-hide" occasionally.
* Mischievious Kere is now non-aggressive.
Skills
* Mystery?s AOE will no longer be blocked by objects.
* Fixed a few range calculation issues with ranged weapon?s.
Item Shop
* Fixed a bug that caused the reader when reading an encyclopaedia to hold bows or crossbows at the same time.
* You can no longer send gifts from the Item Shop to yourself.
* Issues with the displayed durability of some items from the Shop have been corrected.
Localisation
* More than 80,000 chinese characters were translated into English. This includes:
o over 100 quests
o the names of more than 100 NPCs
o more than 100 monters
o more than 300 armour-pieces
o 200 miscellaneous items
o 70 weapons
o etc.
* Reviewed the skill names and descriptions of
o Knights
o Priests
o Rogues
o Warriors
The Order of the Dark Glory has announced that they will open the Obsidian Fortress' arena for 1v1 PvP fights soon. They reckon that many adventures will want to gather and test their strengths in ferocious fights man against man. Be it to probe the best way to utilise their Dual Classes secondary skills or for any other reason, this is the place where the best heroes and heroines of Taborea meet.
While at the moment the arena will only be available as pure sparring grounds, the Order has already set aside various rewards for the winners.
The best of the best will earn victory points and other rewards that will improve their standing with their peers. Once a month the leading victor will receive an exclusive mount for a month.
Once Runes of Magic has been released more features and rewards will be added...
The Arena will be available once patch 2.0.1.1815 goes live in the first week of March.
Important: Major Hardware Upgrade
UPDATE: For technical reasons the schedule hardware upgrade needs to be postponed by a few days. We will give you an update as soon as possible.
Thank you for your patience and we apologise for any inconvenience this may cause.
.In addition our server service provider will upgrade the software friday, 06. march between 9:00 and 11:00.
General
New Content
Introducing the first iteration of the Guild Halls
Guild Halls can be accessed through the teleport gates in Varanas and the Obsidian Fortress
Guilds have access to extensive storage facilities and can place furniture.
Changes
The Combat calculation formula has been revised.
Stamina to Defence conversion changed
All characters defence rating is based on their stamina attribute. Originally, all conversion values were identical for all classes. Now we have changed it according to the classes' roles.
Damage calculation changes
The original damage calculation of skills was based on a percentage and point system. The new system is taking a few more factors into consideration like weapon DPS and casting time (e.g. magical attacks).
Chance to Hit
The chance to hit calculation has been revised to make fights against opponents of a higher or lower level more challenging.
Changes in Skills
We also made a few adjustments to several skills to fit them better into the new system.
The full details can be found below.
1 vs 1 Adjustments
Hidden players are no langer visible on the minimap.
Fixed 1 vs 1 button on the minimap ring that wouldn?t disappear when minimizing the minimap.
The reset timer for irregularly leaving the 1 vs. 1 queue runs now 1 minute instead of 2 minutes.
After entering 1 vs 1 arena, the match starts now within 30 seconds - not 1 minute.
Runes (e.g. assembled with the Arcane Transmutor) have been increased in strength.
Positive adjustment of the equipment power leveling benefits
Certain items from Item Shop are now available as drops from certain monsters.
Adjusted the cost of using teleportation gates.
Added a "delete" and "return" message to the mail system.
The NPC Lehman will offer explanations on the use of powerstones.
Using the hearth stone after dying works again.
When using the aggregator, you now can preview the result before committing.
Magical Essences: Because of the actual numbers were getting to large, the values have been changed from 10000 to 1.
Fixes
General
Mannequins will now correctly wear only their gender specific equipments.
Removal of "Flower Festival" items Cocoa and Lover?s Passion.
Fixed a bug with the lottery system that caused inserted lottery ticket to be removed when moving items in the backpack.
Fixed broken fireworks.
Classes will now correctly gain bonuses from house individually.
Pets summoned by monsters will no longer have a higher level.
UI
A bug that caused level 10-12 players not being able to see their tombstones (except in minimap) has been fixed.
A bug that caused ornaments not to be shown correctly when worn, has been fixed.
Fixed coloration of text in dialog window. Other players' texts will be displayed in white.
A crash-bug with the messageframe has been fixed.
A bug that caused the "party lock" character display to disappear when changing zones has been fixed.
Players have the option to keep certain members of their party "locked" or focused on, so they can be healed faster etc. The bug that caused the display to be corrupted has been fixed
Mobs & NPCs
Armored Kasumille will now correctly spawn only once and also had its drop table changed.
Akuda the Cursed will now correctly spawn only once.
Blackmane Invader will now correctly not drop loot.
Anselve, Aisha, and Locface: Dropped sets have been modified:
These sets are no longer tradable.
Added additional set bonuses.
Black Hunt Season
Lionde Huntclaw had its level reduced to 33 from 35
Klionde Huntclaw had its level reduced to 32 from 35
Kuinde Huntclaw had its level reduced to 34 from 35
Suborde Huntclaw had its level reduced to 31 from 35
Scripted monsters will no longer drop recipies.
Quests
Katrina?s dialog options have been adjusted to avoid irregular actions.
Quest "Aymi is not food bug": A bug which allowed multiple clicks on the box has been fixed.
Quest "Mage Who Did Not Return": Quest details have been modified.
Quest "Hard Profit Is Good Profit": The description now details the required quest items correctly.
Quest "Strange Request": The quest detail hyperlink has been fixed.
Daily Quest "Shabby Shoe": The quest details have been changed.
Increased the range of messages and quest scripts within the Mystic Alter.
New Combat System
Here's an overview on the changes made by the new Combat System:
1. Changes to Defence conversion
Original
All Classes 1 Stamina = 2 Defence
New
Knight: 1 Stamina = 3 Defence
Mage: 1 Stamina = 1.5 Defence
Priest: 1 Stamina = 1.5 Defence
Rogue: 1 Stamina = 1.8 Defence
Scout: 1 Stamina = 1.8 Defence
Warrior: 1 Stamina = 2.3 Defence
2. Damage calculation changes
Original
Physical Attacks calculation methods:
Used percentage system of main weapon
Point based
Magical attacks: point based
Healing: Point based
Damage over Time (DOT) / Heal over Time (HOT): ignored Defence, did not increase with better equipment.
New
Physical Attacks calculation methods:
Uses DPS system of main weapon
Point based + main hand weapon's damage + variable
Magical attacks: point based + spell's damage bonus (calculated using the casting time)
Healing: Point based + heal spell's bonus (calculated using the casting time)
Damage over Time (DOT) / Heal over Time (HOT): will be affected by (Magical) Defence and will increase with better equipment
3. Chance to Hit
Original
Base = 100, each level difference = +/- 3%
New
Base = 99, each level difference = +/- 9%
4. Changes in Skills
A. Warrior
Increased rate of rage gaining. Rage calculation = set variable + weapon speed.
Reduced the rate of rage loss over time.
Surprise Attack can now be used during combat.
Blasting Cyclone is now instant cast. Cost is reduce to 35 from 50. Cool down reduced to 10 seconds from 30 seconds.
B. Rogue
Cost of Shadow Stab has been reduced to 20 from 30
Blind Stab has its cost reduced to 20 from 30 and cool down reduced to 10 seconds from 15 seconds.
Blind Spot has its cost reduced to 20 from 30
Sneak Attack has its cost reduced to 30 from 50.
C. Scout
Wind Arrow has its cost increased to 12 from 8
Target Area has its cost reduce to 3 from 5
D. Knight
Whirlwind Shield's damage will now be affected by the stats on the equipped shield.
Holy Strike can only stack 3 times.
Punishment is now physical based damage instead of light based and requires 3 light seals to use.
E. Elite Skill
Warrior/Knight's Whirlwind Shield and Shield Bash will now be affected by the stats of the equipped shield
.Update 10 March 2009, 9am GMT / 10:00h CET
Localisation
Epic-Skill dialogues have all been localised.
2 more Dragonfang Ridge quest-lines are now localised.
Additional corrections have been made.
TP Reset
Owing to the extensive changes to the combat system, all TP are reset.
Scouts
Piercing Arrow and Combo Shot always now share the same cookdown timer.
Mage
Plasma Arrow now always causes "Charged" state - lasting 6 instead of 10 seconds.
Warrior
Berserker now only affects the caster - no longer the group.
Originally posted by: SP33Demon
Awesome patch. They really needed to do the stat changes to be taken seriously. What MMO doesn't have spells that scale with gear and stats?
Originally posted by: SP33Demon
A lot of scouts/rogues complaining. Also P/R got nailed. Ah well, at least mages/knights/warriors got pretty big buffs.
Originally posted by: AVP
Downloaded this game for giggles, its not bad. I was impressed for a "free" game, though I do not have time to actually get into it.
Although it seems like they just copied everything from WoW, it is still as "different" as any other major fantasy mmo that has come out recently.
