Runes Of Magic(March 19th Official Live Release)

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Hacp

Lifer
Jun 8, 2005
13,923
2
81
Just tried this game, but I was immediately disappointed. I can't seem to zoom out further than I would like. Anyone know a fix? If I can't zoom out far enough, I'll get motion sickness.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
Originally posted by: Hacp
Just tried this game, but I was immediately disappointed. I can't seem to zoom out further than I would like. Anyone know a fix? If I can't zoom out far enough, I'll get motion sickness.

Wow... if that's the worst of your issues with Runes of Magic... run away! This game ain't for you!!!

/sarcasm :)
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
Originally posted by: SunnyD
Originally posted by: Hacp
Just tried this game, but I was immediately disappointed. I can't seem to zoom out further than I would like. Anyone know a fix? If I can't zoom out far enough, I'll get motion sickness.

Wow... if that's the worst of your issues with Runes of Magic... run away! This game ain't for you!!!

/sarcasm :)

So there's no way to increase zoom out? This is the same problem I have with fps, I feel like puking every time I play one.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
Originally posted by: Hacp
Originally posted by: SunnyD
Originally posted by: Hacp
Just tried this game, but I was immediately disappointed. I can't seem to zoom out further than I would like. Anyone know a fix? If I can't zoom out far enough, I'll get motion sickness.

Wow... if that's the worst of your issues with Runes of Magic... run away! This game ain't for you!!!

/sarcasm :)

So there's no way to increase zoom out? This is the same problem I have with fps, I feel like puking every time I play one.

Honestly not sure. I'm sure there is - the UI is LUA based like WoW... and that generally lets you do just about anything you want.
 

SP33Demon

Lifer
Jun 22, 2001
27,928
143
106
Originally posted by: SunnyD
Originally posted by: Hacp
Originally posted by: SunnyD
Originally posted by: Hacp
Just tried this game, but I was immediately disappointed. I can't seem to zoom out further than I would like. Anyone know a fix? If I can't zoom out far enough, I'll get motion sickness.

Wow... if that's the worst of your issues with Runes of Magic... run away! This game ain't for you!!!

/sarcasm :)

So there's no way to increase zoom out? This is the same problem I have with fps, I feel like puking every time I play one.

Honestly not sure. I'm sure there is - the UI is LUA based like WoW... and that generally lets you do just about anything you want.
Yeah there is a WoW mod that allows you to zoom out way further than normal, so only a matter of time before one (if it doesn't exist yet) is made for RoM too.

 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Patch notes for tomorrow's update.

Version 2.0.1.1814

Fixes & Changes
UI

* Fixed a bug with the trashcan.
* An issue with the chat window has been corrected.
* When mail is sent successfully the correct message should appear now.
* Changed the message for returned mail. The name of the original recipient is now correctly displayed.
* Fixed the tooltip on team looting.
* A message display error when reading an encyclopaedia in the house has been corrected.
* Fixed a bug that could occur when renaming the house.
* A bug that could occur when moving the mouse over the team interface has been exterminated.
* The character-limit in tooltips has been removed. They should now show the full text.


General

* Fixed a bug which caused locked targets not to clear after disbanding the party.
* Fixed a bug that occasionally caused empty inventory space to become un-usable inside the house.
* Fixed bug that caused a delay in restoring equipment durability after repair.
* Changed the message when the party leader assigns leadership to another player.


Quests, Mobs & NPCs

* "Black Hunt Season": made adjustments to the aggro-range of the related monsters. Reduced aggro-range from 100 to 20 units to avoid aggroing the innocent bystanders.
* "The Research Team's Wisdom": quest bug fixed.
* "Derric's Gone Missing": fixed a script error.
* Several monster paths have been re-adjusted to avoid aggroing players not involved in fighting.
* Mischievious Kere will now "un-hide" occasionally.
* Mischievious Kere is now non-aggressive.


Skills

* Mystery?s AOE will no longer be blocked by objects.
* Fixed a few range calculation issues with ranged weapon?s.


Item Shop

* Fixed a bug that caused the reader when reading an encyclopaedia to hold bows or crossbows at the same time.
* You can no longer send gifts from the Item Shop to yourself.
* Issues with the displayed durability of some items from the Shop have been corrected.

Localisation

* More than 80,000 chinese characters were translated into English. This includes:
o over 100 quests
o the names of more than 100 NPCs
o more than 100 monters
o more than 300 armour-pieces
o 200 miscellaneous items
o 70 weapons
o etc.
* Reviewed the skill names and descriptions of
o Knights
o Priests
o Rogues
o Warriors

 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Some news on PvP.


The Order of the Dark Glory has announced that they will open the Obsidian Fortress' arena for 1v1 PvP fights soon. They reckon that many adventures will want to gather and test their strengths in ferocious fights man against man. Be it to probe the best way to utilise their Dual Classes secondary skills or for any other reason, this is the place where the best heroes and heroines of Taborea meet.

While at the moment the arena will only be available as pure sparring grounds, the Order has already set aside various rewards for the winners.

The best of the best will earn victory points and other rewards that will improve their standing with their peers. Once a month the leading victor will receive an exclusive mount for a month.

Once Runes of Magic has been released more features and rewards will be added...

The Arena will be available once patch 2.0.1.1815 goes live in the first week of March.



 

Skyclad1uhm1

Lifer
Aug 10, 2001
11,383
87
91
I was planning on getting a new PC and trying out WoW, but I've played this on my old PC now since sunday, and I really like it. Think I'll stick with this instead.

Might even (once I tried it out some more) invest a bit of money in it once it is released to get an unfair advantage over those not investing in it ;)
Especially a permanent horse might be nice, don't know if there is another way to get that?
 

yepp

Senior member
Jul 30, 2006
403
38
91
Started playing at the start of open beta but didn't had the time to play.

Just recently got into it last week, definitly the best free to play mmo out there. Kept on rerolling to try out different class combinations. Finally settled for a Rogue/Knight, currently 25/21. First two areas is well made and thought out, cannot say much about Aslan Valley and Dragonfang Ridge but Sascilia Steppes was a bore compared to the first two.

 

Mem

Lifer
Apr 23, 2000
21,476
13
81
The major hardware upgrade to servers etc has been cancelled for a few days.


Important: Major Hardware Upgrade

UPDATE: For technical reasons the schedule hardware upgrade needs to be postponed by a few days. We will give you an update as soon as possible.

Thank you for your patience and we apologise for any inconvenience this may cause.

It'll be interesting to see how the new hardware upgrades perform after.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Next update is tomorrow.



In addition our server service provider will upgrade the software friday, 06. march between 9:00 and 11:00.
.
 

AVP

Senior member
Jan 19, 2005
885
0
76
Downloaded this game for giggles, its not bad. I was impressed for a "free" game, though I do not have time to actually get into it.

Although it seems like they just copied everything from WoW, it is still as "different" as any other major fantasy mmo that has come out recently.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Big changes and major update today.


General
New Content

Introducing the first iteration of the Guild Halls
Guild Halls can be accessed through the teleport gates in Varanas and the Obsidian Fortress
Guilds have access to extensive storage facilities and can place furniture.
Changes

The Combat calculation formula has been revised.
Stamina to Defence conversion changed
All characters defence rating is based on their stamina attribute. Originally, all conversion values were identical for all classes. Now we have changed it according to the classes' roles.
Damage calculation changes
The original damage calculation of skills was based on a percentage and point system. The new system is taking a few more factors into consideration like weapon DPS and casting time (e.g. magical attacks).
Chance to Hit
The chance to hit calculation has been revised to make fights against opponents of a higher or lower level more challenging.
Changes in Skills
We also made a few adjustments to several skills to fit them better into the new system.
The full details can be found below.
1 vs 1 Adjustments
Hidden players are no langer visible on the minimap.
Fixed 1 vs 1 button on the minimap ring that wouldn?t disappear when minimizing the minimap.
The reset timer for irregularly leaving the 1 vs. 1 queue runs now 1 minute instead of 2 minutes.
After entering 1 vs 1 arena, the match starts now within 30 seconds - not 1 minute.
Runes (e.g. assembled with the Arcane Transmutor) have been increased in strength.
Positive adjustment of the equipment power leveling benefits
Certain items from Item Shop are now available as drops from certain monsters.
Adjusted the cost of using teleportation gates.
Added a "delete" and "return" message to the mail system.
The NPC Lehman will offer explanations on the use of powerstones.
Using the hearth stone after dying works again.
When using the aggregator, you now can preview the result before committing.
Magical Essences: Because of the actual numbers were getting to large, the values have been changed from 10000 to 1.
Fixes
General

Mannequins will now correctly wear only their gender specific equipments.
Removal of "Flower Festival" items Cocoa and Lover?s Passion.
Fixed a bug with the lottery system that caused inserted lottery ticket to be removed when moving items in the backpack.
Fixed broken fireworks.
Classes will now correctly gain bonuses from house individually.
Pets summoned by monsters will no longer have a higher level.
UI

A bug that caused level 10-12 players not being able to see their tombstones (except in minimap) has been fixed.
A bug that caused ornaments not to be shown correctly when worn, has been fixed.
Fixed coloration of text in dialog window. Other players' texts will be displayed in white.
A crash-bug with the messageframe has been fixed.
A bug that caused the "party lock" character display to disappear when changing zones has been fixed.
Players have the option to keep certain members of their party "locked" or focused on, so they can be healed faster etc. The bug that caused the display to be corrupted has been fixed
Mobs & NPCs

Armored Kasumille will now correctly spawn only once and also had its drop table changed.
Akuda the Cursed will now correctly spawn only once.
Blackmane Invader will now correctly not drop loot.
Anselve, Aisha, and Locface: Dropped sets have been modified:
These sets are no longer tradable.
Added additional set bonuses.
Black Hunt Season
Lionde Huntclaw had its level reduced to 33 from 35
Klionde Huntclaw had its level reduced to 32 from 35
Kuinde Huntclaw had its level reduced to 34 from 35
Suborde Huntclaw had its level reduced to 31 from 35
Scripted monsters will no longer drop recipies.
Quests

Katrina?s dialog options have been adjusted to avoid irregular actions.
Quest "Aymi is not food bug": A bug which allowed multiple clicks on the box has been fixed.
Quest "Mage Who Did Not Return": Quest details have been modified.
Quest "Hard Profit Is Good Profit": The description now details the required quest items correctly.
Quest "Strange Request": The quest detail hyperlink has been fixed.
Daily Quest "Shabby Shoe": The quest details have been changed.
Increased the range of messages and quest scripts within the Mystic Alter.
New Combat System
Here's an overview on the changes made by the new Combat System:

1. Changes to Defence conversion
Original
All Classes 1 Stamina = 2 Defence

New
Knight: 1 Stamina = 3 Defence
Mage: 1 Stamina = 1.5 Defence
Priest: 1 Stamina = 1.5 Defence
Rogue: 1 Stamina = 1.8 Defence
Scout: 1 Stamina = 1.8 Defence
Warrior: 1 Stamina = 2.3 Defence


2. Damage calculation changes
Original

Physical Attacks calculation methods:
Used percentage system of main weapon
Point based
Magical attacks: point based
Healing: Point based
Damage over Time (DOT) / Heal over Time (HOT): ignored Defence, did not increase with better equipment.
New

Physical Attacks calculation methods:
Uses DPS system of main weapon
Point based + main hand weapon's damage + variable
Magical attacks: point based + spell's damage bonus (calculated using the casting time)
Healing: Point based + heal spell's bonus (calculated using the casting time)
Damage over Time (DOT) / Heal over Time (HOT): will be affected by (Magical) Defence and will increase with better equipment

3. Chance to Hit
Original
Base = 100, each level difference = +/- 3%

New
Base = 99, each level difference = +/- 9%

4. Changes in Skills
A. Warrior

Increased rate of rage gaining. Rage calculation = set variable + weapon speed.
Reduced the rate of rage loss over time.
Surprise Attack can now be used during combat.
Blasting Cyclone is now instant cast. Cost is reduce to 35 from 50. Cool down reduced to 10 seconds from 30 seconds.
B. Rogue

Cost of Shadow Stab has been reduced to 20 from 30
Blind Stab has its cost reduced to 20 from 30 and cool down reduced to 10 seconds from 15 seconds.
Blind Spot has its cost reduced to 20 from 30
Sneak Attack has its cost reduced to 30 from 50.
C. Scout

Wind Arrow has its cost increased to 12 from 8
Target Area has its cost reduce to 3 from 5
D. Knight

Whirlwind Shield's damage will now be affected by the stats on the equipped shield.
Holy Strike can only stack 3 times.
Punishment is now physical based damage instead of light based and requires 3 light seals to use.
E. Elite Skill

Warrior/Knight's Whirlwind Shield and Shield Bash will now be affected by the stats of the equipped shield



More news

Update 10 March 2009, 9am GMT / 10:00h CET

Localisation

Epic-Skill dialogues have all been localised.
2 more Dragonfang Ridge quest-lines are now localised.
Additional corrections have been made.
TP Reset

Owing to the extensive changes to the combat system, all TP are reset.
Scouts

Piercing Arrow and Combo Shot always now share the same cookdown timer.
Mage

Plasma Arrow now always causes "Charged" state - lasting 6 instead of 10 seconds.
Warrior

Berserker now only affects the caster - no longer the group.
.
 

SP33Demon

Lifer
Jun 22, 2001
27,928
143
106
Awesome patch. They really needed to do the stat changes to be taken seriously. What MMO doesn't have spells that scale with gear and stats?

Also love the talent point reset.

Hopefully this patch doesn't break everything!
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
Originally posted by: SP33Demon
Awesome patch. They really needed to do the stat changes to be taken seriously. What MMO doesn't have spells that scale with gear and stats?

Any MMO that gives a damn about having a balanced playing field maybe?
 

SP33Demon

Lifer
Jun 22, 2001
27,928
143
106
A lot of scouts/rogues complaining. Also P/R got nailed. Ah well, at least mages/knights/warriors got pretty big buffs.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
Originally posted by: SP33Demon
A lot of scouts/rogues complaining. Also P/R got nailed. Ah well, at least mages/knights/warriors got pretty big buffs.

Scout/Rogue complaining about what? Wind Arrow? It was overpowered anyway. Besides, with the Rogue side changes, unless they decreased damage too, more energy = more DPS. My rogue out-DPS'd my scout by a factor of 5x. The only scout skill I really use is vampire arrow. Or are the DPS changes causing all the complaints?
 

BlueAcolyte

Platinum Member
Nov 19, 2007
2,793
2
0
YAY FOURTH TP RESET!

I know I'll cock up my skills again somehow...

Anyway, I don't really mind, except I now seem to be squishier as a scout/rogue and kill things slightly slower.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I hate this patch, my priest is only doing 50% at best healing now,so when players die they are going to moan at healers first.


My scout got nerfed too ok I can live with that ,end of the day only my Knight came off better.


Feedback on my server is not positive,warriors are moaning, only mages and Knights seem to be happy.

 

stumben32

Member
Mar 5, 2008
85
0
0
Originally posted by: AVP
Downloaded this game for giggles, its not bad. I was impressed for a "free" game, though I do not have time to actually get into it.

Although it seems like they just copied everything from WoW, it is still as "different" as any other major fantasy mmo that has come out recently.

Yeah, in fact it is so close to Warcraft, how can these guys not be sued?

I mean down to some of the rogue skill names are the same I believe, much less what they do.

Yeah, I dont think they could pay me to play another game thats the same as every other theme park MMO to come out since WoW.