- Apr 23, 2000
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Originally posted by: SP33Demon
Is the XP/TP debt reset for debt we currently have, or debt we've incurred throughout the life of each character?
Just resets to 0,so if you die again after patch you will get exp/TP debt.
Originally posted by: SP33Demon
Is the XP/TP debt reset for debt we currently have, or debt we've incurred throughout the life of each character?
Meh, kinda useless. But hopefully they'll come up with a solution by the 12th for Transmuting, annoyed they didn't plan this out before Open Beta. lolOriginally posted by: Mem
Originally posted by: SP33Demon
Is the XP/TP debt reset for debt we currently have, or debt we've incurred throughout the life of each character?
Just resets to 0,so if you die again after patch you will get exp/TP debt.
Originally posted by: SP33Demon
Meh, kinda useless. But hopefully they'll come up with a solution by the 12th for Transmuting, annoyed they didn't plan this out before Open Beta. lolOriginally posted by: Mem
Originally posted by: SP33Demon
Is the XP/TP debt reset for debt we currently have, or debt we've incurred throughout the life of each character?
Just resets to 0,so if you die again after patch you will get exp/TP debt.
Not free for the guy who spent $100 in my guild.Originally posted by: Mem
Originally posted by: SP33Demon
Meh, kinda useless. But hopefully they'll come up with a solution by the 12th for Transmuting, annoyed they didn't plan this out before Open Beta. lolOriginally posted by: Mem
Originally posted by: SP33Demon
Is the XP/TP debt reset for debt we currently have, or debt we've incurred throughout the life of each character?
Just resets to 0,so if you die again after patch you will get exp/TP debt.
It's free and still beta so you can't complain,the bugs will be fixed slowly according to priority.
Any way you want to slice it, the limiting factor to getting uber in this game will be tokens or real $$$$ (to buy more transmutes). So considering that, we may as well just create a shtload of alts to get tokens to get transmutes to get more manastones (tradeable to our alts) to upgrade the tier of our gear (that we'll get by raiding). Every day that goes by is a day that you could have had more tokens with your alts.
I think they will have to change this because who the hell wants the point of a game to be token gathering or spending real life $$$ to upgrade your gear? We should have a way to get diamonds and/or tokens through gold, but what item is worth paying real $$$ (in the form of diamonds) for? My only guess would be semi-uber items from high end instances (like for armor/weps and/or mats for uber recipes). That way people who want to spend a shtload of real $$$ will get uber, as well people who spend a shtload of their *time* managing moronic raids and killing endgame bosses. That's how I think everything will happen.
Originally posted by: SunnyD
Oh my god... I finally did it!
I played RoM for a bit last night, and was bored (in general - didn't want to switch characters or whatnot)... so I turned it off! Holy crap, I turned off an MMO! It was great! I had no guilt in doing so, and my wallet wasn't trying to beat me over the head when I did saying "You're not getting your money's worth!!!"![]()
The wait is over!
With 450,000 registered users, after three months of intense testing and gathering tons of feedback from our community, the Runes of Magic Open Beta is now on going into its final phase.
We are proud to announce that on 19 March 2009 we will officially release Runes of Magic - Chapter 1: "Rise of the Demon Lord".
Until then we will add many more features and new content to the game and are looking forward to welcoming thousands of new players to Taborea.
Originally posted by: SP33Demon
Mem, I'm leveling a new rogue right now... what abilities would you suggest? And should I use daggers instead of swords for the bleed effect of Shadowface/Lacerate? I'm level 9 right now.
K thanks. So go mainhand daggers and offhand right? and level S.face and Lacerate? Anything else?Originally posted by: Mem
Originally posted by: SP33Demon
Mem, I'm leveling a new rogue right now... what abilities would you suggest? And should I use daggers instead of swords for the bleed effect of Shadowface/Lacerate? I'm level 9 right now.
Well daggers you get master skill so can put TP in that, also you get offhand damage bonus skill later,so yes daggers is best to use.
Don't worry too much if you make a mistake skill wise because at 30 you get a reset SKILL stone,I'm saving mine until 50.
Originally posted by: SP33Demon
K thanks. So go mainhand daggers and offhand right? and level S.face and Lacerate? Anything else?Originally posted by: Mem
Originally posted by: SP33Demon
Mem, I'm leveling a new rogue right now... what abilities would you suggest? And should I use daggers instead of swords for the bleed effect of Shadowface/Lacerate? I'm level 9 right now.
Well daggers you get master skill so can put TP in that, also you get offhand damage bonus skill later,so yes daggers is best to use.
Don't worry too much if you make a mistake skill wise because at 30 you get a reset SKILL stone,I'm saving mine until 50.
Yeah I used the reset skill rune on my main. Doesn't reset your secondary though which kinda sucks.
Originally posted by: BlueAcolyte
Rogues are completely based on daggers... All their bleeding effects depend on it. And you can buy another reset stone for ~6000 bierdine tokens (or phirius or whatever).
Originally posted by: stumben32
however 3 things that interest me:
1. Free! however you can pay cash for good items. so if you play 100% free, might be a bit gimped end game....(?).
2. Dual class system. 8 classes x 8 so 64 possibilities. pretty
I remember that happening in Titan Quest. There were a handful of ridiculously powerful farming classes with crazy DPS, like the Conqueror (Warfare + Defense), but there were plenty of craptastic classes that no one played unless 1) they were a noob, or 2) they were veterans looking for a challenge or to try something different.Originally posted by: rivan
Originally posted by: stumben32
2. Dual class system. 8 classes x 8 so 64 possibilities. pretty
Given the difficulty larger companies have balancing a far smaller number of classes, I'm apprehensive about this. My knee-jerk reaction is that there will be a small handful of 'best' combos and anyone who isn't one of those will be gimped.
Originally posted by: ViviTheMage
We have a topic on this already :
http://forums.anandtech.com/me...=2248661&enterthread=y
Patch notes - Version 2.0.0.1811
Arcane Transmutor / Rune System
The overwhelming number of runes that are available in game through dismantling was higher than initially expected. Because this was seriously impacting on the initially intended balance, we have made the following changes:
1. The effects of the runes have changed.
* All negative attributes have been changed to positive attributes.
* High-tier versions of the runes have been reduced in effectiveness.
2. The Potential-rune was more effective than intended and had to be adjusted.
General
New
1. Malatina's Survival Game
A new NPC has been spotted in Varanas: Malatina. She's a clown and she has a game for you to play. But be aware: If you are below level 15, it might get too tough.
* For 30 Phirius Tokens (a.k.a. "Bierdine tokens") Malatina opens a special instanced dungeon just for you.
* In this dungeon you will find a playing field with 36 tiles. Under 12 of those tiles you might find hidden treasure, under the rest of the tiles lurks a monster. Don't worry too much about them, because they are adjusted to your level.
* Around the field there is a matrix of pillars that can cause considerable damage, when the player enters the field wanting to search the treasure.
* You have 10 minutes to disarm the pillars and dig for treasure.
* At the corners there are teleporters to assist the players - especially those without the ability to tank.
* If you manage to clear at least 30 tiles, you will gain a special title.
* Should you manage to do much better, you have the chance to gain 2 more titles that have their very special perks...
* You can only participate once a day in this event - you can not use Daily-Quest Resets.
2. New elite monsters have been introduced. These new Elite monsters pose new challenges and come with exciting new rewards. You can find these mobs in:
* Sascillia Steps
* Dragonfang Ridge
Changes
1. New aggro alert - alerts the player before the monster aggros.
2. Talent Points: will now show decimals.
3. Removed Bloody Gallery opening time restrictions.
4. Added auction house success or failed message.
5. Servers now are organized by language and sorted by (number of players / player load).
6. Removed the empty gift bags that cluttered the inventory of Lv. 35+ characters. The gift bags will return again with one of the following patches. We will then give all players of lv. 35-50 the opportunity to re-claim their gift-bags. These bags then contain some very valuable goodies.
7. Lv. 40+ jewels are again available through normal gameplay.
Bug Fixes
1. Turned off user tracking device - it is no longer possible to track the position of other players across the server.
2. Character self-description: Fixed a bug caused by using different languages.
3. Fixed an error dying the mount.
4. Several issues with the Mystic Altar are fixed.
5. Fixed a few text display errors.
Item Shop
1. It is now possible to buy more than one item at a time.
2. The link to the websites are now pointing to the right page after changing the clients language.
3. Fixed UI issues in the Item Shop:
* "Hot Item" now show the correct amount.
* Page numbers are now displayed correctly.
Localisation
1. More text has been translated (process still ongoing)
2. Chat-output is now easier readable - e.g. added spaces after colons)
3. Some of the existing text has been revised.
Originally posted by: Koudelka
I'll probably look into this game tonight.
But, i find it hard to play a game where other players can just spend real world cash to buy ingame items.
Totally ruins it for me. I hate games and companies that do this.
This patch was a major letdown for a month's worth of work. The good news is that Blue said the major stuff they're creating isn't ready yet, and they didn't want to release experimental code (seems they learned their lesson). So the next month should be exciting, I'm hoping for some battlegrounds!Originally posted by: Mem
Info on new patch update tomorrow.
Link.
Patch notes - Version 2.0.0.1811
Arcane Transmutor / Rune System
The overwhelming number of runes that are available in game through dismantling was higher than initially expected. Because this was seriously impacting on the initially intended balance, we have made the following changes:
1. The effects of the runes have changed.
* All negative attributes have been changed to positive attributes.
* High-tier versions of the runes have been reduced in effectiveness.
2. The Potential-rune was more effective than intended and had to be adjusted.
General
New
1. Malatina's Survival Game
A new NPC has been spotted in Varanas: Malatina. She's a clown and she has a game for you to play. But be aware: If you are below level 15, it might get too tough.
* For 30 Phirius Tokens (a.k.a. "Bierdine tokens") Malatina opens a special instanced dungeon just for you.
* In this dungeon you will find a playing field with 36 tiles. Under 12 of those tiles you might find hidden treasure, under the rest of the tiles lurks a monster. Don't worry too much about them, because they are adjusted to your level.
* Around the field there is a matrix of pillars that can cause considerable damage, when the player enters the field wanting to search the treasure.
* You have 10 minutes to disarm the pillars and dig for treasure.
* At the corners there are teleporters to assist the players - especially those without the ability to tank.
* If you manage to clear at least 30 tiles, you will gain a special title.
* Should you manage to do much better, you have the chance to gain 2 more titles that have their very special perks...
* You can only participate once a day in this event - you can not use Daily-Quest Resets.
2. New elite monsters have been introduced. These new Elite monsters pose new challenges and come with exciting new rewards. You can find these mobs in:
* Sascillia Steps
* Dragonfang Ridge
Changes
1. New aggro alert - alerts the player before the monster aggros.
2. Talent Points: will now show decimals.
3. Removed Bloody Gallery opening time restrictions.
4. Added auction house success or failed message.
5. Servers now are organized by language and sorted by (number of players / player load).
6. Removed the empty gift bags that cluttered the inventory of Lv. 35+ characters. The gift bags will return again with one of the following patches. We will then give all players of lv. 35-50 the opportunity to re-claim their gift-bags. These bags then contain some very valuable goodies.
7. Lv. 40+ jewels are again available through normal gameplay.
Bug Fixes
1. Turned off user tracking device - it is no longer possible to track the position of other players across the server.
2. Character self-description: Fixed a bug caused by using different languages.
3. Fixed an error dying the mount.
4. Several issues with the Mystic Altar are fixed.
5. Fixed a few text display errors.
Item Shop
1. It is now possible to buy more than one item at a time.
2. The link to the websites are now pointing to the right page after changing the clients language.
3. Fixed UI issues in the Item Shop:
* "Hot Item" now show the correct amount.
* Page numbers are now displayed correctly.
Localisation
1. More text has been translated (process still ongoing)
2. Chat-output is now easier readable - e.g. added spaces after colons)
3. Some of the existing text has been revised.
