- Jun 8, 2003
In case you can't translate German.There you go:
(Aus = Off, Mittel = Medium, Hoch = High)
- PCGH - Control im Technik-TÜV: Raytracing done right - mit heftigen Leistungskosten [Update 2]
- ComputerBase.de - Control mit RTX & DLSS im Test: Von sehr hübsch bis fehlerhaft ist alles dabei
Only mirror-like reflections on windows, glass and some shadows are noticeable, the rest looks similar... it's not worth it to sacrifice resolution and so much performance.
Are you looking for a real showcase for your new RTX graphics card? A real game worth seeing instead of tech demos? Control fulfills this wish as the first title. While previous games enhanced by raytracing usually use only one or two effects, Control offers the full range: raytracing shadows, ray tracing reflections, and the very complex Global Lighting. PC Games Hardware spent the weekend with the final review version of Control to highlight the gameplay and raytracing performance of all RTX graphics cards.
Control with raytracing: technology
Like Quantum Break, Control relies on the Finn's in-house engine "Northlight". This has been thoroughly revamped to exchange the numerous Screen Space effects against Raytracing. Particularly worth seeing is the plastic lighting, which draws a realistic shadow and fine reflections. The dynamic lighting is also important when playing, because the areas are largely destructible and dismountable, thanks to the very sophisticated physics engine. Of course, the changing environment also has an effect on the lighting, because it has to be dynamic in order to take the changes into account. Old hands know that: Earlier games allowed sometimes the dislocation or disassembly of the inventory, but many a pre-baked shadow remained unaffected ...
Also clearly more accurate is the built-in global lighting integrated ambient occlusion. This is not only more accurate, but also shows no side effects such as the used without ray tracing screen space ambient occlusion, which due to their dependence on the visible on the screen area (screen space) can only consider those objects that are currently visible. With the raytracing shading, however, objects outside the visible area can cast shadows, while the shading shown by Screen Space fades out on the edge of the screen - you can also examine this effect in our video.
This also has an effect on the gameplay: standing in front of a glass or a glazed picture, you can see all things behind the protagonist Jesse - even some kitty, who wants to collar you. This quality is so far unique and a joy for every technology fan.
In addition to the chic lighting, the shadows reproduced by Raytracing also look good. These are much softer, more organic, and more believable than the standard shadow maps; The latter also show some unsightly pixel artifacts. However, the shadows are visually less significant compared to the Global Illumination. Even more eye-catching are the reflections, which have also been upgraded by raytracing, which decorate many of the smooth marble floors and the large window panes.These are high-resolution and unlike the (basically also send) Screen-Space Reflections show the entire scene and not just those elements that are in the image area. This is particularly noticeable in your own character, when reflected in windows and other smooth, vertical surfaces
As with every PCGH technical test, we first examined the game in question on several systems. A play through is usually not possible in time, but hours exploring the game world to get to know the fundamental performance. In the case of Control, we received 505 Games Review Keys from the publisher under embargo. The only condition was that nothing should be published before 15:00 on the 26th of August; Influence on the content of our article and video was of course not taken.
For the first benchmarks we have focused fully on the RTX performance, as it is the most technically important feature of the game. Our benchmark scene shows many reflections and volumetric effects and is therefore above average demanding, but still a bit gentler than some firefights. The performance can be summarized briefly and aptly: RTX is an expensive, but worth seeing fun. Further graphics cards follow.