The only noticeable plus in Control, is that it has rather nice dark colours. The same can be done with a standard ambient occlusion, with the discernable differences just being where the shading is applied. If the dynamic indirect lighting is what's revolutionary, that's been more than doable on mainstream consumer hardware since Crysis 2. So there's nothing unique nor groundbreaking about it.
Put it this way, ENBs for Fallout and Elder Scrolls games are still far and away the best in terms of graphical fidelity. And they're all rasterization effects done in post processing.