Ray Tracing’s A Game Changer ,Call of Duty: Modern Warfare , and RTX review for "Control" ,Minecraft NEW Ray Tracing RTX Mode Hands-On And Tested

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Diamond Member
Dec 17, 2004
Most disgusting thing in PC gaming are titles where image quality does not match their performance crippling requirements. I've seen many titles that look beautiful but are easy to run. WTF is this? A conspiracy between GPU makers and game studios to get people to upgrade their HW?


Senior member
Oct 26, 2009
Greas 5 has been released and I have just read the Techpowerup review.


Looking at the ingame screenshots, I couldnt but compare them to the ones from Techpowerups Control review


Personally I find Gears 5 graphics looking way better than those found on Control using RayTracing.
And not only that but even a $150-$200 graphics card can have 60fps at 1080p Ultra.

I played Control and I feel like Gear 5 is better If you look at image but Physic/collide in control is amazing.
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Platinum Member
Oct 11, 2005
The Technical Art Director of Gears 5 had this to say about Ray Tracing:

A new Xbox, Scarlett, is coming in about a year. I've read that The Coalition plans to support Gears 5 for a very long time after release. I know you can't talk about unreleased hardware, but at a high level, what are your thoughts on even more increased power with the new console in terms of what it will allow you to do technically, but also creatively?

We don’t have anything to announce right now in terms of Gears with the new hardware--but I’m definitely super excited about what the new hardware could do. Having dedicated ray tracing hardware is huge.

Lots more information about the development of Gears 5 in the interview: https://www.gamespot.com/articles/why-gears-5-dev-refused-to-compromise-on-frame-rat/1100-6469734/


Platinum Member
Jul 28, 2015
The only noticeable plus in Control, is that it has rather nice dark colours. The same can be done with a standard ambient occlusion, with the discernable differences just being where the shading is applied. If the dynamic indirect lighting is what's revolutionary, that's been more than doable on mainstream consumer hardware since Crysis 2. So there's nothing unique nor groundbreaking about it.

Put it this way, ENBs for Fallout and Elder Scrolls games are still far and away the best in terms of graphical fidelity. And they're all rasterization effects done in post processing.
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