Poll: Do you care about ray tracing / upscaling?

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Do you care about ray tracing / upscaling?


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    234

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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I will buy a cheap 4K gaming TV and new A/V receiver ... someday. That is when upscaling and FG will have real value to me. HDR is not a big draw for us color deficient folks.
 
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HDR is not a big draw for us color deficient folks.
It's not really about colors (yes they are more vivid and saturated on good 10-bit HDR displays) but rather stuff popping out and making its presence felt on the screen. An example that I loved seeing was when playing Forza Horizon at night. It was dark enough that everything looked dull but I could still clearly see everything. The tail lights of the car looked like real lights due to them being a lot brighter than the rest of the image and in the distance, fireworks were going on in the sky. And I was just driving all around and enjoying the feel of the car and the display of vivid colors on the screen. But I have to admit that I love night scenes and do feel that HDR can't do much for daylight scenes, other than momentarily blinding you with brightness but then that's what happens often in real life too when sunlight is involved.

And Samsung seems to offer color deficient modes to make them look better for affected people:

1719736855903.png

I have these on my Samsung monitor too.
 
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I will get down to Best Buy and have them demo it for me.
HDR400 monitor is kinda useless. It will leave you wanting more.

HDR600 is a good middleground.

HDR1000 is the best but expensive.

I got this: https://www.samsung.com/latin_en/mo...-g60sd-27-inch-360hz-oled-qhd-ls27dg602snxza/

It doesn't specify max brightness (or maybe it does and I can't seem to find it in the specs). The typical one is kinda bad but thankfully, things really improve when you turn on Windows HDR mode. I don't find the colors inaccurate or anything in this mode coz well, I'm no digital artist with an eye for these things but it looks kinda more subdued than my LG TV and phone AMOLED display. Still, the smoothness is often perceptible even just while scrolling stuff and even with low quality media, there are scenes where the highlights get boosted despite the content being SDR. I can only imagine that proper HDR content would look much better but a bit too busy to try at the moment.

Now raytracing with HDR, that could be a sight to behold. But don't want to download and load up CP2077 just to see that. I wonder if there is a demo on GoG that offers those two things in a reasonable download size.
 

SolidQ

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poke01

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DF is again talking BS. When i was watching ancient gameplay video, there is show with Xess 1.3 is mostly tie, based on game

This guy have pretty good point about DLSS vs FSR war, and i'm agree with him.
Yeah that frog channel is sorta anti-Nvidia and clickbaity.

I also don’t need DF to tell me if DLSS or FSR is better.
The more options the better, I got an Nvidia card so I can have all the options available to me. I don’t subscribe to this fan crap from either end. This constant comparison just separates the PC community.

If AMD is catching up to Nvidia or is better thats good! It will make Nvidia to get of their way and compete more. We get hung on what is better but at this point it’s just tiny details that make almost no difference to most people. It’s just video games, have fun.

There are some things that Nvidia is just plain better in and some things AMD is better.
 
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DeathReborn

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DF is again talking BS. When i was watching ancient gameplay video, there is show with Xess 1.3 is mostly tie, based on game

This guy have pretty good point about DLSS vs FSR war, and i'm agree with him.

I'll just file that channel into my AMD biased list alongside AncientGameplays or whatever he's called. People criticise FSR because DLSS & XeSS are simply better technologies (yes I know some do it for biased reasons) and AMD just keeps falling behind, the main reason I game mostly on my 3080 over my 6800 is that DLSS just looks so much better than FSR & DLAA is simply amazing to use.
 

coercitiv

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poke01

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DLSS still has a massive lead. This is a fact not speculation. I trust HUB to make an accurate comparison iike DF or the AMD-biased channels on YouTube.

Glad to see AMDs improving FSR. I hope RDNA4/5 has dedicated hardware for upscaling.
 

SolidQ

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I hope RDNA4/5 has dedicated hardware for upscaling.
They can it do now, but i think their strategy no lock only for RDNA3, that mean there high chance after launch Playstation upscaler, we're gonna see it on RDNA3/4
FSR 3.1 they trying to give good quality for base PS5 and low PC
and seems PS5 doesn't support DP4A, so they won't do like XeSS
 
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DeathReborn

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Did you try FSR 3.1?

Any comments on what's wrong with it, over DLSS3?

Also, does AMD also offer some kind of DLAA analogue?

Any comments on this?
I have in HFW but the artifacting around the character in motion is too distracting for me. I am quite sensitive to distortion in motion so for me DLSS is the only way to upscale a Third Person game, although I try not to use upscaling where I can hit 60+ native (at 4K, 100+ at 1440p).
 

Ranulf

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Jul 18, 2001
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DLSS still has a massive lead. This is a fact not speculation. I trust HUB to make an accurate comparison iike DF or the AMD-biased channels on YouTube.

Glad to see AMDs improving FSR. I hope RDNA4/5 has dedicated hardware for upscaling.

I think you mean "unlike DF and AMD biased channels". That said, after last year's hissy fit from Tim at HUB over the Starfield FSR only drama I tend to be skeptical of his assessment on these things.
 

poke01

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I think you mean "unlike DF and AMD biased channels". That said, after last year's hissy fit from Tim at HUB over the Starfield FSR only drama I tend to be skeptical of his assessment on these things.
yes, my bad. Everyone is biased is some way, not saying they aren’t is a fools errand.

It’s why it’s good to get information from balanced sources.
 
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poke01

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DF made a comparison for FSR 3.1 vs DLSS 3.7/ XeSS 1.3. Alex did the testing, the best imo out of all the DF team for PC benchmarks
 

poke01

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Okay I tried myself FSR 3.1 and FSR 3 Frame gen on Miles morales on a 4070S.

FSR 3.1 upscaling - meh
FSR 3 Frame gen - Very good.

From now on if a game as FSR 3 frame gen it will be applied with DLSS 3.7. DLSS upscaling and even XeSS still has a huge lead over FSR 3.1.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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AMD upscaling continues to keep old AMD and Nvidia cards out of landfills. I can think of no better endorsement for the technology than that. Messing around with a GTX 1080, so far it is always better to use upscaling than the old method of choosing a lower non native resolution than your monitor's.

RT and PT are still too much of an Nvidia tech demo 6 years later. I think with the other vendors doing more with it, hopefully 2025 will be the year it can start being more about the games than RTX.
 

soresu

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Dec 19, 2014
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RT and PT are still too much of an Nvidia tech demo 6 years later. I think with the other vendors doing more with it, hopefully 2025 will be the year it can start being more about the games than RTX.
IMHO there are a lot of eggheads bending their minds to the problem and it's come a long way since nVidia massively jumped the gun in 2018.

Easily more than an order of magnitude more in software technique improvement than at the hardware level in fact.

For anyone interested in the technical part I'd recommend following ReSTIR based research papers from nVidia, and now even AMD too (AMD are actually pulling some weight in the software research department these days).
so far it is always better to use upscaling than the old method of choosing a lower non native resolution than your monitor's
This is true of everything pretty much.

I remember trying to use a lower than native resolution back in 2014 to make pre HiDPI Adobe apps usable on small HD monitors - and it was just disgusting to look at.

Literally caused me to buy Affinity Photo as a result of being unable to stand Adobe Photoshop.
 
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soresu

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Last edited:

soresu

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DF made a comparison for FSR 3.1 vs DLSS 3.7/ XeSS 1.3. Alex did the testing, the best imo out of all the DF team for PC benchmarks
Is FSR 3.1 the same frame interpolation algo as in AFMF 2?
 

Ranulf

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Jul 18, 2001
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Interesting take from a game dev on ray tracing and its adoption rate (why its been slow), from MLID interview of Alderon games dev, link should go to correct section:

TLDR: from 2h8min, "It needs to be a five year old gpu that can run ray tracing decently and then games are going get adoption."

 
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Aapje

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Mar 21, 2022
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Isn't this beyond obvious? Game devs can't afford to make games just for 4090 and 4080 owners.