- Jul 28, 2015
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(Part 2 - Much more appropriate settings!)
Before Intel released their Core 2 architecture, their CPUs had the same level of draw call performance as their AMD performance equivalents. Trouble is, Core 2 was several times (>3x) better at handling draw calls then it's predecessors, as well as AMD's competing architectures.
The draw call gap has only been widening, and AMD has not made the same leap in performance. An FX 8350 has damn near the same performance deficit with draw calls, as a 965 BE. With AMD making a big hubbub over Zen's gaming capability, they better have made the same jump as Intel, or it's dead in the water.
Sure, there's Direct3D 12 and Vulkan, but those APIs aren't going to be back-ported. Oblivion's still going to be stuck with a crummy Direct3D 9 renderer.
Now that we have a firm date for Zen's release, it's time we collect some data. My initial idea was to compare performance in Fallout New Vegas, with an emphasis on draw calls, but the creator of ENBSeries (reverse engineers Bethesda's renderers) pointed me to an excellent Direct3D 9 draw call demo, which you can download here, or from this mirror.
And my driver settings:
Post your specs, the draw calls, and the framerate displayed in the demo. Keep the number of rocks and ships the same, as well as having instancing disabled. You can use the arrow keys to fine tune the object sliders.
The second post of the thread will be where I compile our results. Use the format below when posting them:
CPU:
GPU:
GPU Driver:
OS:
Ships:
Rocks:
Draw Calls:
FPS:
Before Intel released their Core 2 architecture, their CPUs had the same level of draw call performance as their AMD performance equivalents. Trouble is, Core 2 was several times (>3x) better at handling draw calls then it's predecessors, as well as AMD's competing architectures.
The draw call gap has only been widening, and AMD has not made the same leap in performance. An FX 8350 has damn near the same performance deficit with draw calls, as a 965 BE. With AMD making a big hubbub over Zen's gaming capability, they better have made the same jump as Intel, or it's dead in the water.
Sure, there's Direct3D 12 and Vulkan, but those APIs aren't going to be back-ported. Oblivion's still going to be stuck with a crummy Direct3D 9 renderer.
Now that we have a firm date for Zen's release, it's time we collect some data. My initial idea was to compare performance in Fallout New Vegas, with an emphasis on draw calls, but the creator of ENBSeries (reverse engineers Bethesda's renderers) pointed me to an excellent Direct3D 9 draw call demo, which you can download here, or from this mirror.

And my driver settings:

Post your specs, the draw calls, and the framerate displayed in the demo. Keep the number of rocks and ships the same, as well as having instancing disabled. You can use the arrow keys to fine tune the object sliders.
The second post of the thread will be where I compile our results. Use the format below when posting them:
CPU:
GPU:
GPU Driver:
OS:
Ships:
Rocks:
Draw Calls:
FPS:
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