** Official Star Craft 2 Multiplayer Thread **

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eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
yea 2v2 is a different beast and generally strats can be abused as it's not really balanced around 2v2.

yea the whole multiple names with different id#'s makes it so you can't really tell if you are playing against an actual "famous" player or not.

Yeah 2v2 is often full of lulz. Earlier tonight my friend and I were doing TTvTT on lost temple. The opposing team went for a (slowwwwwwww) proxy barracks "rush." One built a rax+bunker at my friend's choke, one floated a rax into my base... which I nearly passed with my command center going to my opponent's base! :D

Similarly my friend planetary fortress rushed too. His stream of SCVs passed by his opponent's rax/bunker on their way out. It was hilarious. Their rush was utterly nullified by ours. Oh you want to blow up my empty base? Enjoy!

we probably would have gotten steamrolled in the first 10 minutes if we were playing the real one.

what's a good website to upload replays?

Your teammate bhanson posted this replay link a few posts up:
http://c0004251.cdn.cloudfiles.rackspacecloud.com/Lost Temple - ZvT - Passive.SC2Replay

I dunno if it's any good or not, *shrug*. I've never posted a replay--don't have any games I think anyone else needs to see D: lol
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
Even if it was really him, anyone can get surprised by a proxy or some other cheese if you lapse on your scouting. Not to mention that they're probably doing 2v2 for fun with a friend.

how exactly are you supposed to scout after the 5 minute mark with any non-terran race? Any time I send a probe in it instantly is killed before I can see what the opponent is doing. With terran you can at least use the orbital command.
 

beginner99

Diamond Member
Jun 2, 2009
5,312
1,750
136
Lost Temple - ZvT - Passive.SC2Replay

I'm a diamond level player, but that is a pretty hefty list of things to screw up. Helps to show how large of a difference there is between the bottom and top of diamond.

lol. That was the most boring replay I ever watched. :p

I know I should not judge because playing and watching are 2 different things and just to see I looked at some of my replays which are akmost as boring compared to pro stuff.
 

HomerX

Member
Mar 2, 2010
184
0
0
how exactly are you supposed to scout after the 5 minute mark with any non-terran race? Any time I send a probe in it instantly is killed before I can see what the opponent is doing. With terran you can at least use the orbital command.

Observer/phoenix and Overlords/Overseer/mutalisks
 

bhanson

Golden Member
Jan 16, 2004
1,749
0
71
how exactly are you supposed to scout after the 5 minute mark with any non-terran race? Any time I send a probe in it instantly is killed before I can see what the opponent is doing. With terran you can at least use the orbital command.

Protoss: hallucination/observer/phoenix

Zerg: overseer/overlord/changeling/zergling
 

beginner99

Diamond Member
Jun 2, 2009
5,312
1,750
136
Just beat a complaing terran. Called me lame after I killed him in a pretty huge battle. I had tons of zealots, stalkers, about 10 immortals, 2-3 VR's and 1 colossus.

He had tons of marauders (+medivac), tanks and few thors. Especially the immortals pretty much owned him.

As good as MMM is as bad is mech vs. toss.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,080
136
damnit I suck. I keep losing even in Bronze league :(

Me too.

Just keep telling yourself that you have a life and cant spend 8 hours a day getting good at it.
Thats what I told myself when Starcraft 1 came out, even though its a lie.

Also, I'd like to say for the record that Blizzards advice of a balanced party always working best is nonsense. Every time I win or lose a game its always to masses of Thors, Cruisers, Carriers, or Collosi. For zerg its usually roaches or hydras.
 

NYHoustonman

Platinum Member
Dec 8, 2002
2,642
0
0
Also, I'd like to say for the record that Blizzards advice of a balanced party always working best is nonsense. Every time I win or lose a game its always to masses of Thors, Cruisers, Carriers, or Collosi. For zerg its usually roaches or hydras.

I hate that. Part of my problem is that I don't want to do the same old strategy everybody else uses (Terran mech/mmm/vikings being a prime example), but there seem to be a few that are dominant and contain good counters to just about anything interesting that you can throw at them. I suppose this is inevitable as more people start playing the game. The Terran build I mentioned is not difficult, it all comes down to who micros better, and that isn't as exciting to me as scouting and having a kickass counter.
 

bhanson

Golden Member
Jan 16, 2004
1,749
0
71
I hate that. Part of my problem is that I don't want to do the same old strategy everybody else uses (Terran mech/mmm/vikings being a prime example), but there seem to be a few that are dominant and contain good counters to just about anything interesting that you can throw at them. I suppose this is inevitable as more people start playing the game. The Terran build I mentioned is not difficult, it all comes down to who micros better, and that isn't as exciting to me as scouting and having a kickass counter.

Terran have a TON of things they can do and a huge variety are viable. They have the most flexible opening and the game pace is literally dictated by what they do.

They can open Reapers, Marauders, Marines, Hellions, Proxy Rax/Bunker, FE, or wall off and go for a fast Banshee/Viking.

Protoss has fewer options until midgame and Zerg only has a few openings.
 

evident

Lifer
Apr 5, 2005
12,096
710
126
lol, just lost a 2v2 where my zerg ally named devour never attacked w/ me , kept making the wrong units (mutas vs marines, then when we get overrun by double siege tanks, goliaths and vikings, he trashes me at the end of hte game and says that i didnt do shit. and lo and behold, he has least amount of units killed :-D i made a mistake though, i took out one players expo and should have went for another, instead i tried to kill other players vikings because they were destroying ally's mutas and got kited over towards his main base and tanks. didn't cost the game though

funniest thing is, had me on ignore after the game so i couldn't even try and talk to him. what a scrub.
 
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Kev

Lifer
Dec 17, 2001
16,367
4
81
New problem, how do you stop the stupid zerg bomb creatures? I try to build a wall to protect against these gay zerg rushes, and now people just bomb right through them instead.

I swear to god every other game is somebody using yet another cheese tactic. Every time I think I've seen it all I'm surprised yet again at how lame this game can be within the first 10 minutes.
 

evident

Lifer
Apr 5, 2005
12,096
710
126
New problem, how do you stop the stupid zerg bomb creatures? I try to build a wall to protect against these gay zerg rushes, and now people just bomb right through them instead.

I swear to god every other game is somebody using yet another cheese tactic. Every time I think I've seen it all I'm surprised yet again at how lame this game can be within the first 10 minutes.

have a unit in front of your group of units as a sacrifice so it doesnt cause splash to your entire army.
 

DangerAardvark

Diamond Member
Oct 22, 2004
7,559
0
0
New problem, how do you stop the stupid zerg bomb creatures? I try to build a wall to protect against these gay zerg rushes, and now people just bomb right through them instead.

I swear to god every other game is somebody using yet another cheese tactic. Every time I think I've seen it all I'm surprised yet again at how lame this game can be within the first 10 minutes.

I assume you're Terran. Wall off with barracks/factories with a bunker behind. Or put down some bunkers behind your regular wall, but you don't wanna get supply blocked if they blow up your depots.
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
New problem, how do you stop the stupid zerg bomb creatures? I try to build a wall to protect against these gay zerg rushes, and now people just bomb right through them instead.

I swear to god every other game is somebody using yet another cheese tactic. Every time I think I've seen it all I'm surprised yet again at how lame this game can be within the first 10 minutes.

it's not cheese, it's called a baneling bust, build a wall with stronger buildings or build a second layer to protect against it. If scouted properly it is easy to see coming and stop.

The common build if you see banelings is muta's are coming soon after.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
it's not cheese, it's called a baneling bust, build a wall with stronger buildings or build a second layer to protect against it. If scouted properly it is easy to see coming and stop.

The common build if you see banelings is muta's are coming soon after.

Well obviously i can't scout for every contingency, my being in bronze and everything. I just get matched up with another bronze player who decides to mimic something they saw on youtube I suppose. If I manage to survive whatever BS they open with I can usually win.
 

bhanson

Golden Member
Jan 16, 2004
1,749
0
71
Well obviously i can't scout for every contingency, my being in bronze and everything. I just get matched up with another bronze player who decides to mimic something they saw on youtube I suppose. If I manage to survive whatever BS they open with I can usually win.

Terrans don't learn to wall properly until low-diamond, seriously.

Being in Bronze the best advice I could give is to just figure out how to build a baneling proof wall and then do it every game. Wall with a barracks and factory and then throw a bunker behind your depot and you're baneling proof.
 

DangerAardvark

Diamond Member
Oct 22, 2004
7,559
0
0
Well obviously i can't scout for every contingency, my being in bronze and everything. I just get matched up with another bronze player who decides to mimic something they saw on youtube I suppose. If I manage to survive whatever BS they open with I can usually win.

Scan at around 5 min to see if he has a baneling nest up.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Hm so imagine the following situation...
setup: T1vT2 on steppes of war.
T1 goes 3 rax (2 tech+1react). T2 is going 2rax+fact, moving to siege tanks.

After getting ~10-12 units (marine+maruader), T1 moves out against T2 (and T1 expands), finding a sieged tank + half as many infantry at the ramp to the natural. Kills them, pokes the main ramp to see siege tanks firing from behind the wall & retreats. T1 realizes he was slow getting a factory up, but is moving toward siege tanks of his own.

~2 minutes pass before T2 moves out. T1 left a small marine/marauder force at T2's natural which is quickly overrun. T1 gets sieged tanks just in time to defend his main (natural expansion has to lift off & scoot away). T2 sneaks a medivac into T1's main mineral line during his push, taking the win.

Thoughts on what T1 could have done differently? Clearly being more watchful of medivac drops is important... but for overal strategy, is it just a matter of better scouting to know that the enemy is getting tanks, so be ready to respond w/your own tanks or maybe banshees? When T1 knocked out T2's lead army & was camped outside T2's main ramp, should T1 have thrown up bunkers? Or would it have been too easy to use siege tanks to pick those off...

Basically the situation was that T1 had an economic advantage (had expanded, higher income; even had ~10% more scv's before the expansion) and a slightly bigger army. T2 had a tech advantage. And T1 couldn't survive long enough to convert.

in case you hadn't figured it out, T1 is me and T2 was my diamond opponent.
 

coreyb

Platinum Member
Aug 12, 2007
2,437
1
0
this would be easier to figure out if you just posted a link to a replay of that match.

but with that said, scouting is KEY in this game. get a scv in their base early to see which direction their going techwise, and keep up the scans/vikings/etc throughout the game to figure out what they're going with.

make sure you build a turret or two early so fend off air attacks and medidrops
 

bhanson

Golden Member
Jan 16, 2004
1,749
0
71
Scan at around 5 min to see if he has a baneling nest up.

You can't hide anything that early, one scan will reveal literally every building Zerg could have at that point, minus a quick expo but you would know about that already.
 

MikeyLSU

Platinum Member
Dec 21, 2005
2,747
0
71
Hm so imagine the following situation...
snipped

From the point of your first attack, what I would have done is kept pumping out MM. From your scenerio, you should have far outnumbered him in mm since he teched to tanks.

Then Once you see the tanks he had, you can either do 2 things I guess. try to tech up yourself to tanks or try to get banshees quickly. Part depends on your gas situation, but either way, I would probably just pump tons of units while you were at it, and stay outside his base.

If you get lucky, you may catch him moving his tanks out of his base not in siege mode and you should destroy his army if you were pumping units the whole time. This assumes you got stim and con shells.

That is my 2 cents, probably better ways to do it though. If I ever find I have the upper hand on army but can't move it, I stay outside his base and try to get map control and just eventually bleed him out. Not pretty, and takes longer, but it works.
 

JTsyo

Lifer
Nov 18, 2007
11,976
1,099
126
Is there a build to get out enough marines to hold off a ling rush? I usually play 3v3 random teams. I can usually just wall off and the rush goes elsewhere. If a partner is zerg, he's probably going to get picked on. Most guys seem ok 1v1 but when 2 sets lings rush one, he'll need help.