While I'm loving the B2K update, I don't want anymore remakes. Give us new maps, new designs...
as long as they are good I dont care
dont need new maps if they suck
While I'm loving the B2K update, I don't want anymore remakes. Give us new maps, new designs...
Something's wrong with your server browser, there are tons of servers in North America playing everything from Large Conquest to Squad TDM.
as long as they are good I dont care
dont need new maps if they suck![]()
The fun on the maps is kind of lost.
It stinks you're not having fun, but I have to disagree for myself. I find that instead of nade-fests and the like taking place there's a lot more flow to the points and neither team is necessarily screwed over by a frag-wall. To me that's a good thing.
The Karkand and other reboots are kind of irritating to play now. There are just TOO many places to huker down and hide. Team mates rarely know how to spot (or just plain don't spot a FUKING thing), snipers are easy as hell to spot with the scope glare no matter the environment, and SO many buildings can be occupied. With the destructable terrain and walls, the "normal" flow of the maps (normal compared to the originals) is all out of whack. There aren't any hold points anymore.
Can't get to poin D?? Fuck it. Blow the wall up and lets go straight to F.
The fun on the maps is kind of lost.
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I think the biggest thing is that it feels like a lot of vehicles spawn outside of deployment, which really screws up the dynamic. Now you'll just randomly get raped by an LAV from your backside... which already happened before, but now it just happens to me all the time because there are just so many cap points, and so you're always having to defend on all sides.
This game makes me want to play BF2.
That's an interesting complaint. Having to defend all sides is one thing I like about Battlefield--it's not just a simple back and forth push. Anyway, I always felt the vanilla BF3 maps suffered a bit from the lack of vehicles at cap points. Most maps needed some additional Hummvees and Firestorm should have deleted a tank out of main and added a tank and IFV at E and A. Kharg could use a IFV at B and D? (Dock warehouse) as well
That's an interesting complaint. Having to defend all sides is one thing I like about Battlefield--it's not just a simple back and forth push. Anyway, I always felt the vanilla BF3 maps suffered a bit from the lack of vehicles at cap points. Most maps needed some additional Hummvees and Firestorm should have deleted a tank out of main and added a tank and IFV at E and A. Kharg could use a IFV at B and D? (Dock warehouse) as well
While I'm loving the B2K update, I don't want anymore remakes. Give us new maps, new designs...
The Karkand and other reboots are kind of irritating to play now. There are just TOO many places to huker down and hide. Team mates rarely know how to spot (or just plain don't spot a FUKING thing), snipers are easy as hell to spot with the scope glare no matter the environment, and SO many buildings can be occupied. With the destructable terrain and walls, the "normal" flow of the maps (normal compared to the originals) is all out of whack. There aren't any hold points anymore.
Can't get to poin D?? Fuck it. Blow the wall up and lets go straight to F.
The fun on the maps is kind of lost.
By: zh1nt0 Posted: 9 hours ago
Tomorrow at 10:00 CET we will be deploying a new update on Battlelog.
Downtime is estimated at 15 minutes. During this time, Battlelog will be unavailable for all players.
Fixes include:
Add PWP license by default to all BF3 PC users
Fixed description on Service Stars
Fixed missing vehicle unlocks on stats pages
Fixed minor caching issue regarding B2K-entitlement
B2K icon now better aligned in forum/server browser
you might be right, it's just perhaps the sheer number of capture points that are so close together now.. but it's just a clusterfuck of capture points now. It almost spreads both teams too thin and makes it a series of individual battles rather than more team oriented, in my opinion. The vanilla maps (i <3 Kharg Island) have good spacing between capture points, so even if there were vehicles that spawned there, it wouldn't be so bad because it still takes time to get from A to B.
Well... I always thought most of BF2 had too many flags. The maps in B2K aren't too bad though in my opinion. In Sharqi and Oman there are groupings of flags so the battles are often somewhat linked. In Karkand the map is designed slightly as a push (though there are obviously many points of attack) so it's not a problem here either (Sharqi is like this also to a much lesser extent). Maps like Dragon Valley and Oilfields on the other hand I though had serious problems like you described where there were too many points to far apart and battles were completely isolated. It would have been find on those maps if there were 5 flags, but they were 7 and I think some even had 9.
bf3 xmas lights display: http://www.youtube.com/watch?v=8XG4jY9MCYk&feature=player_embedded
bf3 xmas lights display: http://www.youtube.com/watch?v=8XG4jY9MCYk&feature=player_embedded
EPIC!!!!bf3 xmas lights display: http://www.youtube.com/watch?v=8XG4jY9MCYk&feature=player_embedded
