[MMO] World of Tanks

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Skott

Diamond Member
Oct 4, 2005
5,730
1
76
High tier tanks can be fun to play. If you are like me you play a variety of tanks in a variety of tiers (although lately I'm all about grinding to the Panther II before the next patch) so having high tier tanks is good but its also fun to play the middle tier tanks as well as the low tiers. Which tank will ultimately be your favorite? You won't know if you don't try as many as possible to find out.

I have a Lowe and you'd be surprised by how many hits do land on the turret. Which is where I'd prefer them to hit. If the enemy is shooting at long range he cant always place the shot exactly where he wants. Shots do go wide at times in this game. I have seen it happen. Depends on his gun, whether I'm moving, whether he is moving, and etc., If I can get my Lowe into a hull down position (the preferred position) then the enemy has no choice other than the shoot at my turret. Best thing to do when a Lowe is in a position like that is to move or call in artillery because when a Lowe is in that position he can take all kinds of hits on his noggin with only slight damage.

I been saying it since I got my Lowe but the Lowe is best used as a lay back and snipe type tank. Trying to use it as a up front on the line tank to absorb shots is only going to get it dead fast. Thing is that it is a heavy tank and team mates expect you to go up front like any other heavy and take the hits. If you don't they get rather cranky I have found. I ignore them for the most part and play to my tank's strength though. Just like they do in theirs. Whatever that may be.

Like Merad said though. I can jump into my Lowe. Never make a kill, die early in a fight, and still make more creds than most others on my team that lasted longer. Its a money making tank plain and simple. I don't know of any other tank that can make creds like the Lowe can with such minimal effort.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
for sure. If you can get the lowe into a hull down position it's a very hard nut to crack. The gun is powerful and has good penetration (better than KT's 105?!) and it's the best part about the tank.

Or you can just pummel it with HE rounds like any other big tank. Which is why I put spall liners on mine. :)
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Yeah, I put spall-liners on all my tanks. Standard operating equipment. Usually I go gun rammer, vent, and spall-liner. I wish we could have four mods. I'd love to add optics as well.

Edit: Closing in on that Panther 2. Maybe tonight but most likely tomorrow if I continue like I have been.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
damn i am still 120k away from the panther II, i hope the jump from p1 to p2 is leaps and bounds better
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
326 battles fought. Average xp is 545. Panther is now elite. Panther 2 researched. Now I can relax a bit and play something other than Panthers. Probably play the Lowe for a bit to make sure I have enough money to buy the Panther 2, crew training, and other things I will want.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
damn i am still 120k away from the panther II, i hope the jump from p1 to p2 is leaps and bounds better

Not in stock form. From start I got the 88mm gun, better radio, and second engine. Tank has good speed, average agility, and gun is good. The 88mm gun is the exact same final 88mm gun as on the Panther so no extra damage or penetration. You only have 200 HP more than the upgraded Panther and you face other T9 tanks and T10 tanks as well each fight. I'll assume the upgraded turret adds more HPs but I'm not there yet so cant say. The stock Panther 2 turret turns faster than the best Panther turret but has less armor. View range stays the same at 460m.

Everyone tells me this tank is to be used as a stay back and snipe tank. I can see why in stock form. Other tanks can and will chew you up because they have the big guns to do it and the Panther 2 armor doesnt bounce shells apparently. Basically you can take one more hit than the Panther can and thats about it. Some people will say thats good and some may not. Depends on how you look at it. If you have multiple tanks shooting at you it doesn't feel like a good thing because you really don't notice it when all those shells are slamming into you. There are times it feels like a glass tank but to be fair you are up against many more T9 and T10 tanks each fight than with the Panther. This should change when the Panther 2 is moved down a tier notch in the next patch. I hope.

I had forgotten how much money a T9 tank takes to play. If you die in a fight, whether your team loses or not you will lose money with this tank. Meaning you take a negative backwards step in cash. Make sure you have a money making tank to support the Panther 2. Hopefully this will change after the patch and it gets moved down a tier notch but we'll see.

I hear once the Panther 2 is fully upgraded its a very good tank so I'll with hold judgement til then. Right now its just an average tank to me. Not bad but not great either.

Edit: I run Premium.
Edit2: Just a FYI. To get to the 10.5cm gun you will need the upgraded suspension and turret and to get all three you will need a total of 106,570 XP. I figure once I get the 105mm gun performance should greatly increase xp and credit wise since more damage can be dealt out and should probably get a little more HPs added to the tank.
 
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PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I remember the panther 2 hull bouncing a few BL-9s from my is-3 before, as well as a few s70 rounds. I'm a bit more cautious when aiming at the Panther II because the armor does offer a lot of angles. In fact, I find it a bit harder to penetrate than the T-54 at times.

and oh, the armor offer great protection against the soviet 100 and 122mm guns. :p

I've never played a panther 2 so I don't know how expensive it is, but I remember on my T-54 back in beta it would break even or at best I'd earn 10k. If I die early or we have a bad round I'd lose 20k~, depending on how many shells I shot. But those losses were pretty rare, I'd mostly break even when I lose. Is the panther2 substantially more expensive, even without the upgraded gun? Do you have a premium?

Also.... I'm looking for tips on how to fight the T-95 besides spamming it with HE rounds. If you absolutely have to fight it head on (no flanking), where would you shoot it in the front?

I know the commander's copula is a good spot but its hard to hit and is decently angled and fairly armored. Is the gun mantlet a good spot?

Don't run into enough of these behemoths to really figure out how to hurt them...
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Just over halfway now from the 3002DB to the Panther, and about 40% into the T29->T32 grind.

The DB is definitely my favorite tank of the game so far. Just a few of the awesome battles I've had in it:

shot_004.jpg

shot_005.jpg

shot_006.jpg

shot_007.jpg
 

Craig234

Lifer
May 1, 2006
38,548
350
126
I have the A20, but the engine upgrade from 480HP to 500HP - almost nothing - is 2000 research, which seems outrageous.

Deciding if it's worth doing and playing the A20 a bit since it's reportedly tied for fastest tank (presumably with the extra 20HP), or just going past it to the leopard.

Also deciding whether to go from the M3 Lee - which I like well enough - to the T1 heavy towards the T29 that's so highly praised, or the M4 Patton line, leaning T1 (13k exp for either is quite a bit).
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
I have the A20, but the engine upgrade from 480HP to 500HP - almost nothing - is 2000 research, which seems outrageous.

Deciding if it's worth doing and playing the A20 a bit since it's reportedly tied for fastest tank (presumably with the extra 20HP), or just going past it to the leopard.
I played them both in beta and didn't see much point, honestly. They're fast, yes, but not fast enough to keep you alive in the higher tier battles you're expected to scout for. It just isn't that hard to hit moving tanks especially at close range. Even at lower levels they aren't the greatest. Compare the PzIII to the Leo for example - the PzIII has better armor, more firepower, and turns better but only sacrifices maybe 3-5 kph on top speed.

Edit: That said about the Leo, its well worth going through the A-20 for the T-34 and T-34-85, both of which are fun little tanks. And of course, the high tier Soviet meds are great.

Also deciding whether to go from the M3 Lee - which I like well enough - to the T1 heavy towards the T29 that's so highly praised, or the M4 Patton line, leaning T1 (13k exp for either is quite a bit).
It's a painful grind through the T1 and M6, but the T29 is a great tank. I have the M4 as well, but haven't really played it much due to grinding on the DB.
 
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Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Having a blast on the test server! Noone gives a shit, theyre all so reckless its great fun :) I held off a KV5/IS/Panther II/M7/wolverine entirely by myself in my KT, killed most of them alone and nearly got the KV5 and IS as well. I mean i got teamkilled by an IS4 on my first game but hey ho, who cares its all fun :p

E75 looks to be a real beast... i couldn't hurt it much and judging how long he lasted on the front line nobody else had much luck either.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I have the A20, but the engine upgrade from 480HP to 500HP - almost nothing - is 2000 research, which seems outrageous.

Deciding if it's worth doing and playing the A20 a bit since it's reportedly tied for fastest tank (presumably with the extra 20HP), or just going past it to the leopard.

Also deciding whether to go from the M3 Lee - which I like well enough - to the T1 heavy towards the T29 that's so highly praised, or the M4 Patton line, leaning T1 (13k exp for either is quite a bit).

Don't bother researching anything except the essentials in the a-20. It's a dog and drives like a truck, it has a crap gun and nonexistant armor. Speed means absolutely nothing in this game when any good gunner will be able to kill you from 500 meters away. And trust me when I say there's a lot of good shots

The american vehicles are pretty similar in the sense that they have no hull armor and pack a big punch in the guns. Patton is one of the more sturdy tier 9s and I'm more scared of them than the t-54. The t29 is beastly, but right now its getting thrown into a lot of tier 8-9 battles where it's more of an underdog. You need to learn the maps for the good hull down spots and hope that the nuclear arty doesn't lock on to you.

Also, nobody knows how to kill a T-95? :p
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Also, nobody knows how to kill a T-95? :p

Flank it or drop tons of arty on it? lol

I'm mostly encountering them in my DB currently, so if I spend more than a second or two in front of one I'm usually dead - haven't really had a chance to examine it for weak spots. With 305mm of armor on the front though I'd say the mantlet is likely the only real weak area.

Somebody on AT needs to get one so we can take it to the training games ;)
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Rule #1 when fighting TDs. Or anything bigger and badder than you basically. DO NOT GET IN FRONT OF IT! Hit it in the flanks and rear. Also call in arty and any other friendly team mates you can to help eliminate it. Teamwork is the best way to deal with the T95 I have found.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
This update for the test server...

World of Tanks 6.6 test2 - 6.6 test3 patch notes:

- Rebalanced vehicles: Tiger (P), VK4502 (P) Ausf. A, Е-50, E-75, E-100, Maus, T-15, T-25;
- Fixed bug: unable research VK3001H tank via Pz III/IV tank;
- Panther tank: repair costs decreased;
- "Engine power boost" consumable removed from Store;
- Teamdamage when ramming now counts only if the speed of the vehicle involed exceeds 10 km/h;
- Fixed bug with E-50 tank: not possible to mount top turret on stock suspension;
- Fixed bug with E-50 tank: too long braking time.



In the WoT forums there is rumors of a E-50 nerf. I hope it isnt true but it wouldn't surprise me either considering how the testers were praising it up until yesterday and then the rumors of how it was being knocked down some. Info is rather scant at the moment but its mobility is now worse than the current Panther 2 supposedly whereas before it was much better. I guess having something as good as the T-54 was a no-no.



I found this from one poster:

E-50:
Traverse Speed: 27 (Original 30)
Turret Traverse: 34 (Original 35)
*Load limit also reduced (Not sure)

E-75:
Hitpoints: 1920 (Original 1950)
Traverse Speed: 21 (Original 24)
Turret Traverse: 20 (Original 26)
Turret Armor: 252/160/160 (Original 252/100/100)

E-100:
Hitpoints: 2400 (Original 2250)
150mm gun: 235 penetration (Original 228)



Its still too early to tell what the final changes are going to be but Phase 3 of the test has started and its the last phase before going live supposedly. I'm glad I didnt spend anything but time on getting to the Panther 2.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Rule #1 when fighting TDs. Or anything bigger and badder than you basically. DO NOT GET IN FRONT OF IT! Hit it in the flanks and rear. Also call in arty and any other friendly team mates you can to help eliminate it. Teamwork is the best way to deal with the T95 I have found.

Sometimes you don't really have a choice. If I can flank it I will, but if I'm stuck in a long alleyway on ruinsberg with the T-95 facing me down, I'd like to be able to penetrate it semi-reliably by damaging frontal modules.

In those cases you're pretty much screwed anyways, but I'd like to at least leave a dent on the tank before he 2 shots me. :p
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Rule #1 when fighting TDs. Or anything bigger and badder than you basically. DO NOT GET IN FRONT OF IT! Hit it in the flanks and rear. Also call in arty and any other friendly team mates you can to help eliminate it. Teamwork is the best way to deal with the T95 I have found.

Ya, peekaboo with HE works as well, might not do much damage but may knacker a module or two helping the others who can do lots of damage.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
When you play pab with a t-95 you'll usually end up losing because he'll always have his reticules aimed at the right place. That being said, hammering in HE rounds is not ideal.

Had the chance to fight two of these things head on yesterday, and there's a protrusion (commander's hatch maybe?) on the left side (when you're facing it) that seems to be easier to penetrate. Haven't tried the mantlet because the whole thing shows up as orange on the indicator, and my team's t-44 could only keep it tracked for so long. :)
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Looks like next week is patch week...


World of Tanks v.6.5 - 6.6 Patch Notes

- Added new map Siegfried Line;
- Added new German tanks: Pz.VI Tiger (P), VK 4502 (P) Ausf A, E-50, Е-75, Е-100;
- Added new German premium tanks T-15, T-25;
- Panther II substituted by E-50 as tier 9 German medium tank, Panther substituted by Panther II as tier 8 German medium tank;
- Rebalanced Panther and Panther II tanks to fit tier 7 and 8 respectively;
- Maus tank: rate of fire for 12.8 cm gun decreased by 0.2 sec, hit points decreased by 400;
- IS-7 tank: hit points decreased by 50;
- T30 tank: hit points decreased by 50, dispersion during movement and traverse increased by 10%, dispersion during turret traverse increased by 30%;
- Tiger II tank: hit points for stock turret increased by 100;
- Increased credit income for US tank destroyers M10 and M36;
- Increased match-making value for US tank destroyer T95;
- Fixed map bugs on Lakeville, Artic Region, Abbey, Mines, Malinovka;
- Free platoons for 2 players;
- Added extra battle tier (tier 1 tanks only) for newcomers - players with up to 10 battles played;
- Added platoon invite filter - "accept from friends only";
- Fixed bug with experience transfer flags resetting after battle;
- Fixed few errors with display of water waves;
- Fixed bug when vehicle gets stuck due to critical inclination angle;
- Fixed bug when destroyed tanks are displayed as non-destroyed tanks (rare);
- Reworked models of 76mm guns for M26 Pershing;
- Fixed errors with disproportional tank icons;
- Fixed error when unused consumables with passive bonus are displayed as used;
- Fixed error with incorrect display of crater created when object is destroyed;
- Adjusted gun depression for T92;
- Removed "transfer gold" option from player context menu;
- Team damage when ramming now counts only if the speed of the vehicle involed exceeds 10 km/h.

~ size - 280 Mb

ETA - August 8-12, 2011
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
wow no way i can grind to the panther II before then ugh
im barely at 40k xp in the panther LOL
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
I'm gonna make the Panther after all. 10k xp and about 400k credits to grind through tomorrow and it's mine. :)
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
i REALLY hate the panther, engine disabled on the 1st or 2nd shot always :)
it's my fault really tho, as i don't like sitting 10 miles behind the battle sniping
i like to scout/annoy during battles, i should have went russian/american mediums
but i'm so far in, i'm gonna complete the german line as i work towards the other 2 now LOL
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Just bought the Panther. :)

Does anyone know if this tech tree is accurate for 6.6? If I'm going to be able to use my DB to jump over to the Tiger I, I think I'll just go ahead and ditch my PzIV.