How the PlayStation 4 is better than a PC

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May 13, 2009
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Ps4 also is rumored to have "octoscreen". Supports up to 8 screens of awesomeness with resolutions up to 8k.
 

Cerb

Elite Member
Aug 26, 2000
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PS3 equal in power to the Xbox 360? I sense more than a little bias in that article. If you have a graph with numbers on it, it's probably a good idea to make the numbers accurate.
It's a black slide, with white, gray, and green features filling it in, and you think there might be bias? Quite the scandalous claim you have, there.

Anyway, my take-away from the graph is that performance improvements are slowing down for GPUs, likely due to silicon being pushed closer and closer to the wall. A best-fit line up to the 8800 would have around 50% greater slope than one that includes Titan.
 

Beavermatic

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Oct 24, 2006
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Anyone else hear they are delaying the next Xbox to update their (presumably) AMD APU architecture to match or be slightly superior to the already simular AMD APU hardware in the PS4. saw an article somewhere about that earlier.... let me see if i can find it.
 

BallaTheFeared

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Nov 15, 2010
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Anyone else hear they are delaying the next Xbox to update their (presumably) AMD APU architecture to match or be slightly superior to the already simular AMD APU hardware in the PS4. saw an article somewhere about that earlier.... let me see if i can find it.

It would make sense, going by specs it's noticeably weaker than the PS4. Maybe they'll also change their mind about the always on DRM. D:
 

itsmydamnation

Diamond Member
Feb 6, 2011
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A very big caveat here, you didn't specify IQ at all.Even @ 2560*1600 people try to enforce some AA.Also next gen console will target 1080P(up-scaled or not I'm not sure).

no i included AA, I didn't include numbers for AA because its not as simple as raw throughput. AA helps make my point because it requires large amounts of bandwidth per pixel as well as increasing the workload for the ROPs.

Also why would next gen console Target 1080P, that's just a complete waste of bandwidth given your eye cant resolve down to that resolution at the distance you sit away from a TV ( assuming you don't have an 100 inch TV you sit a foot away from). Much better off with a lower resolution with higher IQ per pixel or higher frame rates then a higher resolution with lower IQ per pixel or lower frame rates.

You guys haven't heard of writing to metal? The efficiency is such that experiments are being conducted this moment at the top universities in the country to figure it out. Also talk of replacing supercomputers and such with racks of ps4's. A 200w power limit and being faster and more efficient than any other PC part currently available.
So you get your butt kicked with facts and then you become a little sook, how childish.


It would make sense, going by specs it's noticeably weaker than the PS4. Maybe they'll also change their mind about the always on DRM. D:

I find article/hope piece like that BS, Nothing major is going to change in the silicon unless they delay the Xbox for 2-3 years. That would be Xbox 1 all over again. Upping clocks is a possibility but will also impact yields.
 
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2is

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Apr 8, 2012
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Also talk of replacing supercomputers and such with racks of ps4's. A 200w power limit and being faster and more efficient than any other PC part currently available.

I hope you're joking They said the same thing about the Cell processor in the PS3. How many times will you allow yourself to be fooled by hype before you realize you're being fooled by hype?
 
May 13, 2009
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no i included AA, I didn't include numbers for AA because its not as simple as raw throughput. AA helps make my point because it requires large amounts of bandwidth per pixel as well as increasing the workload for the ROPs.

Also why would next gen console Target 1080P, that's just a complete waste of bandwidth given your eye cant resolve down to that resolution at the distance you sit away from a TV ( assuming you don't have an 100 inch TV you sit a foot away from). Much better off with a lower resolution with higher IQ per pixel or higher frame rates then a higher resolution with lower IQ per pixel or lower frame rates.

So you get your butt kicked with facts and then you become a little sook, how childish.




I find article/hope piece like that BS, Nothing major is going to change in the silicon unless they delay the Xbox for 2-3 years. That would be Xbox 1 all over again. Upping clocks is a possibility but will also impact yields.

Okay you got me with "facts". Please tell me in laymans terms how the "optimizations" on the ps4 will allow it to compete with a high end PC? Also exactly what in the ps4 hardware is eliminating "bottlenecks" that the computer supposedly has? And what exactly in the PC Is bottlenecking it from becoming the monster the ps4 is?
 

Cerb

Elite Member
Aug 26, 2000
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I hope you're joking They said the same thing about the Cell processor in the PS3. How many times will you allow yourself to be fooled by hype before you realize you're being fooled by hype?
Except that it happened with the PS3. Mainly due to its cost per unit, and that simple number crunching was actually something it did really well. IBM's attempts to make expensive ones with RAS and good DP performance clearly weren't up to snuff, for the money (that, or internal squabbles killed it--we'll never know exactly, I don't think).
 

Cerb

Elite Member
Aug 26, 2000
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Okay you got me with "facts". Please tell me in laymans terms how the "optimizations" on the ps4 will allow it to compete with a high end PC? Also exactly what in the ps4 hardware is eliminating "bottlenecks" that the computer supposedly has? And what exactly in the PC Is bottlenecking it from becoming the monster the ps4 is?
Not having to deal with PCI-e, and not having an ever-increasing framebuffer resolution. Your PC CPU will gain rough equivalency by raw power in a few years (use 80% of a core to do what might take 10% CPU+10% GPU on the PS4--but you've got 4-8 Haswell+2 gen cores at 4GHz, not Jaguar at 2GHz, so no biggie), and by special features (such as AVX2).

Also, if they're stupid enough to allow forced 720P, regardless of display, equivalency will be more than met for that game the instant it is released :).
 

2is

Diamond Member
Apr 8, 2012
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Except that it happened with the PS3. Mainly due to its cost per unit, and that simple number crunching was actually something it did really well. IBM's attempts to make expensive ones with RAS and good DP performance clearly weren't up to snuff, for the money (that, or internal squabbles killed it--we'll never know exactly, I don't think).


That reads more like an experiment subsidized by Sony.

And this litle caveat at the end:

In addition to the PS3s, the supercomputer also includes 168 separate graphical processing units. So not quite good enough to get the job done without... Wait for it... Real GPUs

Oh, not to mention the additional 84 coordinating servers to direct traffic within the system.
 
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Cerb

Elite Member
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...and?

Sony lost their asses on them, but they worked for that purpose: integer and SP FP number crunching. That particular goal of the Cell was not merely hype. There have been many small clusters using them, and several supercomputers.

Here's a very recent one:
http://www.hpcwire.com/hpcwire/2013-03-07/jordan_s_25_teraflop_playstation_3.html

They later disabled the multiple OS feature, due to people buying PS3s exclusively for the purpose of using them as calculator boxes, thus depriving Sony of any potential for long-term profit on each unit.
 

Lepton87

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Jul 28, 2009
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Keep in mind that point on the graph is between performance numbers of 100 and 1,000 the 'base of 1'. The PS3 may have been 10-30% faster (strictly for GPU) but the difference in spot on the graph would be VERY negligible.

RSX faster then Xenos? That's a good one.

176 gflops vs gflops 240 flops
separate vertex and pixel shaders vs unified architecture
no EDRAM vs 10 MiB embedded DRAM

yeah, everything points to RSX being superior :D
 

Rakehellion

Lifer
Jan 15, 2013
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It's a black slide, with white, gray, and green features filling it in, and you think there might be bias? Quite the scandalous claim you have, there.

Anyway, my take-away from the graph is that performance improvements are slowing down for GPUs, likely due to silicon being pushed closer and closer to the wall. A best-fit line up to the 8800 would have around 50% greater slope than one that includes Titan.

And it's a little disingenuous to compare the PS4 to Titan when the PS4 will cost you about $400 whereas a Titan-equipped computer will run you at least $1500.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
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And it's a little disingenuous to compare the PS4 to Titan when the PS4 will cost you about $400 whereas a Titan-equipped computer will run you at least $1500.

Well we'd compare the $1500 PS4 to the $1500 PC but sadly it's a console and there is no other version but low/mid mainstream.
 

Cerb

Elite Member
Aug 26, 2000
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And it's a little disingenuous to compare the PS4 to Titan when the PS4 will cost you about $400 whereas a Titan-equipped computer will run you at least $1500.
nV got neither console, so the last thing I would expect from them would be unbiased observations or product comparisons.

Their clear point was a greater difference between the peak performance of the console and PC, today, but there is also that reduced slope from ~2006 to now to take note of.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
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Also keep in mind, the Titan is out, the PS4 isn't.

In roughly two years the market has gone from the 1.5GB GTX 580 for $500 to the $170 2GB 650 Ti Boost...

By the time the PS4 comes out we'll be one year closer to the next jump, what makes people believe history won't repeat itself as it seems to do nearly every generation?

So what's fair? Comparing a $1000 gpu to an unreleased cheaper product, or fixing PC hardware that has been out for awhile to the criteria of fixed mainstream hardware that isn't even out? Seems whichever way you try to go there is a counter argument already waiting for you.
 

Tuna-Fish

Golden Member
Mar 4, 2011
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Except that it happened with the PS3. Mainly due to its cost per unit, and that simple number crunching was actually something it did really well. IBM's attempts to make expensive ones with RAS and good DP performance clearly weren't up to snuff, for the money (that, or internal squabbles killed it--we'll never know exactly, I don't think).

It was killed by the programming model. To put it frankly, the programmer time to get the performance out of it was not worth the cost in silicon it saved. Not even for ten-million-dollar supercomputers.
 

Tuna-Fish

Golden Member
Mar 4, 2011
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By the time the PS4 comes out we'll be one year closer to the next jump, what makes people believe history won't repeat itself as it seems to do nearly every generation?

That's what I said. PS4 on release will be more efficient, and because of this, net more powerful. However, the next gen will come quickly and squash the advantage.
 

Cerb

Elite Member
Aug 26, 2000
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It was killed by the programming model. To put it frankly, the programmer time to get the performance out of it was not worth the cost in silicon it saved. Not even for ten-million-dollar supercomputers.
No doubt that Fujitsu isn't shaking in their shiny business shoes over it. It did actually get use as a supercomputer, though, even before the PS3s were more or less replaced by Teslas. The ME guys are still going at it with them, primarily for the cost. Everything but being used for supercomputers was hype that failed to materialize. At least give it some credit for succeeding a little, there, even if it only did so because Sony took a loss on the hardware. :)
 

Silver Prime

Golden Member
May 29, 2012
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Ps4 superior to Pc?

XD

XD

XD

Home counsles are what computers shit out, people must be delusional to think the Ps4 which should already have yesterdays tech in it, being compared to Pc's forever evolving tech, monthly.

Ps4 will be epic, but comparing it to a computer is just retarded.
 
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