futurefields
Diamond Member
- Jun 2, 2012
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Once it is released it will have been delayed 6 months from its original PS4/XB1/PC release date officially announced last year
Once it is released it will have been delayed 6 months from its original PS4/XB1/PC release date officially announced last year
Point is, nearly everyone played it already. It's old news at this point.
Point is, nearly everyone played it already. It's old news at this point.
Once it is released it will have been delayed 6 months from its original PS4/XB1/PC release date officially announced last year
Like others I did not get it on PS4 to wait to play it on PC. I haven't even seen the loading screen of the game yet![]()
Delays in order to add more content and/or to make the game run properly, I'm all for (Witcher 3 is a great example) and I applaud devs for doing that. With GTA V, I have a hard time believing it was delayed by 18 months to make it run properly. And the way the last couple of PC delays were handled was poor to say the least, waiting til 2 weeks before announced dates to delay again is a bad practice.Delays are annoying, but frankly, I've actually grown to be very happy about them. That means it becomes that much more likely I can enjoy a stable and bug-free affair, as opposed to crashes and various glitches that ruin the game for months on end until they finally patch it.
I was looking at it like Uplay. Games you buy from Ubisoft all have Uplay, regardless of whether they're on Steam or not. However, places such as Amazon have been known to carry a Steam key in addition to a Uplay key. Yes, you'll still be forced to have and use Uplay, but you also get the benefits (IMO) of Steam.Indeed you can. But if you buy it from GMG, you will not be able to activate the game in your Steam library. That's the point JujuFish is trying to make. Some people like to have most of their games managed by Steam.
Although his wording was a bit off in saying that Rockstar Social Club is the alternative, because RSC is actually used in all versions of the game; Steam or not. You are correct on this part.
Looking at the PC vs PS4 video comparisons of what's been released. I don't see any difference whatsoever. Naturally you'll be able to increase the resolution but perhaps someone can do the ol' blow up picture and circle in red with arrows'....because that will make the game better knowing that some tiny little thing I'll never notice while playing exists.
Those 8 cores have about as much throughput as an Intel dual core.
ummm no considering I score 220FPS in handbrake and those dual cores score 90-100FPS
there's little inefficiency to running more threads on a dual core. You can test yourself with Cinebench. It's like 5%. It's not ideal, but it's not the end of the world, either, and their engine may simply dispatch to 2/4 threads instead of 8 when there's a dual core with HT
Looking at the PC vs PS4 video comparisons of what's been released. I don't see any difference whatsoever. Naturally you'll be able to increase the resolution but perhaps someone can do the ol' blow up picture and circle in red with arrows'....because that will make the game better knowing that some tiny little thing I'll never notice while playing exists.
ummm no considering I score 220FPS in handbrake and those dual cores score 90-100FPS
there's little inefficiency to running more threads on a dual core. You can test yourself with Cinebench. It's like 5%. It's not ideal, but it's not the end of the world, either, and their engine may simply dispatch to 2/4 threads instead of 8 when there's a dual core with HT
Are they 1.6!?! Gosh, no wonder console ports are always so light on the CPU. What a joke.
ummm no considering I score 220FPS in handbrake and those dual cores score 90-100FPS
I still can't help but wonder if this was originally only built for old gen and whole bits were cut out; imagine if this would have been next gen/PC exclusive. The character models/movements for one are average. Still buying it Day 1 though.
The PS4 and Xbox One (but especially the PS4) were both designed to offload CPU tasks to the GPU using ACEs.. But only a few games are using that kind of technology at the moment. As the PS4 and Xbox One's SDK both mature though, we'll see more of it and there will be less of a CPU bottleneck in games..
and yet they are using all the GPU's now for graphics
so for them to offload more CPU functions to the GPU, they will have to scale back on graphics
graphics which are already looking like crap in my opinion
these things are tapped, no way around it. underpowered to the very core.
Tiny differences????Which proves again that those tiny differences will never be noticed while playing. You could go from PS4 to PC and not notice anything aside from your ability to change resolution/AA type options.