GTA 5 to look way better on PC.

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futurefields

Diamond Member
Jun 2, 2012
6,470
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Once it is released it will have been delayed 6 months from its original PS4/XB1/PC release date officially announced last year
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Once it is released it will have been delayed 6 months from its original PS4/XB1/PC release date officially announced last year

Pop open a damn bottle of fine wine when this fecker drops:awe: My cousin owns it for PS3 and well he has rolled his eyes at me a few times every time i told him about a delay for pc.

PC Master race and what is like the most important pc port i believe of the last few years and we wait about a year and a half for it!
 

escrow4

Diamond Member
Feb 4, 2013
3,339
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Point is, nearly everyone played it already. It's old news at this point.

Except those like me who waited and didn't "experience" it on inferior subpar consoles @ sub HD and sub quality graphics/FPS. :whiste:
 

destrekor

Lifer
Nov 18, 2005
28,799
359
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Point is, nearly everyone played it already. It's old news at this point.

The experience is still that much more different for those of us who still thoroughly prefer the PC.

Plus, that is ignoring the potential for mods. GTA on PC is renowned for mods, and this should hopefully be no different.

But just think, multiplayer on PC with great performance and the comfort of M&KB.


Also, not everyone interested has played it. I pre-ordered and bought it on PS3, and have played some of it, but in the grand scheme of things, I basically went nowhere in the story mode (never even completed a heist! D:) and barely did anything online.

This game on the PC is what I wanted from day one, but couldn't bare NOT getting it yet. A close group of buddies have all basically accepted the same thing - we got it on PS3 to be able to play it NOW, but ultimately knew we would get it again when it finally launched on PC.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Once it is released it will have been delayed 6 months from its original PS4/XB1/PC release date officially announced last year

Awesome! Excellent!

I'm actually ecstatic that Rockstar was kind enough to delay it on PC. If it wasn't ready, it wasn't ready, and I'm glad I didn't have to endure buying it then but ultimately dealing with an epic number of bugs.

How many players are still pissed off about the Halo:TMCC release and it's multiplayer failures? How many were pissed about the stability issues and other bugs that were rife in BF4 and, hell, even BF3 to some extent. For the BF games, I definitely was, that's for sure. That's just a few of the many examples.

Delays are annoying, but frankly, I've actually grown to be very happy about them. That means it becomes that much more likely I can enjoy a stable and bug-free affair, as opposed to crashes and various glitches that ruin the game for months on end until they finally patch it.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,329
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Like others I did not get it on PS4 to wait to play it on PC. I haven't even seen the loading screen of the game yet :p The game also has first person this time, so it's going to be a lot better with M/KB controls. Plus there will be the bonus of much better graphics, higher framerate and mods.

The PC version, barring any major bugs, is going to destroy the game on console.
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,333
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Like others I did not get it on PS4 to wait to play it on PC. I haven't even seen the loading screen of the game yet :p

Same here though I don't own any consoles so hats off to you for resisting even more temptation than I had to.

Delays are annoying, but frankly, I've actually grown to be very happy about them. That means it becomes that much more likely I can enjoy a stable and bug-free affair, as opposed to crashes and various glitches that ruin the game for months on end until they finally patch it.
Delays in order to add more content and/or to make the game run properly, I'm all for (Witcher 3 is a great example) and I applaud devs for doing that. With GTA V, I have a hard time believing it was delayed by 18 months to make it run properly. And the way the last couple of PC delays were handled was poor to say the least, waiting til 2 weeks before announced dates to delay again is a bad practice.

From R*'s perspective, they timed the old gen, next gen and PC releases perfectly. 34 mil copies sold on old gen, 11 mil copies on next, PC and continuing console sales should help them break 50 mil copies sold.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,329
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FV1r0si.png


https://twitter.com/RockstarSupport/status/584108796886286336
 

JujuFish

Lifer
Feb 3, 2005
11,398
1,029
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Indeed you can. But if you buy it from GMG, you will not be able to activate the game in your Steam library. That's the point JujuFish is trying to make. Some people like to have most of their games managed by Steam.

Although his wording was a bit off in saying that Rockstar Social Club is the alternative, because RSC is actually used in all versions of the game; Steam or not. You are correct on this part.
I was looking at it like Uplay. Games you buy from Ubisoft all have Uplay, regardless of whether they're on Steam or not. However, places such as Amazon have been known to carry a Steam key in addition to a Uplay key. Yes, you'll still be forced to have and use Uplay, but you also get the benefits (IMO) of Steam.
 

HeXen

Diamond Member
Dec 13, 2009
7,835
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Looking at the PC vs PS4 video comparisons of what's been released. I don't see any difference whatsoever. Naturally you'll be able to increase the resolution but perhaps someone can do the ol' blow up picture and circle in red with arrows'....because that will make the game better knowing that some tiny little thing I'll never notice while playing exists.
 

Udgnim

Diamond Member
Apr 16, 2008
3,680
124
106
Looking at the PC vs PS4 video comparisons of what's been released. I don't see any difference whatsoever. Naturally you'll be able to increase the resolution but perhaps someone can do the ol' blow up picture and circle in red with arrows'....because that will make the game better knowing that some tiny little thing I'll never notice while playing exists.

better texture quality is really obvious in the video

https://www.youtube.com/watch?v=5A6EBL2t6Lo
 
Dec 30, 2004
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Those 8 cores have about as much throughput as an Intel dual core.

ummm no considering I score 220FPS in handbrake and those dual cores score 90-100FPS

there's little inefficiency to running more threads on a dual core. You can test yourself with Cinebench. It's like 5%. It's not ideal, but it's not the end of the world, either, and their engine may simply dispatch to 2/4 threads instead of 8 when there's a dual core with HT
 
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Fox5

Diamond Member
Jan 31, 2005
5,957
7
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ummm no considering I score 220FPS in handbrake and those dual cores score 90-100FPS

there's little inefficiency to running more threads on a dual core. You can test yourself with Cinebench. It's like 5%. It's not ideal, but it's not the end of the world, either, and their engine may simply dispatch to 2/4 threads instead of 8 when there's a dual core with HT

I wasn't referring to all 8 cores, just the 8 1.6ghz Cat cores used in the PS4.
 

Morbus

Senior member
Apr 10, 2009
998
0
0
Are they 1.6!?! Gosh, no wonder console ports are always so light on the CPU. What a joke.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Looking at the PC vs PS4 video comparisons of what's been released. I don't see any difference whatsoever. Naturally you'll be able to increase the resolution but perhaps someone can do the ol' blow up picture and circle in red with arrows'....because that will make the game better knowing that some tiny little thing I'll never notice while playing exists.

I still can't help but wonder if this was originally only built for old gen and whole bits were cut out; imagine if this would have been next gen/PC exclusive. The character models/movements for one are average. Still buying it Day 1 though.
 

HeXen

Diamond Member
Dec 13, 2009
7,835
37
91
better texture quality is really obvious in the video

https://www.youtube.com/watch?v=5A6EBL2t6Lo

Which proves again that those tiny differences will never be noticed while playing. You could go from PS4 to PC and not notice anything aside from your ability to change resolution/AA type options.

I do suspect/hope the upcoming ICEnhancer mod would offer more drastic differences and although he mentioned he'll do one for GTA5, it might not be ready for a year or more.

I still think San andreas was a better overall game. when playing 5, I missed all the other things you could do in SA and the side missions were better. Golf and Tennis kinda suck, it would been nice if they offered some levels, opponents..etc to give incentive to play those mini games.
 
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sweenish

Diamond Member
May 21, 2013
3,656
60
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ummm no considering I score 220FPS in handbrake and those dual cores score 90-100FPS

there's little inefficiency to running more threads on a dual core. You can test yourself with Cinebench. It's like 5%. It's not ideal, but it's not the end of the world, either, and their engine may simply dispatch to 2/4 threads instead of 8 when there's a dual core with HT

Classic "no idea but I'm going for it" comment.

As for graphical differences, watch the 60 fps trailer. PS4 can't do that.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Are they 1.6!?! Gosh, no wonder console ports are always so light on the CPU. What a joke.

The PS4 and Xbox One (but especially the PS4) were both designed to offload CPU tasks to the GPU using ACEs.. But only a few games are using that kind of technology at the moment. As the PS4 and Xbox One's SDK both mature though, we'll see more of it and there will be less of a CPU bottleneck in games..
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
I still can't help but wonder if this was originally only built for old gen and whole bits were cut out; imagine if this would have been next gen/PC exclusive. The character models/movements for one are average. Still buying it Day 1 though.

there is nothing average about Rockstar's animation

character models sure

but Rockstar's physics based animation system is still miles beyond what competitors are doing
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
The PS4 and Xbox One (but especially the PS4) were both designed to offload CPU tasks to the GPU using ACEs.. But only a few games are using that kind of technology at the moment. As the PS4 and Xbox One's SDK both mature though, we'll see more of it and there will be less of a CPU bottleneck in games..

and yet they are using all the GPU's now for graphics

so for them to offload more CPU functions to the GPU, they will have to scale back on graphics

graphics which are already looking like crap in my opinion

these things are tapped, no way around it. underpowered to the very core.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
and yet they are using all the GPU's now for graphics

so for them to offload more CPU functions to the GPU, they will have to scale back on graphics

graphics which are already looking like crap in my opinion

these things are tapped, no way around it. underpowered to the very core.

I think you need to read up on asynchronous compute engines. The whole point of ACEs is for the GPU to be able to concurrently run both compute and graphics programs together at the same time WITHOUT incurring a performance hit. ACEs use only spare cycles to process compute functions in parallel with rendering..

Infamous SS used ACEs (one of the best looking PS4 games), and so have a few other games. It's not mainstream yet, but it will be.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Which proves again that those tiny differences will never be noticed while playing. You could go from PS4 to PC and not notice anything aside from your ability to change resolution/AA type options.
Tiny differences???? o_O