Ok I finally ordered my Rift, and here are (some of) the criteria why I chose a Rift over the Vive:
* Extremely limited space.The setup for the Rift seems a lot easier than for the Vive, this is also what I got from reading several articles
My space is actually so limited along with other "issues" like lack of walls left or behind my monitor that even setting up the small sensor that comes with the Rift sort-of poses a minor problem but I will be able to put it on the desk or a little to the side on a stand or something. (Possibly even ceiling mounting about 10'o'clock position from me, will see. Also whether the 2.5m cable is long enough for the place on the ceiling I will have to see)
* Touch (!!) Of course. I would never had bought the Rift if I wouldn't know that Touch will be out in December. (I still think that it was retarded they even shipped the Rift with the Xbox controller). I don't care for room scale AT ALL at this point but of course Touch is a must, IMO.
* Initial lower purchase price. (Between €200-€300 less than Vive)
* The rest (technical stuff etc.) we talked about earlier and it's really difficult to say whether Vive/Rift would be "better", but I must say the fact that some say the Rift is more comfortable and then the included headset IS a criterion, along that "out of the box" it seems more tailored for "typical" seated "behind the desk" experience, at least at this point.
- Now I am already reading all about setting it up etc...and here some questions. Do I read this right that you need to calibrate the Rift while STANDING and that it calculates that you're seated from that automatically? When I am standing, it seems that the sensor on this stand on the desk is way below my head, is this supposed to be like this? (Guessing the sensor is barely 1f tall, it at all)
- They are talking about a "tracking triangle" on the BACK (??) of the headset. I am stumped. How can it track anything on the back of the headset if the sensor is in front of me?