Elite Member & Kitchen Overlord
- Feb 14, 2004
Yup:I would say maybe 1/3 can be played on Rift at this time -- that might change with Touch. But it's hard to say because of the 400 or so VR things they have on there, at least 350 are shovelware. Anything that requires motion controls cannot be played -- gamepad only games - and most tell you if they are Rift and or Vive or both compatible.
You can use Rift with Steam VR via an option in the Oculus storefront.
It remains to be seen if Touch will work by default with Rift games. My guess is that in some cases no, and some cases yes with some glitches.
ReVive works, but doesn't always work and can break at any time. It is a risk to buy Oculus games thinking you can play them on the Vive.
1. Most VR games are crap right now. The rest are really great demos, short experiences, and a few quality games. I really don't have many lasting games in my Steam VR library. That's just how it is right now.
2. Exactly, no guarantee Revive will work forever. It's a diceroll & it's not something that I'd specifically buy the Vive on as an available "feature".
3. Haven't read any news on Rift's Roomscale support. Would love to see a common interface setup, just like say USB mice, but I don't know if the math translations would work because the capture systems are so different.
4. The Steam app does let you sort by HMD...if you launch Steam & go into the VR store, you can click the X next to Vive to have it sort Oculus-compatible games. There is some crossover, for the devs who bother to do so, but it would ruin quite a few games that are specifically made for Roomscale if you couldn't walk around. Stuff like Holopoint would be totally useless without room tracking.