What is the appeal of the AW/BM combo? I've heard nothing but rave reviews about it, and I finally got AW last night, and so far I am underwhelmed. Is the proper build to just put a bunch of points into passive/sustained talents for the mage, or do you actually cast a lot of spells? With the way the AW operates, it'd be tough to cast a bunch of high cost spells like Blizzard and Tempest.
I've also noticed that my AW attacks way slower than my warrior with comparable weapons. I asked about it in the other DA thread, but is it just me, or is there something I'm missing?
It is cool though to have my mage walking around in a full set of Blood Dragon Armor.
I had no attack spells until about level 20. Just passive and CC abilities.
My basic play style was this
16 cunning (for skills)
42 magic
the rest of the points in dex and will power (to increase hit chance and mana).
1) Walk around with mage armor, Shimmering Shield, rock armor, and telepathic weapons on.
2) Don't use a shield, it has an attack penalty.
3) on the start of combat, I would cast CC spells.
4) Once mana was gone (2-3 spells), I would fire up Combat magic and any other abilities I wanted to use.
5) Then I would click blood magic and use Blood Wound to stop huge crowds with no cast time, or blood control for some extra help.
6) Finally I would either turn off blood magic and drink the weakest health potion possible (the first recipe) and be full health
7) Turn back on blood magic if you need more CC
The rest of my party was on cruse control. Wynne for healing only, Alister as a tank, Leliana as a archer with ranger for a extra party member.
When I fought Loghain I just used my sword on him for fun as he couldn't do enough damage on hard difficulty to seriously make me worry.