I think it's dumb that they don't have any other means of opening chests. Bashing, spells, etc. I can't use my giant axe to hack my way though a wooden box?
I just made a new character on hard difficulty, human warrior. My current group is me, dog, allister, shen. I'm heading to get shale, then dwarf town to get my last warrior. I think I can beat the game on hard with just 4 warriors. Allister going shield tank, I'm going dual wield, shale as buff/damage (mainly the line that just makes him stand there as a statue and buff, or sit at range and heave rocks, and The dwarf as a 2hded killing machine. I just don't like shen's attitude so he is just filling in until I get the dwarf.
My plan is to focus allister on stopping me from getting debuffed. I want cleanse area is quickly as possible and tanking. I'm going to use the dwarf as a mage hunter, using his high crits and ability to stay on his feet from the beserker line. Shale is just going to throw rocks at mages/archers and fill in as a buff or a damage dealer as needed. Finally I'm going to focus on dual wield damage dealing with high dex and cunning to help with armor penetration.
Judicious use of stun runes/abilities and careful micromanagement should help me control adds. One character will max out herbalism, one traps, and one poison. I'll use traps and pulling when possible to thin out the herd. I'll use aoe poison as much as possible to help quickly inflict damage.
So far I've had no trouble with the game, but I only made it past lothering and traveled to dwarf town last night. I do have a question that would make this a lot easier. If I give each character one point in traps and poison, can they then use any trap and poison my higher skilled crafters make? If that is the case everyone can lay traps and poison their weapons making it that much easier.
So far it just requires a different strategy. You have to 'lure' the bad guys to you. Keep their mages blocked from the view of your characters. This means a lot of micromanagement. For example. I always move my party away from a door and use a single character to open the door. Typically when I do this and run away back to my party I only get half of what would normally attack me. This isn't' true for every battle, but it helps lower the amount of health potions spent. Everyone shoots bows until I run past, then I pause, switch weapons, send in the tank, wait for him to get engaged, then send in the rest of the group with hold turned off. After they are killed I turn hold back on and go grab another group.