Zenoth
Diamond Member
- Jan 29, 2005
- 5,202
- 216
- 106
Mages are just too powerful right now in the game, both in your team or the enemies, basically to fight one or multiple enemy mages you need one mage in your party as well, in fact having at least one mage in your party all the time is pretty much required.
I have tried a full melee party on many occasions and I had to play on Easy to achieve anything, also playing with too many melee characters is way too expensive both in terms of gold and health potions as well as ingredients to create more potions, it's just insane, by the time you finally get enough cash to buy that one item you wanted you realize that you only have two potions left and you end up buying more potions at ridiculous prices because you don't have ingredients anymore and buying better quality potion recipes will ruin your bank account to dust, forcing you to loot items from random mobs.
It's also my only real complain in this game, it's not "encouraging" you to use mage(s) in your team, it's forcing you to do so if you don't want frustrating outcomes. Also add to that the horrendous loading times and it makes trials and errors barely playable. I remember in my very first Origin I played, on Normal difficulty, there was that one battle in the Deep Roads where I faced a rather small group of Darkspawn in which there was a single Emissary (Darkspawn mage), his God dammed fireball and poison attacks raped my team to oblivion even if I turned in down to Easy (full melee team, no mage, one rogue, three "tanks"), I think I had spent more time waiting for the loading time to finish than actually trying to fight and win the battle. I ended up loading a previous saved game (about three hours of play prior to where I was) and not ever returning to the Deep Roads for exactly four days until I reached level 17 and I was finally able to kick their butts.
But, thankfully, the game is very linear, you eventually get to know where the battles will occur, when (more or less) and if there will me one or more enemy mages present or not, you can prepare in advance when you get to that point (knowing the game by hearth basically), even the battles that aren't related to side-quests are entirely predictable, they spawn the exact same enemy types, numbers and weapons they use, the only thing that doesn't seem to be 100% linear is the loot you get from the corpses, and even then most of it is always the same. I've played two entire Origins so far and I am currently doing my third one, now I'm very prepared and I know what will come and how difficult it will be, but the very first Origin, in my opinion, can be a mess, the "real" fun comes when you play a second time and you know how things work much better.
I have tried a full melee party on many occasions and I had to play on Easy to achieve anything, also playing with too many melee characters is way too expensive both in terms of gold and health potions as well as ingredients to create more potions, it's just insane, by the time you finally get enough cash to buy that one item you wanted you realize that you only have two potions left and you end up buying more potions at ridiculous prices because you don't have ingredients anymore and buying better quality potion recipes will ruin your bank account to dust, forcing you to loot items from random mobs.
It's also my only real complain in this game, it's not "encouraging" you to use mage(s) in your team, it's forcing you to do so if you don't want frustrating outcomes. Also add to that the horrendous loading times and it makes trials and errors barely playable. I remember in my very first Origin I played, on Normal difficulty, there was that one battle in the Deep Roads where I faced a rather small group of Darkspawn in which there was a single Emissary (Darkspawn mage), his God dammed fireball and poison attacks raped my team to oblivion even if I turned in down to Easy (full melee team, no mage, one rogue, three "tanks"), I think I had spent more time waiting for the loading time to finish than actually trying to fight and win the battle. I ended up loading a previous saved game (about three hours of play prior to where I was) and not ever returning to the Deep Roads for exactly four days until I reached level 17 and I was finally able to kick their butts.
But, thankfully, the game is very linear, you eventually get to know where the battles will occur, when (more or less) and if there will me one or more enemy mages present or not, you can prepare in advance when you get to that point (knowing the game by hearth basically), even the battles that aren't related to side-quests are entirely predictable, they spawn the exact same enemy types, numbers and weapons they use, the only thing that doesn't seem to be 100% linear is the loot you get from the corpses, and even then most of it is always the same. I've played two entire Origins so far and I am currently doing my third one, now I'm very prepared and I know what will come and how difficult it will be, but the very first Origin, in my opinion, can be a mess, the "real" fun comes when you play a second time and you know how things work much better.
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