Just finished the demo, and while I embrace some of the changes - the forceful, over-the-top animations for example - the game is a far throw from what DOA was, so far.
I pretty much just right-clicked my way through everything without ever even hitting the pause button. I do feel like a harder difficulty may bring the strategy I am looking for, and I certainly hope that the lack of tactics is simply because this is an earlier stage in the game.
In all, I'm impressed and it looks like a fun game. Whether or not it can live up to DOA will wholly depend on whether or not I have to use the pause button on higher difficulty levels.