Dragon Age 2 demo out now

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sticks435

Senior member
Jun 30, 2008
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This game has a totally different feel from the first Dragon Age game. I poured almost 150 hours into that game and I loved it. DA2 feels a lot more like an action rpg... moreso than the first game. It's not bad but I'm going to wait a bit before buying.
Yea, from what I've played so far, it does that have "action movie" feel. Like if an enemy is a medium distance way, you leap at them or when using shield bash, they fly backwards like 5 feet and you then have to chase their ass. Seems like no friendly fire on AOE spells, normal enemies are pretty damn easy, though Bioware said they would be. Just feels like it was made for the instant gratification /short attention span crowd. While it's not consolelized per se, I feel they went the ME2 route. More mass market.
 

Phobic9

Golden Member
Apr 6, 2001
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Yea, from what I've played so far, it does that have "action movie" feel. Like if an enemy is a medium distance way, you leap at them or when using shield bash, they fly backwards like 5 feet and you then have to chase their ass. Seems like no friendly fire on AOE spells, normal enemies are pretty damn easy, though Bioware said they would be. Just feels like it was made for the instant gratification /short attention span crowd. While it's not consolelized per se, I feel they went the ME2 route. More mass market.

I agree with this. It's not bad but it feels like the removed some of the depth and tactics from the game and made it more hack and slash.
 

Joemonkey

Diamond Member
Mar 3, 2001
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I agree with this. It's not bad but it feels like the removed some of the depth and tactics from the game and made it more hack and slash.

sadly they're going to do what makes the most money, which equals catering to the lowest common denominator :(
 

NYHoustonman

Platinum Member
Dec 8, 2002
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Feels pretty much the same to me... Combat is a lot more fun to watch (more fluid), and visually it feels more polished than Origins.
 

drebo

Diamond Member
Feb 24, 2006
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Most certainly not happy with the over-dramatization of the combat. I liked DA:O because it DID NOT have that over-the-top JRPG feel to it. They've completely thrown that out the window, though.

I don't necessarily have a problem with the dialog changes.

The combat is going to make it really tough for me to like this game, though. All the jumping around and warping to the enemies. It also seemed entirely too easy on the demo. Although some things were weird, like 60s cooldown on heal.

Definitely doesn't seem like it'll have the staying power or replayability that DA:O does.
 

StinkyPinky

Diamond Member
Jul 6, 2002
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My demo crashed half way through.

Not sure I like the combat. In fact, I don't think I do.
 

Nox51

Senior member
Jul 4, 2009
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this should be interesting... dling off steam at 730KB/s... I would have thought their servers would be a bit hammered.
 

Koudelka

Senior member
Jul 3, 2004
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I could deal with them dumbing down combat.. just as long as the game has the same character depth and dialogue complexity that the first one had.
 
Sep 12, 2004
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Shoulda been titled DA:This is Sparta!

The demo isn't horrible but it doesn't really show all that much and they definitely have a ways to go to polish things up. Also, it's probably a driver issue but running DX11 was a major bug-fest.
 

thujone

Golden Member
Jun 15, 2003
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Shoulda been titled DA:This is Sparta!

The demo isn't horrible but it doesn't really show all that much and they definitely have a ways to go to polish things up. Also, it's probably a driver issue but running DX11 was a major bug-fest.

bioware made a post on their forums today about this...

"The PC demo has known performance and stability issues with DirectX 11. These have been fixed in the final game.

We recommend that all users disable DirectX 11 while playing the demo, including those with high-end machines."


seems kinda sketchy if you ask me.
 
Sep 12, 2004
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bioware made a post on their forums today about this...

"The PC demo has known performance and stability issues with DirectX 11. These have been fixed in the final game.

We recommend that all users disable DirectX 11 while playing the demo, including those with high-end machines."


seems kinda sketchy if you ask me.
I hope they aren't rushing this out but get that impression from the demo. Seems silly to not make DX11 performance perfect in the demo since the eye candy should be at least a minor selling point. Not much eye candy to be found currently though.
 

HybridSquirrel

Diamond Member
Nov 20, 2005
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Yeah same. Sometimes I'm born on Jan 1 1900. :p Whatever I move the scroll bar too.

steam must think im crazy, I select all kinds of dates.



on a side note...i cant even start the fuckin game, but the music sounds pretty.

d3dx9_43.dll is missing...uninstall/reinstalled a bunch no go. also updated dx...meh
 

NYHoustonman

Platinum Member
Dec 8, 2002
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I hope they aren't rushing this out but get that impression from the demo. Seems silly to not make DX11 performance perfect in the demo since the eye candy should be at least a minor selling point. Not much eye candy to be found currently though.

From the dev posts I've read, it sounds like the code used in the demo isn't near what they released. For me, the most annoying thing has been the pauses for loading during cutscenes, but apparently that has been fixed in the final version.

Granted, I didn't pay much attention to what every character was doing at all times - it's been a while since I last fired up Origins, and I have to get back up to speed - but I was able to play this in the same way (pausing to time attacks, position, etc.) as Origins. I really didn't notice any differences, except that it was a bit easier (it is set to Normal, after all, and Normal in Origins was pretty easy after patching) and that the attack animations, particularly for the Mage, were a lot more interesting and fluid.
 

sticks435

Senior member
Jun 30, 2008
757
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I hope they aren't rushing this out but get that impression from the demo. Seems silly to not make DX11 performance perfect in the demo since the eye candy should be at least a minor selling point. Not much eye candy to be found currently though.

From the dev posts I've read, it sounds like the code used in the demo isn't near what they released. For me, the most annoying thing has been the pauses for loading during cutscenes, but apparently that has been fixed in the final version.

When Bungie cut the Reach demo, they said it was from like 2 dev cycles back or something, which was like 2 months I think. It takes a while to cut out a slice of the game, disable options, create custom cut-scenes (in engine and CGI), etc. I wouldn't worry about it.

Also, NY, the loading issue can be fixed by turning off V-sync in game and forcing it through driver.
 

Zenoth

Diamond Member
Jan 29, 2005
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I won't bother downloading a demo that's considerably older than the final release, what good could it do to me to convince me to buy a product if the demo of it is filled with bugs and instability issues that have supposedly been fixed in the final product? No good. If they want to convince me they should take whatever portion of the final release and put that as a demo, not something buggy out of an older build/code.

At worst they should have released the demo on day one of the final release, or a week later, not before it (unless the version of the demo would be the same as the final one, which isn't the case right now, so in my opinion it's a mishap from BioWare). I was planning on buying the game anyway, however. I will skip this demo and I'll wait about two or three months to buy it when its price will inevitably be lowered.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
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I hope they aren't rushing this out but get that impression from the demo. Seems silly to not make DX11 performance perfect in the demo since the eye candy should be at least a minor selling point. Not much eye candy to be found currently though.

Well how long was the game in development? 6 months? A year?
 

sticks435

Senior member
Jun 30, 2008
757
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Well how long was the game in development? 6 months? A year?
It was first announced with in insert in DA:O Awakening, which was March 16th, 2010. I'm sure they were working on it as soon as they finished DA:O, or maybe even together.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
8,389
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Anyone worried that the DA:O combat system is gone doesn't really have to worry. Its more or less intact with a few aesthetic changes here or there. Whats really jarring are the stylistic changes. Sweet mother of god they probably threw out all the art they had for the first game and started from the ground up. Everything kind of reminds you of the stuff you saw in the first game, but its all gone "TO THE XTREME" and "CRANKED UP TO 11" and crap. Never really thought Flemeth could be such a GILF...

Played through the Demo in DX11 mode and mother of god the game was glitch city. walking forward resulted in the screen doing this stuttering thing like I was getting extremely poor framerates, but if I stood still and panned the camera around with the right mouse button it was smooth as silk. Combat animations were a complete mess. Character animations were skipping every other frame (again, panning and camera movement were smooth so it had to be an issue with the animations) combined with the absolutely frenzied combat animations (everyone moves like they just did 5 lines of coke and a couple fourlocos) gave the whole thing a very jarring visual feel.

Game looks like its gonna be a lot of fun... after a patch or two.
 

coldmeat

Diamond Member
Jul 10, 2007
9,234
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Wow that was terrible. I played about 5 minutes then turned it off.

It seems my fears were true, and they did ruin it like ME.
 
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sticks435

Senior member
Jun 30, 2008
757
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I'd recommend watching the Dev interview/gameplay video on Gamespot that came out today. While it's an xbox demo, Mike LaidLaw gives some good insights. Seems easy difficulty is for ppl who just want to focus on the PC, while hard is for people that want to focus on the whole party, inventory management for other party members is cut down, etc.
 

Nox51

Senior member
Jul 4, 2009
376
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well I have to say I'm intrigued by the game. The combat seems similar to the original but they completely revamped the original interface. Dunno why they did that, I really liked the first one. Works ok tho.

I ran it on medium setting on an 8800gt and ran ok for me, no big issues but I think i was missing out on a bit of eye candy. Cbf to see if it'd run on high I kinda got lost in the game.

Couple of animations could get some help, like the rogue chick had her swords pretty much levitating next to her back.

Overall, for me, the core mechanics seem to be there and it needs a bit of polish. Whether it is due to the fact that they have to cut the demo away from release schedule as a necessity of life or it will need a couple of patches, we shall see on release. I'm keeping an eye out on a good deal, the price they are currently charging is a bit steep.

And now I wanna play through the original again...
 

mingsoup

Golden Member
May 17, 2006
1,295
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Performance is iffy on my 5770 xfire setup. Second graphics card shows 0% utilization (big suprise). The game is jerky and motion non fluid. From what I can tell, the game looks exactly! the same as the 360 version which was running close to 60fps from what I could tell. Character models are PG, environments pretty sparse. I wouldn't be able to tell the two versions apart. I played both of them. Is it supposed to be action RPG esque? I never played the first one. Sorry to harp, simply my findings. I find it off putting to start spamming buttons as fast as I can in a game. Played a rogue and I simply spammed left button as fast as I could. Idk. I hope the skill trees are even deeper than what was showed. The game is probably alot deeper than a simple play through face value will show.
 
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Dumac

Diamond Member
Dec 31, 2005
9,391
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It was first announced with in insert in DA:O Awakening, which was March 16th, 2010. I'm sure they were working on it as soon as they finished DA:O, or maybe even together.

That isn't that long :/

Sounds rushed to me