Sorry, if I'm still not getting it. Isn't the 3D that AMD uses open source developed by independent 3rd parties? I thought that was why people like to say, "nVidia offers dev support for 3D and AMD doesn't, nVidia has the superior implementation because AMD can't be bothered to give it anything but lip service", etc...
If this is an open standard, then why doesn't nVidia hardware work with it? What can Eidos do to fix that? Shouldn't you be posting on nVidia forums asking them to support the open standard?
Again, if I'm just totally missing something and it is some sort of lock out of nVidia hardware on an AMD title I apologize for being so ignorant on the subject. I'm just not understanding your position here.
I'm curious if this gaming evolved title supports crossfire at launch. If it does not , its going to make those high resolution eyefinity setups ( which weren't tested) run awful slow.
Deus Ex: Human Resolution – Improves CrossFire performance for DirectX 11 version of game
For the record, 3D is disabled in this game where it worked fine in demo. May be there are some technical difficulty from the game where work around is needed, and AMD supplied to them.From what I've gathered, it seems AMD is using the same 3D transmit method as Blu-Rays (i.e. Frame Packing). Frame Packing has one large limitation and that's the bandwidth requirement. You're actually sending two frames + audio + a small buffer over the wire at once, and that's why you're stuck with 1080p @ 24Hz.
The only benefit that I see to AMD's method is that there's most likely far more displays out there that support it given almost any TV that boasts 3D capabilities today will play those formats; however, they don't all boast 120Hz capability.
Personally, I'd like to try nVidia's method as I was a bit disappointed with AMD's. Unfortunately, I don't own an nVidia 5-series card or a 120Hz monitor.
EDIT:
Part of the Catalyst 11.8 release notes:
For the record, 3D is disabled in this game where it worked fine in demo. May be there are some technical difficulty from the game where work around is needed, and AMD supplied to them.
Now list the very many exceptions to this rule of yours. I've seen some TWIMTBP games play just as well or better on AMD hardware over history.
From memory:
1. Mirror's Edge
2. Hawx 1 and 2
3. Lost Planet 1 and 2
4. CRYSIS 2
5. Farcry 1/2 (initially ran much worse on AMD but over the many years, drivers improved)
6. Dark n Light
7. Red Faction Guerilla and 2
8. World in Conflict
9. Dark Void
10. Borderlands
11. Batman AA
12. Darkest of Days
There's prolly a lot more but thats all i can think of on the spot. Generally these games run on NV hardware a lot faster than radeons when regular games are quite close in performance. Some, the difference is huge to the point of lol-ridiculous.
Whereas big AMD evolved titles in recent times: Dirt 2/3, AvP, Shogun 2 all run fine or some even better on NV hardware.
There is definitely a trend, when AMD invest in games they make it run the most efficient on all dx compatible hardware. They don't do shit features like over-tessellation (Unigine, Hawx 2 and now Crysis 2), feature lock outs or just generally run like crap on ATI hardware for some reason or another.
I can't think of many AMD evolved title that runs like crap on NV hardware and great on AMD cards (The only one that comes to mind was Battleforge, but its been running well or better on NV cards for awhile). I don't think Dragon Age 2 was AMD evolved, was it? Thats was just NV didn't making proper drivers which they have fixed.
a 6870 is usually slower than a 560 Ti yet it easily beats it in Just Cause 2 which is an Nvidia game.
All I can says is that this game is friggen awsome so far. I'm about 30 minutes in and loving it.
I've always liked the reviews at [H]ardocp. They will do a further review on performance with more resolutions in the followup article. This quick look was just to get some initial impressions and thoughts out.
It's clear that AMD has the winning ticket for Deus Ex: Human Revolution at launch. Good for AMD and i'm glad that this game allows me to use Tessellation and Depth of field without killing my frame rate. I'm glad this isn't an nVidia sponsored game to be honest, nVidias involvement would have likely leveraged their tessellation performance by screwing with it's implementation in the game to a dubious degree.
With the rig in my sig I'm playing comfortably at 1080P.
Deus Ex: Human Revolution Performance Analysis
It seams that up to 1920x1080 and with MLAA NV cards perform better
your cpu would be more of an issue in that game. you probably would not get but about 70-75% of what your card is capable of.Good to see my 460 can play the game well at 1680x1050, still keeping up with the newest gang. Too bad I have no interest in the game...![]()
your cpu would be more of an issue in that game. you probably would not get but about 70-75% of what your card is capable of.
From memory:
1. Mirror's Edge
2. Hawx 1 and 2
3. Lost Planet 1 and 2
4. CRYSIS 2
5. Farcry 1/2 (initially ran much worse on AMD but over the many years, drivers improved)
6. Dark n Light
7. Red Faction Guerilla and 2
8. World in Conflict
9. Dark Void
10. Borderlands
11. Batman AA
12. Darkest of Days
There's prolly a lot more but thats all i can think of on the spot. Generally these games run on NV hardware a lot faster than radeons when regular games are quite close in performance. Some, the difference is huge to the point of lol-ridiculous.
Whereas big AMD evolved titles in recent times: Dirt 2/3, AvP, Shogun 2 all run fine or some even better on NV hardware.
There is definitely a trend, when AMD invest in games they make it run the most efficient on all dx compatible hardware. They don't do shit features like over-tessellation (Unigine, Hawx 2 and now Crysis 2), feature lock outs or just generally run like crap on ATI hardware for some reason or another.
I can't think of many AMD evolved title that runs like crap on NV hardware and great on AMD cards (The only one that comes to mind was Battleforge, but its been running well or better on NV cards for awhile). I don't think Dragon Age 2 was AMD evolved, was it? Thats was just NV didn't making proper drivers which they have fixed.
"It seams that up to 1920x1080 and with MLAA NV cards perform better" --oh em gee 4 to 6 FPS more which is 7% while costing alot more. AMD still wins in FPS/$$$
"It seams that up to 1920x1080 and with MLAA NV cards perform better" --oh em gee 4 to 6 FPS more which is 7% while costing alot more. AMD still wins in FPS/$$$
From what I've gathered, it seems AMD is using the same 3D transmit method as Blu-Rays (i.e. Frame Packing). Frame Packing has one large limitation and that's the bandwidth requirement. You're actually sending two frames + audio + a small buffer over the wire at once, and that's why you're stuck with 1080p @ 24Hz.
The only benefit that I see to AMD's method is that there's most likely far more displays out there that support it given almost any TV that boasts 3D capabilities today will play those formats; however, they don't all boast 120Hz capability.
Personally, I'd like to try nVidia's method as I was a bit disappointed with AMD's. Unfortunately, I don't own an nVidia 5-series card or a 120Hz monitor.
EDIT:
Part of the Catalyst 11.8 release notes:
From memory:
1. Mirror's Edge
2. Hawx 1 and 2
3. Lost Planet 1 and 2
4. CRYSIS 2
5. Farcry 1/2 (initially ran much worse on AMD but over the many years, drivers improved)
6. Dark n Light
7. Red Faction Guerilla and 2
8. World in Conflict
9. Dark Void
10. Borderlands
11. Batman AA
12. Darkest of Days
AMD's doesn't really have a method -- 99 percent of their support for 3d stereo PC gaming is supplied by third parties. It really isn't nVidia vs AMD when it comes to 3d stereo but more-so the software/support nVidia vs Iz3d or DDD.
However, even though DirectX 11, Stereo 3d, Deus Ex only works with AMD GPU's officially, it was good to see them offer some developer work for 3d stereo. AMD may believe that native support is the future and quad buffering as an industry standard.
All this brand loyalty is ridiculous.
Is the option grayed out because it only works with Quad Buffering or cause you use and nvidia card?
If it's the latter then it smell like batman AA all over again, but this time it's AMD pulling the dirty tricks that hurt PC gaming.