i got my key from the trivia challenge today on Facebook 
add me and tell me your AT username: Paul.Paik@gmail.com
add me and tell me your AT username: Paul.Paik@gmail.com
I think it might be officially referred to as smartcasting, I don't remember, but basically it works like this; you can select an entire control group of high templar press "T" once then hold shift and you can cast storms all over the map with just a few clicks. One templar will cast the spell for every click, starting with the closest one to the target that has enough energy. In the original if you told an entire group of units to cast a spell they'd all cast it simultaneously in the same spot. You actually had to select each individual templar and tell them where to cast a storm, and make sure the one you selected actually had energy for it.
It basically gives anybody Boxer-like micro abilities.
Smartcast was what I4AT was talking about though. It was introduced in WC3 and is a great change, although the "pros" will whine about it.Autocast != smartcast.
Things like SCV repair, Medivacs heal etc can be set to auto cast. Medivacs come with autocast turned on by default. Right click the spell to turn autocast on or off. SCV's are really the only thing that I change the autocast settings on. If I have a fleet of mechs that need repairing I'll bring a few scvs over and turn the autocast on for repair.
Smartcast was what I4AT was talking about though. It was introduced in WC3 and is a great change, although the "pros" will whine about it.
For the one who experience the looping problem, were you using the starcrack's ai pack before you got into the official beta? If so, replace the original ai file might do the trick.
speaking of which why do carriers come out with autocast off even though the fighters don't require resources to build?
I really need better macro skills
I played a bunch of games last night and did great for the quick games but anytime a game takes a significant time I lose grip on everything and get kind of lazy.
for example I'd be pre-occupied doing some micromanagement of a battle and then I come back to base to find I have tons of resources to build my next wave but I got poor bandwidth for building units - only a few buildings to build them with.
Or if I had the buildings it would take so long to queue up units.
Any advice on this?
speaking of which why do carriers come out with autocast off even though the fighters don't require resources to build?
So initially I tried carefully planning what units to build and use etc. and I kept dying.
So now I just spam, spam spam. Hordes of probes and 4-6 gateways, robotic bays, etc. Giant blob of death and now I am winning. :hmm:
I'm playing the novice practice levels and still getting my ass handed to me.
I am terrible. Can't even get out of my base half the time
It has always been a game of strategy. The thing is it's not a game of strategy for low and mid level players. Only after your mechanics are solid will you be able to learn and use fine timings, deception, all the strategic level stuff. "Knowing" the matchups or theoretical counters doesn't do anyone any good.I like all the changes as a casual player, but as someone who follows the proleagues daily I also wonder how it's going to affect the competitive scene. The reason Starcraft was able to hold popularity for over 10 years is because it's so difficult to play. Thousands of people pack into studios everyday to watch people who have mastered "quick clicking" because not everyone can do it. Starcraft has never been a game of strategy, anyone can learn the matchups and counters in a matter of days.
Anyone else playing Zerg loving the new queen? It's awesome. My favorite revamped unit.
I'm not. I dont like the queen, the new MULE thing nor the chrono boost.
These features add unnecessary micromanagement to the game.
Now I gotta constantly go back to my queen/command center/nexus to see if the energy is recharged so I can trigger these effects for next cycle. Might as well make it so a probe/scv/drone mines one batch of minerals, brings it back to base and then sits and waits for next order instead of automatically mining next batch of mineral. Wouldn't that be fun!
At least they don't just add unnecessary micromanagement. The MULE is a tradeoff between getting minerals and scouting or stealth detection. The chrono boost gives you the option of altering key timings - do you want lots of workers fast, warpgate tech fast, or a colossus fast? Even the queen gives you the option of getting a bunch of larvae in X seconds, getting creep tumors to scout and speed up movement, or even transfusion for some kind of defensive micro.I'm not. I dont like the queen, the new MULE thing nor the chrono boost.
These features add unnecessary micromanagement to the game.
Now I gotta constantly go back to my queen/command center/nexus to see if the energy is recharged so I can trigger these effects for next cycle. Might as well make it so a probe/scv/drone mines one batch of minerals, brings it back to base and then sits and waits for next order instead of automatically mining next batch of mineral. Wouldn't that be fun!
He's right in that the micromanagement is tacked on. Queen could just as well produce the larvae without the micromanagement.Better having a Queen than not having it. It allows Zerg to pump out a crazy number of units at once. It's not like you are doing more micromanagement for the same performance.
Not everyone. I for one am very happy about it. If before 5-10% of Starcraft players were good enough mechanically to be able to experience the strategy elements in the game, that number might turn out to be 10-20% for Starcraft 2.Plus, everyone was already complaining about the streamlined asepcts of SC2.
So initially I tried carefully planning what units to build and use etc. and I kept dying.
So now I just spam, spam spam. Hordes of probes and 4-6 gateways, robotic bays, etc. Giant blob of death and now I am winning. :hmm:
Quantity has a quality all of its own.