Brag if you got into the SC2 beta

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Maximilian

Lifer
Feb 8, 2004
12,604
15
81
A few units such as zealots have it for their charge. Basically they put it where you would be crazy not to activate the ability.

Another thing I find a little ridiculous is how you cant zoom out further. The default view is so close in that I have to constantly scroll around my own base. When SC1 came out, it was 1998, I was running a 14inch monitor that maxed out at 640x480, on a 60 mhz pentium. Zooming was technically impossible back in those days with the sprite based graphics.

In 2010, I'm running a CPU several orders of magnitude faster, with a 1920x1200 26 inch monitor. In 2012, when the game actually comes out, I'll probably be running something even more ridiculous...but I still cant zoom out further. It doesnt need to be like supreme commander where you zoom the whole map, but seriously, wtf?

Agreed, at least this is something they can maybe fix later on.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
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I doubt they will. The "fix" is probably a single parameter in the code, and after several years of development, I'm sure they have it exactly where they want it.

As excited as I am to get more Starcraft, the more I play it, the more dissapointed I am. As weird as it is to say of a game that's been in development so long, they really took the lazy route with the multiplayer. "if it ain't broke don't fix it" only takes you so far...they hardly even tried to improve the mechanics, it's just the same old Starcraft with better graphics and new units.
 
Oct 9, 1999
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FINALLY played my first placement match after having some problems with the patcher and firewall settings. I know they had been resetting the stuff quite a bit over the past 4 or 5 days, so I didn't even attempt.

.

what OS you on and how did you fix your problem? i'm on the constant loop with the patcher. also firewall settings are you using?
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
I really need better macro skills

I played a bunch of games last night and did great for the quick games but anytime a game takes a significant time I lose grip on everything and get kind of lazy.

for example I'd be pre-occupied doing some micromanagement of a battle and then I come back to base to find I have tons of resources to build my next wave but I got poor bandwidth for building units - only a few buildings to build them with.

Or if I had the buildings it would take so long to queue up units.

Any advice on this?
 

Majes

Golden Member
Apr 8, 2008
1,164
148
106
About the zoom level thing...

I believe they left it the way they did in an attempt to streamline competitive fairness. As long as everyone is set at the same level of zoom then you cant have the guy with the ultra huge screen who can play the whole map at once. It makes it a little easier for those of us who cant afford the latest and greatest to keep up. It's also likely much easier to program and debug.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Majes said:
About the zoom level thing...

I believe they left it the way they did in an attempt to streamline competitive fairness. As long as everyone is set at the same level of zoom then you cant have the guy with the ultra huge screen who can play the whole map at once. It makes it a little easier for those of us who cant afford the latest and greatest to keep up. It's also likely much easier to program and debug.

But it's at the same zoom level as the original sc, and that was built in the age of small crts. Hardly anyone uses anything less than a 19-22 inch screen these days.

It has nothing to do with programming or debugging, the game isn't running a fixed zoom level...you can zoom further in, although I can't imagine why.

I'm all for limits, but the current limit is ridiculous, and is zoomed in to a completely unreasonable level for anyone using a monitor built in the last 5 years.
 
Oct 20, 2005
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I'm stuck in the infinite loop for patch 10.

I just got my beta key and installed it today, started patching and it keeps doing the patching over and over again.

Anyway to fix this?
 
Oct 9, 1999
19,632
38
91
I'm stuck in the infinite loop for patch 10.

I just got my beta key and installed it today, started patching and it keeps doing the patching over and over again.

Anyway to fix this?

i've been posting about it for a few days now. we seems to be the only ones. not much help here so far.
 
Oct 9, 1999
19,632
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Post 571 guys, search this thread for loop.


B.net is down, but I believe the loop issue is unrelated. The solution is to close the launcher, go to StarCraft II Beta/Support, and run SC2Switcher.exe to launch SC2.

i tried that. it gave me an error as well after it loaded the sc2 splash screen. i've reformatted windows over this shit.

BUT to clarify and make sure i did everything right.. just close the loop screen then execute the sc2switcher.exe?

if that's right then i'm still stuck. i just got into windows after a quick format(again) and am about to install sc2 and let it update.
 
Oct 20, 2005
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i've been posting about it for a few days now. we seems to be the only ones. not much help here so far.

Hey I just got done installing the beta.

I just let it sit there constantly updating, and then finally it had one final very long d/l and installation and completed.

So if you are having trouble, maybe just let it sit there running for a while and see if it completes like that.
 

rcpratt

Lifer
Jul 2, 2009
10,433
110
116
Sounds like you did it right, but you're the only one I've heard of that the solution I posted doesn't work for.

You might just have two separate issues.
 
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Oct 19, 2000
17,860
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what OS you on and how did you fix your problem? i'm on the constant loop with the patcher. also firewall settings are you using?

W7-64.....My problem wasn't looping though, it was trying to update to the small patch to fix the zerg larva issue. It would just hang after getting about 75% of the way through the progress bar on the launcher. I let it sit for about 6 hours on Saturday and it never budged, so I uninstalled the entire game and reinstalled using the client I downloaded a couple of weeks ago (was still sitting on my desktop because I hadn't deleted it). After reinstalling, the launcher wouldn't even start downloading the first patch.

So I uninstalled again with the intention of redownloading the entire client, but then I couldn't even get that download to start. I opened up whatever TCP ports on my router that Blizzard recommended on their help site, and everything went off without a hitch from there on out. Not sure what changed from my router being fine to having to manually open up ports, but it worked for me.
 
Oct 9, 1999
19,632
38
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Hey I just got done installing the beta.

I just let it sit there constantly updating, and then finally it had one final very long d/l and installation and completed.

So if you are having trouble, maybe just let it sit there running for a while and see if it completes like that.

when patch 9 first came out last weekend i let it do that. but it wouldn't take too long before it closed down eventually. new install of windows, new patch, let's give it a go..
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
Has Blizzard made anything known about their focus on preventing hacks like map hacks that plagued Starcraft 1 ?
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
I doubt they would turn on Warden during beta. Maphack exists for sc2 already and turning Warden on now would only let the community figure ways around it that much earlier, but yes they are doing things to fix it.
 

linjy2

Senior member
Jun 30, 2005
319
0
76
Has Blizzard made anything known about their focus on preventing hacks like map hacks that plagued Starcraft 1 ?

map hack never stopped me from owning people. its the mineral hack that hurt us. map hackers can look at my base all they want, but they still wont out produce me or have skills good enough majority of the time. just kids out having good time.
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
I doubt they would turn on Warden during beta. Maphack exists for sc2 already and turning Warden on now would only let the community figure ways around it that much earlier, but yes they are doing things to fix it.

Warden??

I am thinking of Duncan from Dragon Age: Origins now...

but there are already hacks for SC2? *sigh*
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
Warden is what blizzard calls their anti-cheat thing. And yes I do have access to it and turn it on if the need occurs :)
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
I dont use it but if I wanted to I could. You cant turn it on in the middle of a game though, it only works if you load it before the game starts.

I wouldnt doubt if half the people in plat leagues use it though.
 
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I4AT

Platinum Member
Oct 28, 2006
2,631
3
81
Wait autocast? How does that work? I have not noticed it yet.

Also definitely easier to manage then brood war was.

I think it might be officially referred to as smartcasting, I don't remember, but basically it works like this; you can select an entire control group of high templar press "T" once then hold shift and you can cast storms all over the map with just a few clicks. One templar will cast the spell for every click, starting with the closest one to the target that has enough energy. In the original if you told an entire group of units to cast a spell they'd all cast it simultaneously in the same spot. You actually had to select each individual templar and tell them where to cast a storm, and make sure the one you selected actually had energy for it.

It basically gives anybody Boxer-like micro abilities.
 

Fenixgoon

Lifer
Jun 30, 2003
33,282
12,847
136
I think it might be officially referred to as smartcasting, I don't remember, but basically it works like this; you can select an entire control group of high templar press "T" once then hold shift and you can cast storms all over the map with just a few clicks. One templar will cast the spell for every click, starting with the closest one to the target that has enough energy. In the original if you told an entire group of units to cast a spell they'd all cast it simultaneously in the same spot. You actually had to select each individual templar and tell them where to cast a storm, and make sure the one you selected actually had energy for it.

It basically gives anybody Boxer-like micro abilities.


sorry that's a huge overstatement. it makes things a hell of a lot easier, but in the end, the great players are still going to be differentiated from those who are merely good.

just because a sensible mechanic is implemented doesn't mean everyone will automatically become godlike in their micro.
 

I4AT

Platinum Member
Oct 28, 2006
2,631
3
81
[/B]

sorry that's a huge overstatement. it makes things a hell of a lot easier, but in the end, the great players are still going to be differentiated from those who are merely good.

just because a sensible mechanic is implemented doesn't mean everyone will automatically become godlike in their micro.

lol? How is it a huge overstatement? In overall gameplay there will be a differential, but when it comes to spellcasting, if all you need to do is press 1 key and shift click explain how some people will apparently be "better" at it than others. A five year old could do it.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Except the difference is that nobody should have to learn a button combination to do something so basic and obvious. Smartcast is a great addition.

But it's not autocast...those are abilities that trigger completely on their own.

I've always thought something was seriously weird about how APM is used as a measurement of skill. One would assume that in a strategy game, quick thinking would be more important than quick clicking, but that goes to show you what's generally wrong with the interface.