Brag if you got into the SC2 beta

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linjy2

Senior member
Jun 30, 2005
319
0
76
If I remember correctly from my Starcraft days it used to work that if you have multiple larva selected and you give them an order to morph into some unit they all get the same order. If you wanted just one larva to morph into something you would select all then click an individual larva's icon from the selection and click the morph unit. It required one extra click which is understandable as the majority of times a zerg player is going to be cranking out the same units in a batch.

But now if I want to build say 12 hydralisks I gotta select 12 or more larva and then click the hydralisk button 12 times ??

Its the main reason I loved zerg so much - less clicking and micromanagement than other races! :)

I'm with u on this one. I use hot keys so it doesnt effect me as much but I'm used to the old sc1 where u can select all 20 larva and just tap 'z' and 20 zerglings are building asap. Now I lose probably 2sec cause I have to tap 'z' 20 times to build those zerglings. Or 20 times to build those mutas. It suck cause i will have like 8 hatches by then and slows down my massing, but not by much.
 

Xellos2099

Platinum Member
Mar 8, 2005
2,277
13
81
I was actually 2-3 on my placement match before the latest reset and gamestop preorder coming in. Then I lose 0-5 and got placed in copper and need to work my way up back to bronze.
 

linjy2

Senior member
Jun 30, 2005
319
0
76
Well, I dont want to learn so much as to have a good time. Feeling like I actually have a chance is part of that.

I get the grand strategy part of the game, but what kills me is the micro. People are able to do things with probes that blow my mind, they dodge my bullets etc. As soon as I start to try to do that stuff, it completely takes over and next thing I know I've got 2000 unspent minerals.

I wish they had updated the interface a bit more where it would be easier to manage your building without having to click on the structures and stuff. I know you can use hotkeys and assign them to numbers, but it feels like such an unelegant solution. Its as if they were scared to change too much fundamentally that it would piss off the pro players, but it still feels so clunky and outdated in a lot of ways.
thats where the placement match comes in, they place you within your respectable level of play. So you wont be matched with silver,gold, platinum all the time.

yup, having good micro and macro is what starcraft is all about. they actually already dumb down the building and unit management for you. but changing it too much from sc1 would definitely upset the OG and Pro players cause that's it where you get the advantage.

- back then having the perfect split for your workers on initial start gave you the advantage. now u just drag them all to a mineral patch and they shift instantly.
- rally point is practically automatic.
- idle worker button.
- automatic cue the scv to build barrack and then supply depot right after it is done.

there's probably more features that I havn't even figured out. Like I just found out you can tap 'W' for warpgate instead of hotkeying 10 warpgate and building your units. And its actually faster cause 'W' is closer then the #'s I use for grouping.
 

Tobler0wned

Junior Member
Apr 23, 2010
5
0
0
Hey since I know you guys like Playing a lot and you all seem pretty friendly with each other I have a vent that I can let you guys join and just play with each other 2v2 or comp stomp or whatever. If you guys like ? Just PM me
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
I need a key but I don't have a gamestop near me to pay 5 dollars to "preorder" this game. I am not going to buy this game but I would like to get into the beta for 2-3 weeks to try it out. I can paypal someone 5 dollars to preorder a key for me and they can keep that preorder money. Anyone up for it?

Reason I'm not buying the game is I'm waiting until the full game comes out to buy a discounted collectors version. Also, b/c I don't have time to play games. So much coursework to do -_-.
 
Oct 9, 1999
19,632
38
91
I need a key but I don't have a gamestop near me to pay 5 dollars to "preorder" this game. I am not going to buy this game but I would like to get into the beta for 2-3 weeks to try it out. I can paypal someone 5 dollars to preorder a key for me and they can keep that preorder money. Anyone up for it?

Reason I'm not buying the game is I'm waiting until the full game comes out to buy a discounted collectors version. Also, b/c I don't have time to play games. So much coursework to do -_-.

if i can't get mine working in the next few days, you can have mine.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Almost all of the hotkeys are along the 'asdfg' sequence (or above and below), yes.

I dont understand why they couldnt have literally mapped all the special ability keys to sdfg (a is attack), according to the order theyre presented in the UI. That way I wouldnt have to remember the keys for a sentry is C for hallucination, G for Guardian Shield...and who knows god what it is for the force field ability.

I also wish they had made building far more intuitive. Each race has few structures for building, they could have had default keymaps for them, other than having to go back and click on them or set your own hotkeys. When I want to build something, I have to fish out a damn probe from somewhere, and theyre constantly moving around. Then I have to either click away at little pictures, or remember a set of arcane hotkeys. Is there really no better way to handle this?

Its been OVER a decade, and they only UI innovation they could come up with is the smartcast, which was in war3 anyway? Its a bit ridiculous I have to say. I feel like Im constantly fighting to get the game to do what I want it to do.
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
I dont understand why they couldnt have literally mapped all the special ability keys to sdfg (a is attack), according to the order theyre presented in the UI. That way I wouldnt have to remember the keys for a sentry is C for hallucination, G for Guardian Shield...and who knows god what it is for the force field ability.

I also wish they had made building far more intuitive. Each race has few structures for building, they could have had default keymaps for them, other than having to go back and click on them or set your own hotkeys. When I want to build something, I have to fish out a damn probe from somewhere, and theyre constantly moving around. Then I have to either click away at little pictures, or remember a set of arcane hotkeys. Is there really no better way to handle this?

Its been OVER a decade, and they only UI innovation they could come up with is the smartcast, which was in war3 anyway? Its a bit ridiculous I have to say. I feel like Im constantly fighting to get the game to do what I want it to do.

The point is to make it hard so it requires skill.
 

TheAdvocate

Platinum Member
Mar 7, 2005
2,561
7
81
Is there a place to get the current beta build faster than the blizzard updater? Mine says its gonna take 20 hours to download...

Apologies if this is a redundant question. I dont have time to skim all 28 pages of the thread.
 
Oct 19, 2000
17,860
4
81
FINALLY played my first placement match after having some problems with the patcher and firewall settings. I know they had been resetting the stuff quite a bit over the past 4 or 5 days, so I didn't even attempt.

Now let me say, I'm not that great at this game. I get nervous mid-game, not sure if I sure go offensive or defensive, and while I'm trying to figure all of this out, I have gatherers sitting around, non-productive factories, etc. In my first placement game, TvT, it appears that there is someone out there worse than me.

After about 6 or 7 minutes of resource and army building, I sent out a scout and found him. I was somewhat nervous since I hadn't seen anything from my opponent, I just assumed they were amassing an army behind my base or something :D. He had set up 4 bunkers around the narrow entrance to his base, so I sent the first army, took out two of the bunkers, but eventually got killed off. Built up another army, sent it in, took out the two new bunkers he had built, but got killed off again.

This time, I sent down another army, set up 4 siege tanks so none of his guys could escape, and kept sending down units until I had a huge mass of flesh to run in there with. I was spreading them out, hoping to god he didn't have a nuke, luckily he never pulled it out if he did. I sent in probably 6 siege tanks, 30 marines, and 30 firebats/mauraders/whatever they're called, and destroyed everything he had.

I'm guessing that with my first two attacks, I knocked out his defense pretty damn well, because he never directly attacked me. I'm not even sure if he ever even knew where my base was.
 
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Hacp

Lifer
Jun 8, 2005
13,923
2
81
I hope youre being sarcastic.

No, I'm not being sarcastic. Blizzard could easily make the game as automated as possible. Then it would be no fun to watch. You need to create barriers and areas of frustrations so people can overcome them.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
No, I'm not being sarcastic. Blizzard could easily make the game as automated as possible. Then it would be no fun to watch. You need to create barriers and areas of frustrations so people can overcome them.

So wait....youre telling me they should make the UI intentionally difficult to use, in order to make it more frustrating, and therefore...more fun? Really?

What kind of apologist bullshit is this?
 

ChaoZ

Diamond Member
Apr 5, 2000
8,906
1
0
So wait....youre telling me they should make the UI intentionally difficult to use, in order to make it more frustrating, and therefore...more fun? Really?

What kind of apologist bullshit is this?

There are a lot of people like him on Teamliquid. They feel that a more intuitive UI makes it easier for newbies to win games, which is frankly bullshit. You're not that good if you lose to someone just because a few things just got a bit easier to manage.
 

rcpratt

Lifer
Jul 2, 2009
10,433
110
116
Come on. The keybinds ARE in an intuitive spot for any gamer. It might take a little bit of getting used to, but it's very natural once you do. They're not trying to make it hard on you.
 

eggrolls

Senior member
Oct 11, 2006
268
1
76
I dont understand why they couldnt have literally mapped all the special ability keys to sdfg (a is attack), according to the order theyre presented in the UI. That way I wouldnt have to remember the keys for a sentry is C for hallucination, G for Guardian Shield...and who knows god what it is for the force field ability.

I also wish they had made building far more intuitive. Each race has few structures for building, they could have had default keymaps for them, other than having to go back and click on them or set your own hotkeys. When I want to build something, I have to fish out a damn probe from somewhere, and theyre constantly moving around. Then I have to either click away at little pictures, or remember a set of arcane hotkeys. Is there really no better way to handle this?

You know, there is a grid based hotkey option if you don't like memorizing them.
 

I4AT

Platinum Member
Oct 28, 2006
2,631
3
81
There are a lot of people like him on Teamliquid. They feel that a more intuitive UI makes it easier for newbies to win games, which is frankly bullshit. You're not that good if you lose to someone just because a few things just got a bit easier to manage.

I love that SC2 is so much more accessible, but there's absolutely no denying that it closes a skill gap that was required for the original. You could go 20-0 against someone in Brood War but lose to the same person frequently in SC2. I can sympathize with the people that were great at Brood War who don't like the autocast/mining and control group changes. Personally I like em, cause I was never higher than D level on Iccup, but don't pretend like us D level players aren't in gold/platinum leagues we don't belong in without all the automanaging.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
You know, there is a grid based hotkey option if you don't like memorizing them.

I never noticed that before. Def have to try that out.

What they should also really do is put the hotkey letter/number inside the box of the command the way dawn of war or WoW does - that way I can at least look at it and know what key to hit at a glance without having to constantly hover over until I've got everything memorized.
 

Fenixgoon

Lifer
Jun 30, 2003
33,283
12,847
136
Come on. The keybinds ARE in an intuitive spot for any gamer. It might take a little bit of getting used to, but it's very natural once you do. They're not trying to make it hard on you.

the problem is breaking 12 years of hotkeys from SC1. old habits die hard ;)
 

Naeeldar

Senior member
Aug 20, 2001
854
1
81
I love that SC2 is so much more accessible, but there's absolutely no denying that it closes a skill gap that was required for the original. You could go 20-0 against someone in Brood War but lose to the same person frequently in SC2. I can sympathize with the people that were great at Brood War who don't like the autocast/mining and control group changes. Personally I like em, cause I was never higher than D level on Iccup, but don't pretend like us D level players aren't in gold/platinum leagues we don't belong in without all the automanaging.

Wait autocast? How does that work? I have not noticed it yet.

Also definitely easier to manage then brood war was.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Wait autocast? How does that work? I have not noticed it yet.

Also definitely easier to manage then brood war was.

A few units such as zealots have it for their charge. Basically they put it where you would be crazy not to activate the ability.

Another thing I find a little ridiculous is how you cant zoom out further. The default view is so close in that I have to constantly scroll around my own base. When SC1 came out, it was 1998, I was running a 14inch monitor that maxed out at 640x480, on a 60 mhz pentium. Zooming was technically impossible back in those days with the sprite based graphics.

In 2010, I'm running a CPU several orders of magnitude faster, with a 1920x1200 26 inch monitor. In 2012, when the game actually comes out, I'll probably be running something even more ridiculous...but I still cant zoom out further. It doesnt need to be like supreme commander where you zoom the whole map, but seriously, wtf?
 
Oct 19, 2000
17,860
4
81
I've often felt like the farthest out zoom mode is too close in as well. It just seems like you should be able to zoom out a couple more clicks before it locks.