Brag if you got into the SC2 beta

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ChaoZ

Diamond Member
Apr 5, 2000
8,906
1
0
I just had the most lol 2v2. My partner's base was killed and he left the game. My opponents probably thought they already won and both left, so I was victorious.
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0
If you make them change target before they increase their power level the timer restarts. It's only once it's charged that it'll stick while changing targets.
The few times I have used void rays, I have tried to power them up against an outlying supply depot or something before going after any troops. Generally there is an approach angle where the enemy troops cannot reach the rays in the few seconds it takes to charge up. Charged rays insta-nuke a medivac so pop-in pop-out micro in itself doesn't help much. Viking or marine backup to the thor seems like a better idea. That said, maybe a really good player could use the medivac to kite the rays towards/over any remaining missile turrets and marines, always keeping the medivac and the thor at 8-10 range.

I actually wanted to post the White-ra vs Assem videos eggrolls posted, but couldn't find them. Thanks eggrolls.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
Still haven't won a match! Yesterday I thought I was doing great, finally getting the hang of it, had 3 bases set up, tons of units, then I find out that apparently my opponent dropped from the game. At least I got a W for that
 

secretanchitman

Diamond Member
Apr 11, 2001
9,352
23
91
i got in! been playing against ai a few times and will do some online matches later today.

i have all settings on ultra except for textures which is on high. 1920x1200, max AA/AF and its been silky smooth on a C2Q Q9450 @ 3.4Ghz, 896MB GTX 260, 4GB of ram.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
I also have all settings on Ultra. Getting good framerates, but i notice a weird motion blur... anyone else get this? you can see it when panning the camera, or even watching the protoss harvesters move back and forth. It usually happens if there is a lot of action on the screen.
 

I4AT

Platinum Member
Oct 28, 2006
2,631
3
81
My friend wanted to do some 2s yesterday and 3 of the 4 matches we played were against double Protoss, both trying to cannon up and mass void rays. We beat every one of them with ease and it wasn't even fun. The beta actually kind of sucks now that everyone and their mother is in it.
 

linjy2

Senior member
Jun 30, 2005
319
0
76
My friend wanted to do some 2s yesterday and 3 of the 4 matches we played were against double Protoss, both trying to cannon up and mass void rays. We beat every one of them with ease and it wasn't even fun. The beta actually kind of sucks now that everyone and their mother is in it.

well if it sucks now then u better not cry on the release date when everyone actually is in it playing and doing ridiculous builds and cheese.
 

JTsyo

Lifer
Nov 18, 2007
12,032
1,132
126
The few times I have used void rays, I have tried to power them up against an outlying supply depot or something before going after any troops. Generally there is an approach angle where the enemy troops cannot reach the rays in the few seconds it takes to charge up. Charged rays insta-nuke a medivac so pop-in pop-out micro in itself doesn't help much. Viking or marine backup to the thor seems like a better idea. That said, maybe a really good player could use the medivac to kite the rays towards/over any remaining missile turrets and marines, always keeping the medivac and the thor at 8-10 range.

I actually wanted to post the White-ra vs Assem videos eggrolls posted, but couldn't find them. Thanks eggrolls.

Would ghosts be worthwhile for the EMP? If they're bunched, you can knock their shields down in 2 or 3 EMPs.
The damage output from the void rays are too high since they keep full charge. I would imagine it'll get balanced sooner or later. Maybe only allow them to switch targets once before having to charge up again or putting a time limit for holding max charge like 30sec.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
I cannot get the damn game to launch. It always crashes when the loading bar is between 20-50% full with a battle.net.dll error. Anyone have any ideas? There's no responses to similar threads on the SC forums.
 

JJChicken

Diamond Member
Apr 9, 2007
6,165
16
81
Can someone give me a very basic strategy to play terrain please? I have never played starcraft before and I just got the beta key.

tyvm
 

JJChicken

Diamond Member
Apr 9, 2007
6,165
16
81
I cannot get the damn game to launch. It always crashes when the loading bar is between 20-50% full with a battle.net.dll error. Anyone have any ideas? There's no responses to similar threads on the SC forums.

try re-installing
 

jinduy

Diamond Member
Jan 24, 2002
4,781
1
81
i've learned to use warp gates better now so i can keep up a bit with protoss

however, my terran is severely lacking in the mid to late game where i dont know what the heck to make and i have like 3000 min and 50 gas

it seems with terran you have to make much more of a variety of units to keep up in the late game
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
try re-installing
I've reinstalled, uninstalled reg cleaned reboot reinstalled, tried doing the same with the downloader and doing the same with all the patches off a mirror and no matter what I do I always get the same fucking error. The best part is I can't even post on the goddamn Blizzard forums because you have to create a character first before you can post. Ya, real fucking bright idea Blizzard.
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0
Can someone give me a very basic strategy to play terrain please? I have never played starcraft before and I just got the beta key.

tyvm
I think the best advice would be to not start with terran.
But if you have to, the "normal" build order is 10 supply, 12 barracks, 14 (one!) refinery, 15 orbital command. You wall in your ramp with the first supply and barracks and one more building (usually the next supply). Then you start producing troops. Marauders are a pretty solid way to go; you need another barracks or two, and the stimpack and concussive shell upgrades from tech lab. You want to be making SCVs and using your MULEs throughout. Also scout with an SCV. You especially need to see if opponent is expanding anywhere. (If he expands, attack as soon as you feel comfortable, but within two minutes or so at the latest.) If you can't get through to see what opponent is doing, comsat scan his base instead of deploying the next MULE.
When you think you have an army that can hurt the opponent (say, a handful of marauders and a handful of marines), march them out and hit the opponent's least defended spot. Keep pumping units and pummel the opponent. When the troops are in trouble, either make sure they kill more than they are worth, or retreat and save your troops for the next push.
The next tech you'll aim for is a starport with a reactor; your plan is to make medivacs but if opponent has air or colossi, the starport also enables you to make vikings.
Play off single base to begin with. Expanding is too much to manage for a beginner. Single base also means you have to be aggressive and in the face of the opponent, which is a good habit to develop.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
Is there any way to actually learn this game without playing against other people? I can't even learn the units because I get obliterated so fast...
 

redz

Member
Nov 3, 2009
39
0
0
Is there any way to actually learn this game without playing against other people? I can't even learn the units because I get obliterated so fast...

Create a custom game, and click the +AI button to add computer players. The only difficulty available right now is Very Easy so that should work well for what you want.
 

rcpratt

Lifer
Jul 2, 2009
10,433
110
116
The 'very easy' AI should be labeled 'stupid easy', so custom games aren't good for much other than just exploring your chosen race and seeing what each unit/building does.

For learning actual strategies, your best bet is probably to just play ladder games and see what's working against you, or watch videos of more experienced players.
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
Your best bet for learning is to watch other players play. Many people stream so you can get a basic idea of the flow of the game.
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
I've definitely noticed more cheeze and rush strats as I have climbed up the rankings. Today, I've been cannoned and no gateway expanded and even nuked! Overall however, positive day for me. Up to 1600, I don't think I can climb any higher without actually improving.
 

Ika

Lifer
Mar 22, 2006
14,264
3
81
Nukes seem to be a much more viable strategy, especially if they don't require supply (I actually haven't tested out nukes yet, probably going to do that in my next novice game :p). Being tier 2, ghosts are more accessible... and you don't have to waste a command center to do it! This could be lots of fun.

EDIT: just tried them out... cloak + arm nuke have rather unfortunate research times, especially since you need two for an effective nuke rush. that, and ghosts are fairly expensive... blech. still decent for a midgame base destruction, I suppose. takes a while to get the tech to drop a ghost though.
 
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skace

Lifer
Jan 23, 2001
14,488
7
81
Can someone summarize the zerg strategies to handle early colossus or void ray rushes? Seems both these units were designed to obliterate zerg units.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
Can someone summarize the zerg strategies to handle early colossus or void ray rushes? Seems both these units were designed to obliterate zerg units.

Colossus are a huge investment if they're rushing to them you should beable to push and win before he gets them; once he has them out roaches or mutas (coruptors too, but I prefer mutas). Vs void rays an early push might work, or you can get hydras or mutas quickly and fight them decently well.
 

dank69

Lifer
Oct 6, 2009
37,355
32,982
136
Can someone summarize the zerg strategies to handle early colossus or void ray rushes? Seems both these units were designed to obliterate zerg units.

Mutas counter both of those pretty well.