Load of fuss over nothing. NOLF 1 & 2 were awesome. Portal, Contrast, Beyond: Two Souls, Blackwell Legacy, Remember Me, Gone Home, Memoria, Broken Age, etc, don't even scratch the surface - there's literally hundreds of games with playable female lead characters from 1980's Gauntlet on a Commodore 64 / ZX Spectrum to today's AAA titles:-
http://en.wikipedia.org/wiki/Category:Video_games_featuring_female_protagonists
http://www.giantbomb.com/female-protagonists/3015-2287/
Plus hundreds more flash / hidden object / mystery style games with female leads (Diner Dash, Nancy Drew, etc). Original Alone in the Dark (1992) had a male/female choice. Paperboy 2 (1991) was also "Papergirl". Thief 2 had female guards / mechanists, etc. Thief 2X had a female lead (Zaya) fully voiced by amateur TTLG forum member April Lurty (who did a damn fine job for a total amateur). There's never been more games with playable females than today. It sounds like what I've seen in similar articles - someone looks up the top 5 games, sees Battlefield 4 and Crysis 3, then declares them to be the "
be all and end all of gaming and everyone who plays them a woman hating pig" :twisted: (usually as tabloid "clickbait")...
As for sex / race, most RPG's have had flexible char creation for decades. In Neverwinter Nights char creation "appearance tab", you could pick about 96 different skin colors ranging from black, white & yellow to Avatar blue, elf green & flourescent pink to blood red & death grey (great for Blackguard & Pale Master builds)... They even had stripey skin ones. Maybe they should have removed the mod-able angel & devil wings so as to not 'offend' die-hard atheists?

Most RTS "God in the sky" style games (Age of Empires, Rise of Nations, etc) you're both sex-less and race-less anyway.
As for "evil white male" - the reason why most Western games are "white & male" is because that's the typical demographics in North America, Europe & Russia where most studio's are based. In other shocking news, most Japanese / Korean RPG's contain, um, predominantly Japanese / Korean looking characters, whilst African games developer Maliyo's concept art
consists predominantly of blacks with one token white... Is that "racism"? No, just a natural cultural reflection of the location of where the development is based.
And what's a gay character supposed to look / talk like in a typical bedroom-less fast-action combat-based computer game? Unless it's a plot heavy RPG that specifically involves romance / sex as part of a deep plot, I can't see five minute "
Jonathan, I have something to tell you..." cutscenes in between rocket jumps in Quake 3 working out too well... :biggrin: If it's included as a key part of the plot by the actual writers - fair enough - but it it's demanded by developers solely to "tick the right social commentary boxes", then the game usually results in a flop due the way "social issues" end up so lamely & artificially portrayed, they result in cheesy tokenism that often manages to patronize everyone.