Bioware Montreal's gameplay designer Manveer Heir gave quite a stirring speech apparently at GDC 2014 concerning controversial subjects such as misogyny, racism, homophobia and how they relate to games:
Some of what he said I agree with, but in the end, games are first and foremost about entertainment and making money, not political and social grandstanding...
Big developers don't just make games for fun. As expensive as AAA games can be to make, studios risk bankruptcy and going out of business each time one is developed, or at the very least, massive job cuts if the game doesn't sell as well as projected.
So there's plenty of risk involved. The best way to minimize risk is to know your target audience, and focus most of your resources on delivering the goods to that target audience whatever they may be.. Once you find a tried and true formula, sales are practically guaranteed provided there aren't any catastrophic screw ups..
Hence the never ending Call of Duty, Madden, Battlefield, Assassin's Creed, GTA iterations with little deviation in between..
So again, why inject risk into the formula by making a gay lead character, or a female lead just so you can say you're progressive?
Anyway, how Bioware goes about "diversity" in their games comes across as fraudulent to me. It's like they're ticking things off a list or something..
"Oh, we only have two gay characters, lets add some bisexuals and a transgender as well."
"Too many white people in this scene, lets add some minorities."
If the story is good and the characters are well written and integrated, then controversial subjects such as racism, sexism, and homosexuality can be easily navigated. The Witcher series is a great example of that.
But when it's forced, you get Dragon Age 2.. :whiste:
He says it's "very cynical" to assume the audience isn't capable of embracing a gay hero or heroine, or "more exclusive women protagonists in games that aren't glorified sex objects and actually have personalities beyond supporting the men in the game",
Realism arguments - ie that women weren't soldiers in medieval times, for example - are "laughable" excuses, he said. Dragons didn't exist either
We must reject stereotypes in games.'But the audience doesn't respond as well to heroes who aren't white males!' - ie those games sell fewer copies. Hogwash, he argued. Those untypical games simply don't have the investment the typical blockbusters do.
Some of what he said I agree with, but in the end, games are first and foremost about entertainment and making money, not political and social grandstanding...
Big developers don't just make games for fun. As expensive as AAA games can be to make, studios risk bankruptcy and going out of business each time one is developed, or at the very least, massive job cuts if the game doesn't sell as well as projected.
So there's plenty of risk involved. The best way to minimize risk is to know your target audience, and focus most of your resources on delivering the goods to that target audience whatever they may be.. Once you find a tried and true formula, sales are practically guaranteed provided there aren't any catastrophic screw ups..
Hence the never ending Call of Duty, Madden, Battlefield, Assassin's Creed, GTA iterations with little deviation in between..
So again, why inject risk into the formula by making a gay lead character, or a female lead just so you can say you're progressive?
Anyway, how Bioware goes about "diversity" in their games comes across as fraudulent to me. It's like they're ticking things off a list or something..
"Oh, we only have two gay characters, lets add some bisexuals and a transgender as well."
"Too many white people in this scene, lets add some minorities."
If the story is good and the characters are well written and integrated, then controversial subjects such as racism, sexism, and homosexuality can be easily navigated. The Witcher series is a great example of that.
But when it's forced, you get Dragon Age 2.. :whiste:
Last edited: