Bethesda kicks PC Skyrim fans in the n*ts

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
None issue, most PC players will wait until the GoT edition that has all the DLC included for 20 bucks or less.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
if I was planning on buying this until the pc release with all the dlc included, I may have been offended.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
I don't care about that at all, and I agree, playing an Elder Scrolls game on a console is only limiting one's amusement in such a game, considering the inevitable rain of custom content created for the PC version by the modding community, which is way better than most official DLCs Bethesda could make.
 

fantolay

Golden Member
Dec 6, 2009
1,061
0
0
There is no way I could possibly make it through Skyrim and have any use for DLC that soon.

Not to mention DLC is a fucking money sink.

For a game like Elder Scrolls, PC will always be the optimal platform. Online modding community is awesome.
 

TakeNoPrisoners

Platinum Member
Jun 3, 2011
2,599
1
81
I'm not so confident, the lead version is being developed for consoles which is a nifty way of saying ported to PC

True but still I can run it at 1080p native, something the consoles can't handle for demanding games.

Also better textures, higher effects ect. not to mention the modding community. Oblivion looks really good now after the modders have had their way with it on modern hardware.
 

vrait

Member
Aug 10, 2010
98
0
0
It will take months for decent mods to come out.

And I would also like to point out, there is no longer armor/weapon degradation.

Casual console game? Confirmed!
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
I hate dlc and greedy companies that make them

...

...


What do you mean i don't get dlc for the first 30 days? Rabble rabble rabble!

Ok, pay for the increase production costs, how about they raise prices to 60 bucks? Because it's pretty impractical to blithely skip along assuming that games whose polygon count rocket upwards don't require a larger company and staff.
 
Aug 11, 2008
10,451
642
126
Ok, pay for the increase production costs, how about they raise prices to 60 bucks? Because it's pretty impractical to blithely skip along assuming that games whose polygon count rocket upwards don't require a larger company and staff.

I would actually prefer to pay more for the game and have it come out as a complete game at the beginning.
Most games I can wait for GOTY to come out, but a few I want to play right away, and feel that I played the entire game as a complete experience.

It is just annoying to me to play through a game and feel good that you finished it, and then have DLC come out that makes you feel you missed something.
 

Stas

Senior member
Dec 31, 2004
664
0
71
Mehrune's Razor and Mage's Tower were pretty cool.

Agreed. I've been playing Oblivion since it came out. I haven't finished the story line, yet :D I enjoy game play and messing around in that world. I could really care less about DLC. Shivering Isles was pretty good, too. But the only reason I have anything beyond OG Oblivion, is because of these slutty Steam sales that are too hard to resist.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
I didn't read the thread, but bullshit like this just makes me stay even further away from the stupid fucking Xbox. Fuck off, Microsoft.
 

BladeVenom

Lifer
Jun 2, 2005
13,365
16
0
Don't you mean Microsoft kicked PC gamers in the nuts...again?

How much money does it take to get exclusive rights?

+1, Exactly. Microsoft uses the huge profits they make from Windows gamers to screw Windows gamers in favor of Xbox gamers.

FUCK YOU MICROSOFT!

The only thing better about Windows is gaming, and after the way the treat PC gamers, I will never buy a Windows phone, tablet, or netbook.
 
Last edited:

HeXen

Diamond Member
Dec 13, 2009
7,840
40
91
+1, Exactly. Microsoft uses the huge profits they make from Windows gamers to screw Windows gamers in favor of Xbox gamers.

FUCK YOU MICROSOFT!

The only thing better about Windows is gaming, and after the way the treat PC gamers, I will never buy a Windows phone, tablet, or netbook.

Thats why i wish devs would support Linux. technically it could be the ultimate gaming platform with a lot more distro's oriented specially for gamers
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Well, assuming I buy Skyrim to begin with I'm not worried about the whole DLC thing. Most DLC I never bother to get for games anyway. Most DLC is kinda crappy to begin with IMHO. I'd be more interested to see what the modding community churns out for the game. Its usually way better than official DLC.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Thats why i wish devs would support Linux. technically it could be the ultimate gaming platform with a lot more distro's oriented specially for gamers

It's not just the devs, you'd have to have all of the hardware manufacturers on board too to make proper linux drivers and updates as fast as they do on windows.
 

waggy

No Lifer
Dec 14, 2000
68,143
10
81
thats fine. we will have a ton of good mods in a few months for free.
 

Arglebargle

Senior member
Dec 2, 2006
892
1
81
The Skyrim console players have to depend on Bethesda to patch and fix up all the bugs. That's more than enough punishment for getting some extra DLC early.
 

TakeNoPrisoners

Platinum Member
Jun 3, 2011
2,599
1
81
If they hold back modding tools, it might be unplayable. Based on TES Oblivion anyway.

Hardly. I saw a lot of PC Oblivion players whining about how "unplayable" the game was. No it was perfectly playable and everybody knew it.
 

HeXen

Diamond Member
Dec 13, 2009
7,840
40
91
It's not just the devs, you'd have to have all of the hardware manufacturers on board too to make proper linux drivers and updates as fast as they do on windows.

that's something that follows popularity. But of course the only way devs will move from Linux is if either new graphic engines have its own built in API or directly to hardware, something like that.
Tim Sweeny mentioned something similar for the U4 engine, but i don't recall details.