AT World of Warcraft Thread (Cataclysm, Where do you play, General BS and all that)

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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
New expansion: Mists of Pandaria

Level 90
New talent system
Panda race
Monk class
Pet battles
PVE Scenarios
Dungeon Challenges
New land: Pandaria

So we're going to find out about panda/no panda tomorrow? :D

WE GOT PANDAS!!!
 

guyver01

Lifer
Sep 25, 2000
22,135
5
61
Got my annual pass

wowannual.jpg
 

Iron Wolf

Member
Jul 27, 2010
185
0
0
ANOTHER new talent system?!? I wish they'd just go back to the old one.

So Blizz finally caved to consumer demand and gave us the equivalent of the cow level. They must be running short of original ideas. It probably presages the winding down of WoW and that this is the last expansion.

Hey, Blizz, while you are further borking the talents and giving us giant panda pets, why don't you finally fix OL and NR to make them more fun and fit in with the post-Cat universe?

Edit: So we can convert a monthly sub to yearly to get the free D3 and mount?
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
did you guys see this?

Update 11:15AM PST - DIABLO 3 WILL BE FREE TO WORLD OF WARCRAFT SUBSCRIBERS. It will be available to people who subscribe to World of Warcraft for 12 months, these people will get Diablo 3 for free when it launches, the full digital version of the game.

I don't know jack about Diablo, do I even want this? I don't want single player stuff...
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I'm wondering if you can change your payment setup after you do the yearly pass. I set up the yearly pass on one of my accounts, but not the other one yet, and I may change from monthly to every six months. I assume you still can since it's not grayed out, but when I tried to go through it... Blizzard's site is kinda hosed right now. :p

I'm going to get the Collector's Edition for Diablo III anyway, so the free copy doesn't mean much to me. It's not available from Gamestop yet though.

EDIT:

Oh god... the pet battles sounds a lot like Pokemon. :p
 
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Oct 20, 2005
10,978
44
91
New expansion: Mists of Pandaria

Level 90
New talent system
Panda race
Monk class
Pet battles
PVE Scenarios
Dungeon Challenges
New land: Pandaria



WE GOT PANDAS!!!

lol nice, that actually makes me want to play wow again...and I haven't played since WOTLK.
 

Iron Wolf

Member
Jul 27, 2010
185
0
0
I'm wondering if you can change your payment setup after you do the yearly pass. I set up the yearly pass on one of my accounts, but not the other one yet, and I may change from monthly to every six months. I assume you still can since it's not grayed out, but when I tried to go through it... Blizzard's site is kinda hosed right now. :p

I'm going to get the Collector's Edition for Diablo III anyway, so the free copy doesn't mean much to me. It's not available from Gamestop yet though.

EDIT:

Oh god... the pet battles sounds a lot like Pokemon. :p

From the extended FAQ, If you buy the CE after signing up for the 1 year pass deal, and reg the D3 key to your BNet account, you get 4 months of WoW free. Not bad, basically a $60 rebate on the CE, or what I assume the standard version of D3 will cost.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
From the extended FAQ, If you buy the CE after signing up for the 1 year pass deal, and reg the D3 key to your BNet account, you get 4 months of WoW free. Not bad, basically a $60 rebate on the CE, or what I assume the standard version of D3 will cost.

Sweet. :)
 

AznAnarchy99

Lifer
Dec 6, 2004
14,695
117
106
I've always wanted to play as panda since w3. I pretty much skipped all of cats because it got boring really fast. I guess I'm coming back now for this. Not sure if I wanna do the annual pass thing though. I have no intentions of playing out cata.
 

fastcuda

Senior member
Sep 1, 2000
351
0
76
So if you do the yearly pass and get diablo 3 free, are there any fees for diablo 3 or battle net in addition to wow subscription? Something about optional battle net 2 I have read about?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
So if you do the yearly pass and get diablo 3 free, are there any fees for diablo 3 or battle net in addition to wow subscription? Something about optional battle net 2 I have read about?

Nothing that I've seen.

EDIT:

Watching the costume contest... I've never been so interested in Tyrael before. o_O

That priest was quite lovely!
 
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nageov3t

Lifer
Feb 18, 2004
42,808
83
91
I'm hoping "pet battles" go the way of the dance studio.

Pandas as a playable race is a little eye-roll-worthy, but I'm most apprehensive about the talent changes.

imo, the talent system as a whole was perfectly fine through WotLK other than some lack-luster talents that needed improving, tweaking, and replacing.
 

nageov3t

Lifer
Feb 18, 2004
42,808
83
91
I signed up for the 1-year/D3 promo... I figure, I was going to buy Diablo 3 anyways, so it's like a year of WoW for half-off and even if I'm only playing casually live I've been doing (leveling alts, running 5-mans, working on non-raid achievements), at 50% off it's probably worth it.
 

Arsinek

Senior member
Feb 9, 2010
599
0
0
This game started going down hill with the first expansion. The game increased its creativity after launch then the dumbing down happened throughout Burning Crusade.
 

zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
In for an annual pass. Can't hurt but I'm not super psyched for Diablo. I will more likely than not still be playing wow actively in a year so I see no harm in it.

Also this is a brilliant move by Blizzard and whoever thought this up should get a medal.
 
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nageov3t

Lifer
Feb 18, 2004
42,808
83
91
This game started going down hill with the first expansion. The game increased its creativity after launch then the dumbing down happened throughout Burning Crusade.
strongly disagree.

the fond memories I have from pre-BC were strictly ones related to first experiencing something (eg: the first time I ever stepped into Azshara and was like, "woah, what is this cool looking zone all about?").

objectively, the game was pretty boring... nearly every boss fight was tank and spank, there was no endgame progression unless you were in a 40-man raiding guild, and at its best, PvP amounted to either a mindless zerg in Hillsbrad or spending all weekend waiting to get into an AV game.

although, maybe I'm alone in that I don't think that designing instances to be completable in a reasonable time period amounts to dumbing them down.
 

zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
strongly disagree.

the fond memories I have from pre-BC were strictly ones related to first experiencing something (eg: the first time I ever stepped into Azshara and was like, "woah, what is this cool looking zone all about?").

objectively, the game was pretty boring... nearly every boss fight was tank and spank, there was no endgame progression unless you were in a 40-man raiding guild, and at its best, PvP amounted to either a mindless zerg in Hillsbrad or spending all weekend waiting to get into an AV game.

although, maybe I'm alone in that I don't think that designing instances to be completable in a reasonable time period amounts to dumbing them down.

Just ignore him. Anyone who thinks that is looking through some extreme rose colored glasses.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
objectively, the game was pretty boring... nearly every boss fight was tank and spank

Based on that remark, I get the feeling that you didn't raid in Vanilla. ;) I agree that fights were not as extravagant as they are today, but that's also partly due to all the new tech that Blizzard has added behind the scenes to allow for crazy mechanics.

Some fights also may have seen Tank-n-Spank simply because not all 40 people had a pivotal role in the encounter. For example... Majordomo. As a Rogue, I just fought the add that I was supposed to until it was time to fight Majordomo himself. However, there were people that needed to keep their CCs under control (there are 8 adds), and that was one of the biggest parts of the fight. If you had a fail mage, you would probably wipe. Mechanics got a bit more interesting in Blackwing Descent with fights like Chromaggus and his differing abilities (2 out of 4 possible choices) or Nefarian's class calls. I mean... what hunter didn't enjoy carrying multiple ranged weapons? ;)

there was no endgame progression unless you were in a 40-man raiding guild

That's true, but it relates to my next point...

and at its best, PvP amounted to either a mindless zerg in Hillsbrad or spending all weekend waiting to get into an AV game.

I think the mindless zerging in Hillsbrad and the early days of battlegrounds actually fostered a nice sense of community... or at least it did on my server. It was becoming involved with the people of your own faction and even the opposing faction that made the game so much fun in the beginning. Guilds were incredibly competitive... especially when it came to outdoor world bosses. I was actually part of a multi-guild group system (4 Alliance groups that did their own 40-mans), and other guilds hated us because if Kazzak or Azuregos spawned in the wee hours of the morning, we had a ridiculously large pool of people to pull from. People actually had level 1 toons positioned in Blasted Lands and Azshara just to look for the spawns.

The idea is that the sense of community and actually becoming e-friends with people could get you into a guild and consequently raids. The only problem that you had was that it was incredibly hard to gear up for raids. The dungeons that were supposed to assist you dropped incredibly poor gear and the tier gear wasn't really itemized any better (Rogue gear has dodge on it).

What's funny is that people complained about the troll instances being released in 4.1 instead of Firelands, and the same thing happened in Vanilla. People were already clearing or close to clearing Molten Core when Zul'Gurub came out (BWD was the next patch), but the difference was... the gear was actually good in comparison to how ZA and ZG are mostly a stop-gap to T11 raiding content. Everyone wanted the Heart of Hakkar (including yours truly), and I was rocking the Fang of the Faceless along with my Perdition's Blade. :)

although, maybe I'm alone in that I don't think that designing instances to be completable in a reasonable time period amounts to dumbing them down.

I don't think there's a problem with making short instances either. A lot of people talk about how Blackrock Depths was fun, and it makes me wonder if there are just a lot of masochists that play WoW. I don't think a single run that I did of BRD can be described as fun... especially when you consider that you had to go in there to free Marshall Maxwell to do the Onyxia quest line, which almost always involved some idiot taking the escort quest before everyone turned in the prior quest. :|

But anyway... there's nothing wrong with short dungeons or giving people a choice to skip bosses.
 

nageov3t

Lifer
Feb 18, 2004
42,808
83
91
Based on that remark, I get the feeling that you didn't raid in Vanilla. ;) I agree that fights were not as extravagant as they are today, but that's also partly due to all the new tech that Blizzard has added behind the scenes to allow for crazy mechanics.

Some fights also may have seen Tank-n-Spank simply because not all 40 people had a pivotal role in the encounter. For example... Majordomo. As a Rogue, I just fought the add that I was supposed to until it was time to fight Majordomo himself. However, there were people that needed to keep their CCs under control (there are 8 adds), and that was one of the biggest parts of the fight. If you had a fail mage, you would probably wipe. Mechanics got a bit more interesting in Blackwing Descent with fights like Chromaggus and his differing abilities (2 out of 4 possible choices) or Nefarian's class calls. I mean... what hunter didn't enjoy carrying multiple ranged weapons? ;)

yeah, raiding as a rogue in vanilla might taint my memories.

I can't think of any fight that didn't boil down to "do dps, don't steal agro" for a rogue, at least up through AQ40/Naxx. BWL introduced the exciting and dynamic change of having to run out of LOS for a couple seconds every minute to let debuffs wear off.

if I remember right, the rogue class call just meant that the MT had to move Nef while the rogues just stood there. haha
 
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