AT World of Warcraft Thread (Cataclysm, Where do you play, General BS and all that)

Page 110 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Status
Not open for further replies.

RatboyX

Senior member
Oct 12, 2010
233
0
0
Hodir can suck it. F'ing hate that fight, to this day. I never could get the swing of it - how bad I am at that fight is still a running joke in my guild.

Even when we were clearing the place weekly, I'd regularly die to Hodir and watch the rest of my 10-man finish him from the floor. No deaths anywhere else, just on Hodir.

F You, Hodir.

Hodir didn’t give us much trouble but I hated Mimiron. The joke in our guild was

Mimiron has multiple phases and here is what you should expect to be doing.

Phase 1 – Die
Phase 2 – Die
Phase 3 – Die
Phase 4 – Die
 

bonkers325

Lifer
Mar 9, 2000
13,076
1
0
What is your definition of a *good* guild?

Strictly progression based? 5/12? 12/12? Heroic raids?
Guild atmosphere and community?

I love my guild. We're far from to 100, or even top 1000, but I think it is a *good* guild, but we progress at our own steady pace, currently 2/12 raiding Tues/Wed 8-11 EST for the past 3 weeks. Right now we have too many people ready for raids for one group, and not enough for two groups. We've been rotating players each week to get more people familiar with the bosses so when the second group is ready they aren't far behind. The downside, of course, is that there is currently a different raid composition each week.

We have lots of capable people, and a few less capable members who are currently not invited to raids, but we are also not in a hurry to get to the end, and are enjoying the time it takes to get there.

Also, in my mind, a good guild also requires a social atmosphere where people can get to know each other and get along with each other... and avoid all drama.

2/3 nights a week, no more than 10 hours tops of raiding. raiders should be competent (as in keeping up with game mechanics, general theorycrafting, trying to be at the upper limits of dps/hps potential). and no drama, of course :).

the problem i've encountered in previous guilds is that you don't have like-minded individuals. theres hardcore pve/pve players, jerks who only login on farm nights, and people who dont know how to LoS Sindragosa's frost bomb because their camera angles are always set in a funny way.

its probably asking for the near-impossible, but gimme 9 other players who know how to play and aren't afraid to wipe a few times learning new bosses... and i'm game.
 

Scotteq

Diamond Member
Apr 10, 2008
5,276
5
0
QFT

Though I must say it made the onerous task of running PUGS in normal five mans unnecessary. It did however make running PUGS in heroic mode more important.


Yah - I have an informal group of Guildies I run with, and almost without exception run Heroic dungeons in~guild or not at all. Work and raid times being what they are, I've yet to cap Valor points for a week. But we're well progressed, I'm always in our raids (MT), and the RNG gods have been kind to me so far. So I can't complain at all as far as my Main (ProtWarr).


The downside is I'll hardly be in the same position on my Priest when I tag 85 on her this weekend. (Halfway through now, plus rested and guild XP bonuses) And so... Inevitably... :'( The cesspool that is PuG dungeons can not be escaped... :oops:


...worse yet: Since I'm a hopeless Alt~O~Holic, the Warlock and Deathknight are also in the queue. Hopefully, the clueless will have sufficient time to learn by then.
 
Last edited:

Onita

Golden Member
Feb 24, 2004
1,158
0
71
Okay so I’ve been working on a Paly Alt who is now 84 and I’m bringing her up as a Prot Pally. I’m doing this manly because there are times on non guild run nights when our guild members want to run some five man content and we don’t have a tank around.

I’m going to go to Elitist Jerks and start reading up on the subtle things that I might miss otherwise but I have a general question for those of you that might run a Pally Tank.

The agro mechanics are fairly easy to understand however much of the agro depends on spells this brings me to the question. As I’m gearing up along the way I’m trying to figure out what the best stats on gear is for a Pally Tank. Should I be looking for gear with Int to help on the agro spells or should I go for the same type of gear a Warrior tank would want with Dodge, Block, ect.

No, you do not need int. You'll pretty much be stacking mastery, as it has no DR, while parry and dodge do. You'll want to keep your parry/dodge pretty much even.
 

Scotteq

Diamond Member
Apr 10, 2008
5,276
5
0
Okay so I’ve been working on a Paly Alt who is now 84 and I’m bringing her up as a Prot Pally. I’m doing this manly because there are times on non guild run nights when our guild members want to run some five man content and we don’t have a tank around.

I’m going to go to Elitist Jerks and start reading up on the subtle things that I might miss otherwise but I have a general question for those of you that might run a Pally Tank.

The agro mechanics are fairly easy to understand however much of the agro depends on spells this brings me to the question. As I’m gearing up along the way I’m trying to figure out what the best stats on gear is for a Pally Tank. Should I be looking for gear with Int to help on the agro spells or should I go for the same type of gear a Warrior tank would want with Dodge, Block, ect.


Prot Pallys don't need INT at all. You'll scale with STR perfectly well.

Current wisdom is that Mastery (shield abilities for Pallys and Warriors) is the most desirable stat once you start equipping Epics, but before that you might want to consider weighting avoidance a little more. STAM is desirable since that provides your healers enough of a buffer to not have to babysit you, but for current content, collective wisdom says there is "enough" as part of your gear's base allocation.
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
no patch today? :(

BTW anyone happen to know if the set bonuses for these stack... 2/5 ringmail and 3/5 mail (4-set bonus) or will it be two +400res and +140int bonuses?

I guess I'd rather have the latter and in vanilla WoW I think that's how it worked but not recently. I'm not even sure if there's much of a stat difference between ringmail and mail... playing a resto shammy.
 
Last edited:

RatboyX

Senior member
Oct 12, 2010
233
0
0
Sad on my Priest... She needs the help.

Happy I get to not worry about it on my ProtWar for another week. (inc 20% nerf to Heroic Strike and Cleave).

And the killer about that nerf to Prot Warrior is that it is based on QQ from PvP. As a Hunter I want a tank to do as much DPS as possible. Yes I hit the tank with misdirect as often as it’s available, yes I feign Death when ever I get too high on the Agro table but I want blizzard to give the tank every possible tool he needs to generate threat.

A Warrior is not always going to be in a group with a Rogue that can use Tricks of the Trade, or a Hunter using Misdirect. Worst case scenario for a Warrior Tank is a group of AOE happy DPS who then complain when they pull a mob and die. I’m still shocked when I find DPS that don’t use ‘Target of Target” and don’t have their focus set on the Tank.

Can you tell I once played a Warrior Tank?
 

Moonzi

Senior member
Nov 5, 2009
617
0
76
10 man looks like it's falling apart...sad day was enjoying the smaller environment. Guess running 2 raids in a guild is harder then I thought :p
 

Scotteq

Diamond Member
Apr 10, 2008
5,276
5
0
Can you tell I once played a Warrior Tank?



Naaaaaah... ;) :biggrin:


As long as I get a few seconds to solidify and to account for dodges/parrys/misses on a pull, Threat hasn't been an issue. But certainly in Heroics/Dungeons, some tanks are just... bad.


Seems odd that PvP would be the complaint for a Warrior tank, though. I thought Vengeance (stacking AP buff based on incoming damage) doesn't count for player damage. Only Mobs. At least that's what I understood... Could easily be wrong since I only PvP at gunpoint, though. <shrug>

I had presumed the QQ was from PvE~ers who were crying because they are/were incapable of out damaging the Tank. I know I've heard that from my own guildmates: And to a certain extent I have to agree, since I've seen my AP numbers triple from Vengeance stacking, and (at times) still beat well geared DD's on Trash pulls. (The trash pulls just before Atramedes can drop a damage in/out buff that makes me quite happy in the pants when I get it...)

I completely 'Get" the concept, but Vengeance just seems... really really wonky to me. It gives LOTS of threat when we don't need it (I've seen 50K+ TPS in a raid setting, when DD's might hit 20K DPS), but it doesn't help at all when we *do* need the boost. And that's not just Warriors, but all Tanks. I'd like to see the idea revisited and better balanced.

On the positive side, Blizz are reworking War Academy to affect Devastate instead of Heroic Strike. Yah - Another nerf to HS, but Dev isn't exactly 'Devastating' in it's current form. And it's a (talented) boost to a bread and butter attack, rather than a boost to a Rage Dump.

The thing I'm a little annoyed at is the lack of scaling for Revenge: It receives a smaller coefficient from AP than other attacks, and just doesn't hit very much harder as you gear up. This doesn't make much sense to me, since one would expect a reactive ability to be very much worth using since it's not always available even if/when you have the Rage.


My other whine is that - since ProtWars are known/loved/reviled for their interrupts - I sincerely dislike the lack of Melee stats on Tank gear. And it annoys me to (feel pressured to/have to) give up survivability just so I don't Miss (dodged, parried, Blocked) 20&#37; of my interrupts during raid fights.

Overall, though, Warriors are in a pretty good place. So again, I can't *really* complain.


Anyways - Back to your Pally question: My guildmaster's tanking build is heavily centered around maximizing his Self~healing. You may also want to consider that, since I can tell you from personal observation it works pretty damned well - even (especially!) given that I outgear him.
 
Last edited:

1ceHacka

Senior member
Mar 3, 2006
565
1
0
no patch today? :(

BTW anyone happen to know if the set bonuses for these stack... 2/5 ringmail and 3/5 mail (4-set bonus) or will it be two +400res and +140int bonuses?

I guess I'd rather have the latter and in vanilla WoW I think that's how it worked but not recently. I'm not even sure if there's much of a stat difference between ringmail and mail... playing a resto shammy.

You will get double 2 piece bonus. Its worked like this for a long time. Check the set pieces...resto set will have spirit on it and elemental set won't. You should still take the double 2 piece for the resil bonus.
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
10 man looks like it's falling apart...sad day was enjoying the smaller environment. Guess running 2 raids in a guild is harder then I thought :p

we did two 10-mans with ICC when we were still a 25-man guild with a little attendance problem. The issue became favoritism and which group is better than which and who got where first. Obviously once you're in a group and do specific fights a certain way, you want to be kept there... so it basically led to 2 different guilds. It's just better off that way anyway.
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
Check the set pieces...resto set will have spirit on it and elemental set won't. You should still take the double 2 piece for the resil bonus.

that's the weird thing, it doesn't all have spirit, only 2 pieces of ringmail does... and haste, crit, and mastery is all mixed in there among all 10. Mastery (deep healing) for resto shammies apparently is undesirable but maybe for PVP it's better.
 

zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
@RatboyX Misdirect and Tricks do not permanently give the tank threat. After 30 seconds the Threat gets transfered back to you at the moment. May have something to do with your Threat issues or just bad tanks though honestly having played a tank for most of Cata so far I had 0 threat issues. Threat really was faceroll.

@Scotteq You only need to work on Hit for your interrupts. Interrupts cannot be dodged or parried. You do not want to shun Expertise because it gives you 2x the threat per point that Hit will give you. Though if your on interrupt duty you should work to become Hit capped or find a DPS to do it.

I raged once when one of our cat druids always used to make me interrupt in dungeons because his had a 1 minute cooldown. Turns out they can talent it down to 10s lazy DPS >.>
 

RatboyX

Senior member
Oct 12, 2010
233
0
0
@RatboyX Misdirect and Tricks do not permanently give the tank threat. After 30 seconds the Threat gets transfered back to you at the moment. May have something to do with your Threat issues or just bad tanks though honestly having played a tank for most of Cata so far I had 0 threat issues. Threat really was faceroll.

@Scotteq You only need to work on Hit for your interrupts. Interrupts cannot be dodged or parried. You do not want to shun Expertise because it gives you 2x the threat per point that Hit will give you. Though if your on interrupt duty you should work to become Hit capped or find a DPS to do it.

I raged once when one of our cat druids always used to make me interrupt in dungeons because his had a 1 minute cooldown. Turns out they can talent it down to 10s lazy DPS >.>

The threat we generate with misdirect is not transferred back we simply don’t dump more threat to the tank after that time.:) After the 30 seconds everything we do is on us.:whiste:

The Tanks I run with also do not have any agro issues I simply don’t like to see threat generating mechanics, namely Tank DPS nerfed. I like the idea of a big guy in plate standing between me and a boss. If he is doing more DPS than me that’s not his fault it’s mine :eek:
 

Scotteq

Diamond Member
Apr 10, 2008
5,276
5
0
@Scotteq You only need to work on Hit for your interrupts. Interrupts cannot be dodged or parried. You do not want to shun Expertise because it gives you 2x the threat per point that Hit will give you. Though if your on interrupt duty you should work to become Hit capped or find a DPS to do it.

I raged once when one of our cat druids always used to make me interrupt in dungeons because his had a 1 minute cooldown. Turns out they can talent it down to 10s lazy DPS >.>


Shield Bash (Warrior's Interrupt) is a Melee attack, and can be dodged, parried, and blocked. As well as miss.

http://www.tankspot.com/showthread.php?72587-Hit-Rating

www.wowwiki.com/Physical


The reason your Druid doesn't want to interrupt is because his interrupt costs combo points.
{Edit: I need to pick up my Druid again - The old Interrupt has been replaced with a new attack}
 
Last edited:

bonkers325

Lifer
Mar 9, 2000
13,076
1
0
Shield Bash (Warrior's Interrupt) is a Melee attack, and can be dodged, parried, and blocked. As well as miss.

http://www.tankspot.com/showthread.php?72587-Hit-Rating


The reason your Druid doesn't want to interrupt is because his interrupt costs combo points.

we have skull bash now, 25 energy 10s c/d (talented). Maim is our finisher that incapacitates and use to interrupt, however it does not interrupt anymore.
 

bonkers325

Lifer
Mar 9, 2000
13,076
1
0
@RatboyX Misdirect and Tricks do not permanently give the tank threat. After 30 seconds the Threat gets transfered back to you at the moment. May have something to do with your Threat issues or just bad tanks though honestly having played a tank for most of Cata so far I had 0 threat issues. Threat really was faceroll.

@Scotteq You only need to work on Hit for your interrupts. Interrupts cannot be dodged or parried. You do not want to shun Expertise because it gives you 2x the threat per point that Hit will give you. Though if your on interrupt duty you should work to become Hit capped or find a DPS to do it.

I raged once when one of our cat druids always used to make me interrupt in dungeons because his had a 1 minute cooldown. Turns out they can talent it down to 10s lazy DPS >.>

hit and expertise are a waste of points as far as threat goes, as threat is not an issue with vengeance. gear for survivability unless a raid comp REQUIRES you, as the tank, to interrupt. carry some hit trinkets and hit food to bring you to the hit cap, if necessary.
 

randomrogue

Diamond Member
Jan 15, 2011
5,449
0
0
10 mans are a HUGE source of drama when you have more than one group going. If you're gonna run one, run ONE, and have maybe 13-15 raiders on the roster for composition needs. You don't run a 25 man guild with 25 raiders and you can't run a 10 man guild with 10 raiders.

For those of you looking for something different, have you considered 25 man GDKP runs? Our GDKP run is 4/12 after a couple weeks which is more progressed than most guilds and that's at 4 hours a week. Granted we have people in there who have mains in our 11/12 guild. Of course you'll need to have a stash of gold but you also make plenty. So much loot drops and there's so much gold floating around that pots have been around 7,500 gold even with so few bosses dying.
 

jhbball

Platinum Member
Mar 20, 2002
2,917
23
81
I miss playing as a Prot War in PVP. If they tune up the damage a hair, it could be viable again.

The problem is warrior pvp in its current form revolves around colossus smash, which is ZZzZZ.
 

RatboyX

Senior member
Oct 12, 2010
233
0
0
I actually enjoyed playing in AV on my Prot warrior back in BC days. My warrior was exalted with the Stormpike Guard. Haven&#8217;t really played him since Wrath hit.
 

bl4ckfl4g

Diamond Member
Feb 13, 2007
3,669
0
0
I just somehow bought Bracers of the Dark Pool for 1,500 off the auction house while at work on the mobile app. I think someone messed up bad. They go for around 40k and are BIS for mages and I think Warlocks.

I kind of feel bad. I wonder if I have any in game hate mail from the seller....
 
Last edited:

bl4ckfl4g

Diamond Member
Feb 13, 2007
3,669
0
0
Yeah I haven't seen any on ours but the same dude spans trade everyday wanting to buy them. I could use them on my Mage but I don't know if I will. Haven't been playing him lately.
 
Status
Not open for further replies.