AT World of Warcraft Thread (Cataclysm, Where do you play, General BS and all that)

Page 111 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Status
Not open for further replies.

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Prot Pallys don't need INT at all. You'll scale with STR perfectly well.

Current wisdom is that Mastery (shield abilities for Pallys and Warriors) is the most desirable stat once you start equipping Epics, but before that you might want to consider weighting avoidance a little more. STAM is desirable since that provides your healers enough of a buffer to not have to babysit you, but for current content, collective wisdom says there is "enough" as part of your gear's base allocation.

Mastery+Stam gems keep you with a nice balance ;).

I'm actually slightly in favor of getting some threat stats up... I absolutely hate missing and I've had a rather bad string of misses. A miss on a ShoR also eats a Sacred Duty proc, which is kinda lame when Sacred Duty is your highest TPS talent.

I pushed my Expertise up a little bit, but my Hit is still pretty bad :\.

http://us.battle.net/wow/en/character/Alleria/Darrox/simple
 

RatboyX

Senior member
Oct 12, 2010
233
0
0
Mastery+Stam gems keep you with a nice balance ;).

I'm actually slightly in favor of getting some threat stats up... I absolutely hate missing and I've had a rather bad string of misses. A miss on a ShoR also eats a Sacred Duty proc, which is kinda lame when Sacred Duty is your highest TPS talent.

I pushed my Expertise up a little bit, but my Hit is still pretty bad :\.

http://us.battle.net/wow/en/character/Alleria/Darrox/simple

I’m used to being hit capped on my hunter so I cringe when I see 3% miss on my Palie.

She hit 85 last night, doing quests in Uldum which has been a great source for drops to DE. Originally I was only going to take her to 84 so I could get the Enchanting and Blacksmithing recipes she needs in Twilight Highlands but the class is fun to play and like I said I’m going to gear her to run as a tank for my guild on non raid night runs.

You know it’s pretty amazing how easy it is to gear for heroic five man instances. With very little effort my Palie is already 310 gear level and with the advice from you guys I sifted through all the drops I’ve been saving and dumped as much of the Int gear as I could.

A few five man normal runs or a bit more faction rep and I’ll hit the 329 level. With Mastry being so good for tanking I’ll be running the TB quests in order to get the trinkets that’s for sure.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
So, I queued for my random heroic last night, and I saw the queue pop up (instantly of course!) as "Dungeon in Progress." Given I've had these before and they weren't bad, I had a bit of hope that I'd maybe come in on a final boss for some quick Valor. Once the loading screen hit, my optimism was shattered into a thousand... no... million pieces. I got Stonecore.

The group... definitely wasn't too great. We wiped once on Slabhide after people died to Crystal Storm. But Ozruk... at least I got to have some fun. First, the cat druid died at the first shatter. The hunter and rogue died within a minute and it was just the healer and myself alive at 50%. I think it was by about 30% health that the healer died (probably to the Paralyze damage). But... I do not give up so easily! With all of my pally might (and a bit of OP on top), I took Ozruk down from 30% to 0 :D.

I just keep getting more and more reasons to adjust my spec to focus a bit more on Word of Glory... mostly for heroics. I have points in Hallowed Ground, but that's kind of useless since you regenerate a metric ass-ton of mana in instance. I think after one instance, the healer I was with told me I regenerated over a million mana during the run! I mean, I was casting quite a few Flash of Lights during Ozruk to keep my health up and I still kept my mana from running out.

Who knows! But that was my "I wish I had FRAPS open" moment of the year so far!

A few five man normal runs or a bit more faction rep and I’ll hit the 329 level. With Mastry being so good for tanking I’ll be running the TB quests in order to get the trinkets that’s for sure.

I'm too lazy to run Tol Barad, but at least that could help me ease the pain of having to run Stonecore and Grim Batol for the trinkets I need :p.
 

RatboyX

Senior member
Oct 12, 2010
233
0
0
So, I queued for my random heroic last night, and I saw the queue pop up (instantly of course!) as "Dungeon in Progress." Given I've had these before and they weren't bad, I had a bit of hope that I'd maybe come in on a final boss for some quick Valor. Once the loading screen hit, my optimism was shattered into a thousand... no... million pieces. I got Stonecore.

The group... definitely wasn't too great. We wiped once on Slabhide after people died to Crystal Storm. But Ozruk... at least I got to have some fun. First, the cat druid died at the first shatter. The hunter and rogue died within a minute and it was just the healer and myself alive at 50%. I think it was by about 30% health that the healer died (probably to the Paralyze damage). But... I do not give up so easily! With all of my pally might (and a bit of OP on top), I took Ozruk down from 30% to 0 :D.

I just keep getting more and more reasons to adjust my spec to focus a bit more on Word of Glory... mostly for heroics. I have points in Hallowed Ground, but that's kind of useless since you regenerate a metric ass-ton of mana in instance. I think after one instance, the healer I was with told me I regenerated over a million mana during the run! I mean, I was casting quite a few Flash of Lights during Ozruk to keep my health up and I still kept my mana from running out.

Who knows! But that was my "I wish I had FRAPS open" moment of the year so far!



I'm too lazy to run Tol Barad, but at least that could help me ease the pain of having to run Stonecore and Grim Batol for the trinkets I need :p.

Wow that sounds like it was an epic fight. The TB daily quests don’t take much time to run I can finish the six in the non PvP area in twenty minutes or less depending on which quests are up. If your faction owns the BG area you can also get six in there that can be run really quick as well.
 

bonkers325

Lifer
Mar 9, 2000
13,076
1
0
So, I queued for my random heroic last night, and I saw the queue pop up (instantly of course!) as "Dungeon in Progress." Given I've had these before and they weren't bad, I had a bit of hope that I'd maybe come in on a final boss for some quick Valor. Once the loading screen hit, my optimism was shattered into a thousand... no... million pieces. I got Stonecore.

The group... definitely wasn't too great. We wiped once on Slabhide after people died to Crystal Storm. But Ozruk... at least I got to have some fun. First, the cat druid died at the first shatter. The hunter and rogue died within a minute and it was just the healer and myself alive at 50%. I think it was by about 30% health that the healer died (probably to the Paralyze damage). But... I do not give up so easily! With all of my pally might (and a bit of OP on top), I took Ozruk down from 30% to 0 :D.

I just keep getting more and more reasons to adjust my spec to focus a bit more on Word of Glory... mostly for heroics. I have points in Hallowed Ground, but that's kind of useless since you regenerate a metric ass-ton of mana in instance. I think after one instance, the healer I was with told me I regenerated over a million mana during the run! I mean, I was casting quite a few Flash of Lights during Ozruk to keep my health up and I still kept my mana from running out.

Who knows! But that was my "I wish I had FRAPS open" moment of the year so far!



I'm too lazy to run Tol Barad, but at least that could help me ease the pain of having to run Stonecore and Grim Batol for the trinkets I need :p.

90% of the damage Ozruk does to the tank is avoidable simply by moving out of the way. i wonder why people dont release and zone back in to rejoin the fight, seeing as how it takes all of a minute to get back to the boss thanks to the teleporters located at the entrance...
 

Onita

Golden Member
Feb 24, 2004
1,158
0
71
Mastery+Stam gems keep you with a nice balance ;).

I'm actually slightly in favor of getting some threat stats up... I absolutely hate missing and I've had a rather bad string of misses. A miss on a ShoR also eats a Sacred Duty proc, which is kinda lame when Sacred Duty is your highest TPS talent.

I pushed my Expertise up a little bit, but my Hit is still pretty bad :\.

http://us.battle.net/wow/en/character/Alleria/Darrox/simple

You definitely want to keep "some" threat stats up, but I've not found an instance where I couldn't keep threat yet. Of course, I don't raid, so this is only for heroics, etc.
 

Cookie

Golden Member
Jul 3, 2001
1,759
2
81
90% of the damage Ozruk does to the tank is avoidable simply by moving out of the way. i wonder why people dont release and zone back in to rejoin the fight, seeing as how it takes all of a minute to get back to the boss thanks to the teleporters located at the entrance...

I've had people run back and die half way back. I don't know if it's possible to make it all the way.
 

bonkers325

Lifer
Mar 9, 2000
13,076
1
0
I've had people run back and die half way back. I don't know if it's possible to make it all the way.

start running once you get stunned, you only need to be 8 yards away or something. its not a dps intensive fight, i've beat the boss with just me and the healer, with the healer dpsing most of the fight... dunno why people have to get that last cast/hit in

edit:

people dying after running means only one thing: they're not running away, they're strafing away. just turn around and RUN!
 
Last edited:

Cookie

Golden Member
Jul 3, 2001
1,759
2
81
start running once you get stunned, you only need to be 8 yards away or something. its not a dps intensive fight, i've beat the boss with just me and the healer, with the healer dpsing most of the fight... dunno why people have to get that last cast/hit in

edit:

people dying after running means only one thing: they're not running away, they're strafing away. just turn around and RUN!

Let me rephrase:

After people die during the fight, they release, and run back to get back in the fight (like you suggested in your previous post), and they die before they get near the boss. Some damage that they are taking while they are anywhere in the instance, nowhere near the healer.

I agree with what you said about the fight too. As a tank, it's one of my favorites.
 

Scotteq

Diamond Member
Apr 10, 2008
5,276
5
0
Mastery+Stam gems keep you with a nice balance ;).

I'm actually slightly in favor of getting some threat stats up... I absolutely hate missing and I've had a rather bad string of misses. A miss on a ShoR also eats a Sacred Duty proc, which is kinda lame when Sacred Duty is your highest TPS talent.

I pushed my Expertise up a little bit, but my Hit is still pretty bad :\.

http://us.battle.net/wow/en/character/Alleria/Darrox/simple



Yarrr - trying to stay balanced, too. Threat hasn't been a problem aside from the first 10~15 seconds, since it's common/good practice to burn DPS cooldowns at the beginning of a fight so they (should be) available again at the end. But 'Interrupt duty' being what it is, misses/dodges/parries really draw the ire of our healers and raid lead... So I have to at least partially gear/gem/enchant for Hit/Exp. Still short, but gear choices at this iLevel are rather suboptimal from a Melee perspective. Might actually have to buy the stinking +Hit trinket... :(

Eventually, we'll all have enough drops to move gear around to suit given encounters. At this point, it'd be a luxury, tho...


My Chicky: http://us.battle.net/wow/en/character/the-scryers/adillysse/advanced

Pardon the Necklace: Gear score competition with a friend... Still - Been working fairly hard, obviously... ^_^
 
Last edited:

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I believe his stun has infinite range and it deals a ton of damage if you can't remove it.

You are right about the damage being avoidable, which made it possible. But he definitely does more DPS to me than I can do HPS while tanking. I'm tempted to put more points into Word of Glory talents because I use it so much in heroics and even in some raids. As I mentioned, I think 2/2 Hallowed Ground is useless in a heroic or raid because you regen so much mana. Having at least one point in the talent that allows WoG to grant Holy Shield would be nice for situations like Ozruk.

As for threat, I can generate crazy threat depending on Vengeance. I think my highest stack so far was 12k bonus AP. By doesn't this get worse as you gain more gear... which is what Vengeance is supposed to solve o_O.
 

Pantlegz

Diamond Member
Jun 6, 2007
4,627
4
81
Yarrr - trying to stay balanced, too. Threat hasn't been a problem aside from the first 10~15 seconds, since it's common/good practice to burn DPS cooldowns at the beginning of a fight so they (should be) available again at the end. But 'Interrupt duty' being what it is, misses/dodges/parries draw the ire of our healers and raid lead... So I have to at least partially gem/enchant for Hit/Exp.

My Chicky: http://us.battle.net/wow/en/character/the-scryers/adillysse/advanced

Been working fairly hard, obviously... ^_^

According to EJ hit isn't all that important as a tank unless you're a mastery stacking DK and even that is questionable, being expertise soft capped helps a ton though. I'm .5% from the soft cap and I have like 5% hit not trying too hard to get hit though and thinking about reforging off some hit because threat is a joke at them moment, even in raids.
 

Scotteq

Diamond Member
Apr 10, 2008
5,276
5
0
As for threat, I can generate crazy threat depending on Vengeance. I think my highest stack so far was 12k bonus AP. By doesn't this get worse as you gain more gear... which is what Vengeance is supposed to solve o_O.

Vengeance stacks as a function of your HP, as well as incoming damage - I've seen 23K AP, Raid Buffed, and counting Vigilance on my OT. So - trust me - it scales far in excess of what's needed.


According to EJ hit isn't all that important as a tank unless you're a mastery stacking DK and even that is questionable, being expertise soft capped helps a ton though. I'm .5% from the soft cap and I have like 5% hit not trying too hard to get hit though and thinking about reforging off some hit because threat is a joke at them moment, even in raids.


I'm not stacking Melee stats for Threat. :) It's because I am the Interrupt~Bitch, and my Interrupt is a melee attack.
 
Oct 19, 2000
17,860
4
81
What a crappy week for drops. My guild managed to down 3 raid bosses in our raid time this week and we ended up DE'ing 4 of the 6 loot drops. At least we have some maelstrom crystals for enchants now, right? Right??
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
So, I capped myself on Justice Points again last night. I thought, "Oh man... what can I buy? I don't need anything else for Ret!" I was looking at the Justice Point vendor and I saw something strange, "Wait a minute... are those shoulders?" Apparently, I never realized that you can buy shoulders from the JP vendor so I was still running around with my 325 blue tanking shoulders. I bought 'em and finally got myself Cataclysmically Superior :).

Although, the shoulders from Drahga (GB - Boss 3) are definitely better, so I might still try and get those. But I definitely need to work on my trinkets... which only drop in Grim Batol (Reforge to Mastery) and Stonecore :(.

Now if I could only replace those trinkets...!
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
fuck grim batol

i got it as my random yesterday and the group proceed to wipe on the first trash pull, i left before i died to my 30 min debuff and just said fuck it and went to sleep

FFS the fear icon is not the Skull DPS target icon, no idea how people fuck that up
 
Oct 19, 2000
17,860
4
81
lemme guess it was all hunter loot

A hunter staff from Halfus got DE'd. Healer plate drop, one from Magaw and one from ODS, were DE'd because we didn't have a holy pally. And our prot pally switched to his hunter for Magmaw to help with adds, so when our DK tank didn't need the plate boots that dropped, those were DE'd because we didn't have anybody else who even wore plate.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
They said it was a minor tool update.


And someone needs to come over to SC and start a weekend or one day a week raid group. So not even trying to do heroic pugs as the craptastic enjoyment they provide has not diminished in the slightest yet.
 

zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
Shield Bash (Warrior's Interrupt) is a Melee attack, and can be dodged, parried, and blocked. As well as miss.

http://www.tankspot.com/showthread.php?72587-Hit-Rating

www.wowwiki.com/Physical


The reason your Druid doesn't want to interrupt is because his interrupt costs combo points.
{Edit: I need to pick up my Druid again - The old Interrupt has been replaced with a new attack}

Reread the thread you linked. Players and monsters cannot Dodge Block or Parry while casting. So when your interrupting a cast by a boss they are incapable of dodging or parrying. Only 8% hit is required even for Shield Bash.

In the combat log linked in the thread the Shield Bash went off after Halfus finished casting shadow nova. He was late on the interrupt and since Halfus had finished casting it was Dodged or Parried. Though yes Shield Bash is physical and any time outside of the opponent casting it can be dodge blocked or parried.
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
fuck grim batol

i got it as my random yesterday and the group proceed to wipe on the first trash pull, i left before i died to my 30 min debuff and just said fuck it and went to sleep

FFS the fear icon is not the Skull DPS target icon, no idea how people fuck that up

still easier than BRC to me as far as PUGs go! G'damnit couldn't get past Corla cause we have noobs in there who can't grasp the concept of watching debuffs. That and the fact that melee have a hard time dpsing while in the beam, the chances of even having knowledgeable ranged doing the job make it a smaller chance of success. :(
 
Oct 19, 2000
17,860
4
81
still easier than BRC to me as far as PUGs go! G'damnit couldn't get past Corla cause we have noobs in there who can't grasp the concept of watching debuffs. That and the fact that melee have a hard time dpsing while in the beam, the chances of even having knowledgeable ranged doing the job make it a smaller chance of success. :(

I did that fight for the first time as shadow the other day and really liked it. I find it weird that the fight only has that single mechanic which either makes it stupidly easy or hair-pulling frustrating depending on if people know what they're doing or not.
 
Status
Not open for further replies.