KMFJD
Lifer
- Aug 11, 2005
- 29,178
- 42,238
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There is a BIG ASS server war going down in about an hour.
There are about 15 clans defending Tiquiya, a ton of them attacking.
Awesome time to play harvestfall!!
There is a BIG ASS server war going down in about an hour.
There are about 15 clans defending Tiquiya, a ton of them attacking.
You don't use high end swords in PVE, really. R50 and higher I wouldn't consider using in PVE unless I was in a big group and had a very good chance to survive an ambush.
Weapons and armor in this game are intended to be considered disposable.
This concept of leveling in a competitive environment is quite distasteful.
Perhaps if the power curve were based solely on in-game wealth, and not merely an artifact of in-game time. I mean, if everyone were statistical equals aside from fortunes spent to temporally grant boosts.
Would make much more sense to me than the classic RPG tropes of spending weeks grinding away just to reach a max level. As it is it sounds like it takes new players and slams them onto a treadmill. That maybe at the end of this grind they finally get to experience the competitive game for what it is.
Yeah I am beginning to see the strategy, and I actually like it. I hate gear-focused play, so this is refreshing. My current strategy is to be able to make everything I need, but gold is starting to come in faster, and purchasing might be viable too.
Another thing... was there a patch over the weekend? I ask because for the third time my booster got disabled, and I didn't realize it until I'd spent an hour killing goblins with much lower dex. I thought the lowered damage was due to my using a less capable weapon.
I also noticed last night that two gobbies dropped over 120g. The most I had seen previously was about 50-ish. Does the game scale up gold rewards as you level, or did I just get really lucky with the rng?
Yes, there was a big patch this morning when server restarted.
Here are patch notes: http://www.darkfallonline.com/news/patch-notes-august-12
2 new ships
2 sea towers with big payouts
buncha other stuff
I forgot to post an update.
That. Was. Awesome.
There were easily 200, more likely 300 players among both offense and defense.
The morons who dropped the siege stones put one on one island that had zero protection from the water in any direction. The 2nd stone was on an adjacent island with a hill protecting it from the west, but completely open to attack from the sea in every other direction. What did we do? We grabbed our powder and set sail in about nine Launch boats (single cannon up front) to nail the siege stones from the sea. :awe: The attackers had a ridiculously large force protecting the stones but we sailed up in force out of range of the land, then crept up carefully to easily take down the first stone practically unopposed. Meanwhile, another very large force belonging to the defenders rode out on some ships whose view was covered by the island hill and deposited themselves secretly on the bank down the back side of said hill.
While destroying the first stone, a large portion of their forces hit the water (probably 40) swimming toward the boats but all of the boats had warriors to repel boarders and skirms to plink away at the swimmers before they got to the boats so it was pretty easy to keep the swimmers busy before the stone died. However, right before the 1st stone went down, all the swimmers who hadn't been killed all turned in unison and started swimming away. :hmm:
Next thing we see is two Schooners (three guns fore, three guns aft) being spawned by the attackers and the swimmers boarding the schooners and manning the guns D: We all switched targets from stones to enemy schooners but lost two or three Launches from heavy Schooner fire and a few sneaky swimmers who boarded to steal the boat. By that time, our ground force had raced over/around the hill and pushed through enemy lines so several of them were able to hit the water and race for the schooners. With Launches combining firepower, we took down one of the schooners while the ground force boarded the other schooner, repelled the crew into the water, and was able to despawn the boat (effectively stealing it).
The Launches returned to firing at the last remaining siege stone while a ground battle raged all over the small-hilled island. The loss of the attackers' boats drove them into a frenzy with the original swimming group splitting between the ground battle and hitting the swim again, back out toward our Launches. One of the boats lost during the sea battle was mine and our team leader ganked (incap under water = instant gank), so I hit the water and bee lined for shore.
The ground battle was fucking chaotic. There were seemingly BILLIONS of players EVERYWHERE as far as you could see. I was able to drop a few salvos and explosive shots into grouped targets of opportunity to drop several of the opposition. I got incapacitated a few times, but luckily there were allies fighting near who were able to pick me back up. I picked up other allies and I ran across several enemies who were incapped and was able to gank them.
Several minutes into the ground fight, an alliance member stepped up to start calling shots and group direction in place of our dead leadership -this worked out GREAT. OTG moved to the NE corner of the island after figuring out where the enemy was bound to so we knew where their reinforcements and respawns would be coming from. We were able to hold the NE corner, wiping out two waves of reinforcements who weren't expecting to get jumped this far from the battle. :biggrin: The main battle force was keeping ground opposition busy enough for the remaining Launch boats to take down the 2nd siege stone quickly.
We managed to make a push NE while wave after wave of their respawns kept smashing into us until they realized that they could ride in from the N or the E directly which would avoid OTG's NE defense wall. Once they realized that, we couldn't go both directions without splitting our force into two pointlessly small forces, so we said fuck it and rushed their respawn point, a chaos bank not far from our position. On the ride there, we noticed that two groups had flanked us and instead of pushing on toward the main ground battle at the island, had joined forces and were heading right up our rear. They caught up to us about the same time that we arrived at the bank to find a MUCH greater force gearing up at the bank than we had anticipated. Apparently the main battle force back at the remaining siege stone had done such a good job of ganking that it sent probably 60 people back to respawn, which is what we rolled up on. Then, cutting off our retreat, were the two groups who'd followed us for revenge.
Well, it worked, and we got smashed like the cheese on a sammich, but by that time the 2nd siege stone was down, most of the opposing ground force was crushed and ganked or were fleeing, and we had won the war.
It was a GREAT battle, probably the most fun I've had in this game.
Playing harvestfall and featsfall tonight . Is there any kind of camp/node ethic in this game? I can't bring myself to bust in on someone else's camp or node, just because of all the time I spent in other games I guess. But people have no problem doing it to me, even running in and looting the kills I've made while I am fighting.
Playing harvestfall and featsfall tonight . Is there any kind of camp/node ethic in this game? I can't bring myself to bust in on someone else's camp or node, just because of all the time I spent in other games I guess. But people have no problem doing it to me, even running in and looting the kills I've made while I am fighting.
Survival of the strongest. :awe:
Fight for your node or your spawn.