Great suggestions, I like them, but I think CA recognizes the issue with artillery and will amend that automatically. As for the cavalry, I think cavalry should be rare-ish, but I can't completely agree, because even Britain had a sizable force of horsemen.Originally posted by: MarcVenice
Ballpark figure, I'd say a nice 2.4ghz core 2 duo, a HD4850/9800GTX+ and 4gb of ram. This should do for medium/high settings at 1680*1050.
About the game, the gameplay footage from the navy battle looked awesome. Here's a few things though, when you enter another ship, and capture it, I think you should be heavily rewarded, and capture the cargo or something. Ships were by no means cheap by then, gaining another ship should actually 'mean' something. Glad to see the Dutch are represented, judging from the first campaign screenshot. I hope the 'regular' battles are better then they used to be as well, more intuitive, with units not moving as akward as they used to, and AI being a bit better. I also hope that cavalry is really powerfull, scarce, yet powerfull, so if you get to flank some musketeers, you utterly destroy them. I also hope that artillery plays a somewhat bigger role in battles, because in the old TW series artillery was never much good, if any at all.
I was thinking more on the lines of an e8400/HD 4850/2GB RAM for my upgrade.Originally posted by: MarcVenice
Ballpark figure, I'd say a nice 2.4ghz core 2 duo, a HD4850/9800GTX+ and 4gb of ram. This should do for medium/high settings at 1680*1050.
About the game, the gameplay footage from the navy battle looked awesome. Here's a few things though, when you enter another ship, and capture it, I think you should be heavily rewarded, and capture the cargo or something. Ships were by no means cheap by then, gaining another ship should actually 'mean' something. Glad to see the Dutch are represented, judging from the first campaign screenshot. I hope the 'regular' battles are better then they used to be as well, more intuitive, with units not moving as akward as they used to, and AI being a bit better. I also hope that cavalry is really powerfull, scarce, yet powerfull, so if you get to flank some musketeers, you utterly destroy them. I also hope that artillery plays a somewhat bigger role in battles, because in the old TW series artillery was never much good, if any at all.
This could also be that putting more units on screen would bring even a powerful video card down.Originally posted by: Imp
O M F G
Land Battle Trailer
Looks amazing. Only minor complaint is the lack of volume. By the looks of it, engagements will only be colonial-size (couple thousand), not European Theatre (tens of thousands). Not a real surprise, would have been nice though.
Looks awesome. Graphics and gameplay.Originally posted by: TehMac
WOW!
This looks truly epic, I am utterly blown away, it looks truly awe inspiring, and I can't wait to see where they're going next with this engine.
http://www.shackvideo.com/?id=13154
There's the Shack's, which I recommend.
(Rome 2)Originally posted by: TehMac
Yeah, the game looks absolutely brilliant, and while it sounds absurd to say this, I am very curious to see where they will go with this amazing engine they've made, after Empire and it's inevitable expack.
Not as an expansion though.Originally posted by: acheron
(Rome 2)Originally posted by: TehMac
Yeah, the game looks absolutely brilliant, and while it sounds absurd to say this, I am very curious to see where they will go with this amazing engine they've made, after Empire and it's inevitable expack.
No, obviously not, but I don't know if it will be Rome 2. Maybe Shogun2 or China:Total War or something.Originally posted by: Regs
Not as an expansion though.Originally posted by: acheron
(Rome 2)Originally posted by: TehMac
Yeah, the game looks absolutely brilliant, and while it sounds absurd to say this, I am very curious to see where they will go with this amazing engine they've made, after Empire and it's inevitable expack.
I didn't see all that much in the trailer except what I think is Cuba. While I loved the Kingdoms expansion's 'zooming in' of the region, I prefer a smaller number of cities so it doesn't become too congested. On the other hand, if they made the game like Kingdoms with fully zoomable regions, then it would be so much more realistic, and more difficult to conquer the world in 100 turns.Originally posted by: Regs
Your guess is as good as mine.
Now after looking at the campaign maps, doesn't it look a little dissolute? I know the world map is huge, but the cotenants look like they are devoid about half of their famous cities.
That would be crazy... I hope it's limited to support like calling in some half-assed/useless/inaccurate artillery to mess with a coastal fort.Originally posted by: tigersty1e
I'm not going through 7 pages of threads, but it looks like land armies can fight sea based navies.
Cool.
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