Fjodor2001
Diamond Member
- Feb 6, 2010
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Perhaps not me but gamers will.Yeah man you don't need any of that.
Perhaps not me but gamers will.Yeah man you don't need any of that.
Gamers need a single added cache tile.Perhaps not me but gamers will.
These things will never, ever be CPU-limited.
Customer really really does not care what's the chip inside they laptop.things tend to be customer demand limited.
Only a select subset of DIYers gets a raging erection at stacked LLCs.If mobile chips with V-Cache stimulate customer demand, it's all that matters.
Also from that slide:
View attachment 135034
Which says: "No support for 2-Hi V-Cache. This further suggests that AMD won't "double stack" V-Cache slices on client until Zen 8 at the earliest"
At the same time we have this however:
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AMD Ryzen 9 9950X3D2 & Ryzen 7 9850X3D CPUs - Here's Everything We Know About The 'Soft Refresh' of Zen 5 3D V-Cache Series
AMD is preparing to launch new Zen 5 X3D CPUs, the Ryzen 9 9950X3D2 & Ryzen 7 9800X3D, which carry on the legacy built by the 9000X3D family.wccftech.com
Suggesting 9950X3D2 will have "192 MB of Cache (Dual X3D CCDs)".
So what to make of that? We'll get 192 MB V-Cache already with Zen5 Refresh SKUs that have 2x CCD, but not 192 MB (or 2x whatever the relevant V-Cache slice will contain) per single CCD until Zen8?
At least you're giving in to 9950X3D2 (and likely also NVL-S 2x144 MB = 288 MB bLLC) which you denied the prospect of previously.Gamers need a single added cache tile.
Agreed, and that was exactly what I wrote previously:I think what he is denying is rumors of 2-high stacks V-Cache. Meaning, cores in a single CCD would have access to > 200 MB of L3.
9950x3d2 spreads the cache between 2 CCDs, so if a task (such as a game) runs on a single CCD, the 2nd V-Cache is unused.
So what to make of that? We'll get 192 MB V-Cache already with Zen5 Refresh SKUs that have 2x CCD, but not 192 MB (or 2x whatever the relevant V-Cache slice will contain) per single CCD until Zen8?
neither exist.At least you're giving in to 9950X3D2 (and likely also NVL-S 2x144 MB = 288 MB bLLC) which you denied the prospect of previously.
Games can't really use more than a single CCD effectively.So you'll buy a 16C (9950X3D2) to get top gaming perf and you will like it. No more 6/8C peasant SKU.
So why will they go with 2x cache tiles per CCD for Zen8.
Customer really really does not care what's the chip inside they laptop.
Only a select subset of DIYers gets a raging erection at stacked LLCs.
Laptop PCs are a commodity market besides Apple (and even Apple is shifting towards being just-another-PC-vendor).It is better to be a brand than to be a commodity.
yetneither exist.
so why will they be releasing 9950X3D2Games can't really use more than a single CCD effectively.
Sounds interesting, so what does this mean in practice. All Zen7 CPUs will have some V-Cache (or other type of similar cache?), but smaller in size than on X3D SKUs?More interesting is what they are doing in Zen 7, which is an integrated 3D chip, meaning V-Cache is not optional, but there is a 2nd die (mostly SRAM) to is part of inseparable unit.
At least you're giving in to 9950X3D2 (and likely also NVL-S 2x144 MB = 288 MB bLLC) which you denied the prospect of previously.
So you'll buy a 16C (9950X3D2) to get top gaming perf and you will like it. No more 6/8C peasant SKU.
Because you are assuming all games only use max 8C, 4-ever? What about those who use more, now and in the future?9950x3d2 would not be targeting gamers. It's a waste of money for gamers.
idk the thing does not existso why will they be releasing 9950X3D2
yeah.Because you are assuming all games only use max 8C, 4-ever?
they don't and future consoles give you more 1t (hello Zen6), not moar threads.What about those who use more, now and in the future?
A few years ago you said 4C was the limit, now you say 8C is the limit.yeah.
That, if it's made, will lose to a single CCD with vcache. For games you want a single CCD with a slab of vcache. That's it. One ccd with one vcache slice please. That's all gamers need. That's it.So they'll be lagging behind NVL-S 288 MB bLLC?
ever.
dawg game code is inherently serial.A few years ago you said 4C was the limit, now you say 8C is the limit.
Soon you'll agree 16C is the (current) limit.
