Originally posted by: TallBill
lol, so many of those fixes are just to make the game easier because people complain that its hard. What a joke of a game. Why have anything elite when its easy for everyone to obtain.
Every class has to dedicate significant bag space to necessities. On my shaman I had one bag for odds and ends like water, my class totems, hearthstone, etc., one bag dedicated specifically to potions, many of which a rogue would never need, such as mana pots, mana regen pots, +healing pots, mana oils, etc. and one bag dedicated to gear, as I had both a healing and dps suit. You have it easy.Originally posted by: Smilin
Originally posted by: Anubis
why do you want a special poision bag, even if its bigger you are effectivily lowering the total ammnt of bag space you have for other things, i carry 2 stacks of Instant deadly wound and crip at all times and well as 2 stack of bline abd vanich powder
with 4 18 slotters and the 16 slot backpack its not really an issue
I want the bag in a new slot akin to the keyring.
It's retarded that a half a handful of ****** that coats a blade takes up as much space as a two handed mace.
Originally posted by: Shivetya
Originally posted by: TallBill
lol, so many of those fixes are just to make the game easier because people complain that its hard. What a joke of a game. Why have anything elite when its easy for everyone to obtain.
Go read the notes from Blizzard.
Some of the changes were made to balance PvP. In regards to RAIDs and such the changes to alchemy are being done so people can spend more time PLAYING the game instead of farming.
I don't know about you, but I don't play games to work.
Originally posted by: CKent
Every class has to dedicate significant bag space to necessities. On my shaman I had one bag for odds and ends like water, my class totems, hearthstone, etc., one bag dedicated specifically to potions, many of which a rogue would never need, such as mana pots, mana regen pots, +healing pots, mana oils, etc. and one bag dedicated to gear, as I had both a healing and dps suit. You have it easy.Originally posted by: Smilin
Originally posted by: Anubis
why do you want a special poision bag, even if its bigger you are effectivily lowering the total ammnt of bag space you have for other things, i carry 2 stacks of Instant deadly wound and crip at all times and well as 2 stack of bline abd vanich powder
with 4 18 slotters and the 16 slot backpack its not really an issue
I want the bag in a new slot akin to the keyring.
It's retarded that a half a handful of ****** that coats a blade takes up as much space as a two handed mace.
Originally posted by: Smilin
Originally posted by: Anubis
why do you want a special poision bag, even if its bigger you are effectivily lowering the total ammnt of bag space you have for other things, i carry 2 stacks of Instant deadly wound and crip at all times and well as 2 stack of bline abd vanich powder
with 4 18 slotters and the 16 slot backpack its not really an issue
I want the bag in a new slot akin to the keyring.
It's retarded that a half a handful of ****** that coats a blade takes up as much space as a two handed mace.
Originally posted by: Anubis
Originally posted by: Smilin
Originally posted by: Anubis
why do you want a special poision bag, even if its bigger you are effectivily lowering the total ammnt of bag space you have for other things, i carry 2 stacks of Instant deadly wound and crip at all times and well as 2 stack of bline abd vanich powder
with 4 18 slotters and the 16 slot backpack its not really an issue
I want the bag in a new slot akin to the keyring.
It's retarded that a half a handful of ****** that coats a blade takes up as much space as a two handed mace.
i take it you never played a warlock
Originally posted by: Smilin
Originally posted by: Anubis
Originally posted by: Smilin
Originally posted by: Anubis
why do you want a special poision bag, even if its bigger you are effectivily lowering the total ammnt of bag space you have for other things, i carry 2 stacks of Instant deadly wound and crip at all times and well as 2 stack of bline abd vanich powder
with 4 18 slotters and the 16 slot backpack its not really an issue
I want the bag in a new slot akin to the keyring.
It's retarded that a half a handful of ****** that coats a blade takes up as much space as a two handed mace.
i take it you never played a warlock
Yeah, warlocks have it pretty bad too. I thought they gave you guys some kinda bag a while back to help with it? (not that it solved the issue)
Wow, what a huge nerf to Paladin healing. Illumination was (in my opinion) the single best Paladin healing talent you could get as it refunded all of the mana if your spell crit. This made spell crit important to a healing paladin as your mana "regen" (or in this case, use) was very very efficient. You'll probably be seeing some Paladins losing their mana much faster if they specialized in spell crit.
Originally posted by: Anubis
Originally posted by: Smilin
Originally posted by: Anubis
Originally posted by: Smilin
Originally posted by: Anubis
why do you want a special poision bag, even if its bigger you are effectivily lowering the total ammnt of bag space you have for other things, i carry 2 stacks of Instant deadly wound and crip at all times and well as 2 stack of bline abd vanich powder
with 4 18 slotters and the 16 slot backpack its not really an issue
I want the bag in a new slot akin to the keyring.
It's retarded that a half a handful of ****** that coats a blade takes up as much space as a two handed mace.
i take it you never played a warlock
Yeah, warlocks have it pretty bad too. I thought they gave you guys some kinda bag a while back to help with it? (not that it solved the issue)
warlocks have shard bags, 16,20,24 and 28 slot ones, the 28 slotters cost around 500G in mats to make, and take up the space of a normal bag and only hold shards, its kind of a PITA, especially when you normally bring 50 or so shards to a raid
Originally posted by: Smilin
I would still give up the sap change and my talent points if they would just make it so you can sap more things.
Rogues do no CC at all in Karazan for instance. It utterly sucks.
Yeah that's a drag. If the bags go up to 28 that's nice but it still takes 1/5 of your bag slots per. IMHO that's just a drag on "fun factor". There is no really good reason it should be like that. MMO designers try to include things that get you to play more (flight paths taking 10 min for instance) and all that little stuff adds up to a months worth of play eventually. Causing the sheer frustration of running back and forth to a bank and other inventory management is a pretty rotten way to obtain that goal.
Ignorance is bliss, I guess. I played a 60 rogue alt-turned-main for awhile, I know exactly how "bad" rogues have it... lol. First off, your raiding set is your PvP set. You have a few FR pieces? Poor thing... I have a 20 slot bag full to the brim of healing gear. All healers should have 2 outfits, even lifelong healing-spec healers should have dps suits. Likewise, DPS specced & geared healers are retarded not to have a healing suit. I haven't even bothered with FR gear. That bag doesn't hold all my spare gear, I have a few pieces in my 20 slot potions bag. Which, I'll repeat since you ignored it, has far more potions than a non-mana-using melee dps class could ever need. My third 20 slotter contains the 4 totems shamans have to carry with them at all times, the 3 stacks of water which is a good bare minimum to run with (vs. the 1 stack of food melees need, since you can always bug a healer to heal you whereas drinking is the only way to get mana) ankhs and various other odds and ends, some shaman/healer specific.Originally posted by: Smilin
Originally posted by: CKent
Every class has to dedicate significant bag space to necessities. On my shaman I had one bag for odds and ends like water, my class totems, hearthstone, etc., one bag dedicated specifically to potions, many of which a rogue would never need, such as mana pots, mana regen pots, +healing pots, mana oils, etc. and one bag dedicated to gear, as I had both a healing and dps suit. You have it easy.Originally posted by: Smilin
Originally posted by: Anubis
why do you want a special poision bag, even if its bigger you are effectivily lowering the total ammnt of bag space you have for other things, i carry 2 stacks of Instant deadly wound and crip at all times and well as 2 stack of bline abd vanich powder
with 4 18 slotters and the 16 slot backpack its not really an issue
I want the bag in a new slot akin to the keyring.
It's retarded that a half a handful of ****** that coats a blade takes up as much space as a two handed mace.
Don't confuse the usual with having to tote around poison. Just because you carry water it doesn't make you special. Everyone has to carry that crap around. If not water, food.
Hearthstone? Everyone in the game has one.
Water? I've got 2-3 stacks of food. One for just healing, one for ravager dogs plus maybe another buff if I happen to have the mats.
Potions? No I don't use mana pots but I've always got two stacks of just thistle tea plus major agility pots, (or mongoose), 2 stacks of healing pots. I can't self-buff so I've always got pots and scrolls everywhere.
Two stacks o bandages...could probably cut to one I spose.
So how is it I have it easy? I have all that crap I just listed in addition to poison. I think you've made a silly arguement and any rogue would agree.
Don't include in your argument things like herbs either. I'll just counter with enchanting mats and at least a couple piles of skins.
Equipment? Who doesn't carry around at least a half (if not full) set of just fire resist? Nothing class-special there. Casters may carry around an extra wand but they don't carry ammo.
The stuff that is soley class specific for me:
1xcrip, 1xanethetic, 1xmind numb, 1xwound, 2xinstant, 2xdeadly, 2xblind, 2xflash, 2xthistle, 1xtools.
So all other classes have 15 slots just dedicated to class unique items? :roll:
Rogues are the undisputed, unkillable, grossly overpowered kings of the battlegrounds, especially with the shiv bug still active. Yeah, the one the CSMs promised was getting fixed on the forums, only to be proven liars when it went utterly unmentioned in the patch notes. PvE is more about social ties. Friends / guild aren't going to take a "better" class, if you don't get into raids it'll be because they're taking someone they get along with better. PvP is where class balance really matters.Originally posted by: Smilin
I would still give up the sap change and my talent points if they would just make it so you can sap more things.
Rogues do no CC at all in Karazan for instance. It utterly sucks.
Friends / guild aren't going to take a "better" class, if you don't get into raids it'll be because they're taking someone they get along with better.
It should be 0% unless you have Vile Poisons. The wording of that change is highly ambiguous and I suspect base dispel resist has been buffed; generally when they say it in a confusing manner like that it's to hide a stealth change. I can't actually log in and check, as my account expired a few days ago (and good riddance) but I'd bet money on it. It would certainly be in line with all the other buffs that already overpowered class received.Originally posted by: Anubis
your stupid shiv bug fix is right here
"Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to."
Lol wow, where to even start?and to the poster above if you carry all your gear on you at all times im just gonna call you a flat out moron, back before TBC i had a full Fire resist, Nature Resist and frost resist set and a PVP set, sorry our PVP gear and our PVE gear are definitly not the same, its as all in the bang till i needed it for the encounter or whatever, and im fairily positive i carry as many DPS potions as you do healing pots so thats another non issue
you cary totems i cary fing poisions and stupid theives tools
What are you doing if not bitching about it, constructively criticizing the bag space rogue poisons take? :laugh:hunters and warlocks are the only 2 classes that can really bitch about bag space because their special bag more then needed and limites them more then the rest of us
Originally posted by: Matthias99
Friends / guild aren't going to take a "better" class, if you don't get into raids it'll be because they're taking someone they get along with better.
...unless PvE class imbalances get so bad that taking your 'inferior' class over another that does the same role prevents them from clearing content. This has happened, or at least been close to happening, at various points to various classes (mostly DPS ones, when some combination of talents/gear resulted in a particular class/spec being 10-20% better than anything else available). Sometimes encounter design forces you to take certain specific combinations of classes.
I can turn the same argument around; if you're playing with your friends, your Arena team or PvP guild isn't going to kick you out if you're not the absolute "best" class to fit in with everyone else. Good strategy, communication, and tactics pay off a lot more directly in PvP; once people have learned PvE encounters, many of them simply act as gear/class balance checks. A crappily-played Rogue who just spams SS and/or backstab -- but has awesome gear -- can still top the damage meters in PvE, whereas they'll probably be more of a liability than a benefit to a 5v5 Arena team.
Originally posted by: Anubis
i was never complaining about our bagspace, i was saying those that do are stupid, i was just countering your argument about class related things like totems, every class has those things
my only bag grips is that IMO the 20 slotters shoudl be cheaper
Won't count:Minimums, as in at most one stack of each (unrealistic I know)
Really only 2 classes lose a pack, Hunters and Warlocks. Shaman and Rogues both have items they cannot go without 1 slot of (Shaman = totems/ankhs, Rogues = tools + 5 specials.
...
Rogues, Food, Water, Health Pot, Bandages, Thief Tools, Instant Poison, Deadly Poison, Crippling Poison, Wound/Other Poison, 1 extra weapon (for non-dagger builds ambush), blinding powder, flash powder.
Originally posted by: CKent
It should be 0% unless you have Vile Poisons. The wording of that change is highly ambiguous and I suspect base dispel resist has been buffed; generally when they say it in a confusing manner like that it's to hide a stealth change. I can't actually log in and check, as my account expired a few days ago (and good riddance) but I'd bet money on it. It would certainly be in line with all the other buffs that already overpowered class received.Originally posted by: Anubis
your stupid shiv bug fix is right here
"Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to."
