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World of Warcraft 2.1 patch notes

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Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
Originally posted by: Aikouka
Originally posted by: Smilin
You can't pickpocket or otherwise steal from vendors. WTF? I play rogues/thieves in a lot of games and this is one of the first I can remember with such a limitation.

Unless the mobs are listed as No Pockets, you should be able to pick pocket any vendor for a faction that you can go to war with. I've never really tried as if I remember correctly, that'll lower your rep. Although the last time I pick pocketed a faction mob was waaaay back in 2005 when my Rogue was in Desolace and I was pick pocketing the Magram centaurs.

I believe Vendors just can't be picked.

You can pick other PvP enabled NPCs but you get little for it and you're basically PvP in the middle of an enemy city. Not worth the hassle.

As a skinner I'm disappointed you can't skin Orcs and Tauren too. :p


edit: To clarify what I mean by "pick pocket". In other games you can flat-out steal whatever the vendor is selling. At great risk of course.
 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: rh71
It's funny because I never see them ice block and come out of it right away (just to remove those effects)... they always just use it as a last resort... stand there and get /ridiculed because of their impending death. Somewhere in their icy tomb I'm sure they're /praying-for-a-teammate-to-come-along-and-nuke-the-place. :D

I like /chicken myself... they give me plenty of time to type it out.

I reserve that for Blood Elf Paladins. And a /mock or 2 for when they bubble with the flag in WSG and just keep on running. :laugh:
 

Matthias99

Diamond Member
Oct 7, 2003
8,808
0
0
Originally posted by: Sunner
Actually, Zerk Rage doesn't break "stuns", but I'm being picky about definitions here, using Blizzards definitions.
It breaks disorienting effects, gouge and sap for example.

So CS and KS will work fine, as will blind and crap like that, Gogue won't, unless the warrior is in Battle/Def stance(and didn't use Zerk Rage beforehand).

Gah, you're right. I think I was confusing it with the (relatively) new Hunter talent (The Beast Within) that makes you temporarily immune to (nearly?) all CC.

Beserker Rage gives you immunity to "Fear" and "Incapacitate" effects (Gouge, Sap), but not "Stun" or "Disorient" effects (Blind, Hunter Scatter Shot). You can use the PvP trinket to break stuns, though.

Bah, who needs a FAP when you can use a LAP!

...if you want to run ZG for a few months, sure. :p

Also, I don't know what prot warriors you've fought, but I've never been able to stunlock one to death as I think the entire duel I had with one.. I had one single stun actually land. The rest were all resisted and I spent most of the duel stunned (Revenge Stun ). Although I still won .

Iron Will gives a 15% stun resist (if they're Arms or Prot/Arms); I suppose if they were Orcs they have the innate racial resist too (I play on Horde, so this isn't a problem unless I do Arena matches). It's really, really hard to keep a Protection warrior stunned long enough to kill them as a Rogue; I meant that it's easier to keep them stunned/incapacitated for an extended period of time than with a DPS warrior who's usually in Berserker Stance. Generally you're better off just using Sap/Blind to keep them out of a fight, or kiting them with Crippling Poison and using Rupture and Deadly Poison to cut through their armor (Envenom being a good finisher).
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Matthias99
Iron Will gives a 15% stun resist (if they're Arms or Prot/Arms); I suppose if they were Orcs they have the innate racial resist too (I play on Horde, so this isn't a problem unless I do Arena matches). It's really, really hard to keep a Protection warrior stunned long enough to kill them as a Rogue; I meant that it's easier to keep them stunned/incapacitated for an extended period of time than with a DPS warrior who's usually in Berserker Stance. Generally you're better off just using Sap/Blind to keep them out of a fight, or kiting them with Crippling Poison and using Rupture and Deadly Poison to cut through their armor (Envenom being a good finisher).

Actually, the person was a Night Elf warrior, but I should also note that the person's gear was good as well. I don't remember if they were all resists, but I know that only 1-2 stuns actually landed, it was crazy. I felt bad, because I had to blind-n-bandage to actually win :(. He didn't care that I did, so it's all good :p.

But one thing that's been bothering me lately is what you can see in the combat log in this screenshot. I took this on test yesterday when trying a new build out (17/0/44 I think).

http://www.aikouka.com/WoWScrnShot_042007_194244.jpg

If you can't see what I'm annoyed with, the mob was afflicted by gouge (incapacitate) and then he dodged my backstab.... I've had this happen with Mutilate before where the mob completely avoided my mutilate because the MH portion missed (go +hit! :p) and the OH portion was dodged by a gouged mob.

But I'm thinking about doing something like 30/0/31, although I really like playing with Shadowstep.. it's lots of fun :D. Unfortunately, I don't think it justifies giving up Seal Fate's supreme combo point generation. The only way I could find to generate enough combo points was to blow Premed on the mobs or hope Initiative proc'd.

So I'm thinking about testing this next:
http://www.wowhead.com/?talent=fhecog0siZZE0e0MMRc
 

quikah

Diamond Member
Apr 7, 2003
4,200
746
126
Originally posted by: torpid
Pick pocket should be usable during battle.

It is, sort of. I pick pocket a mob before starting my attack in an instance all the time. I do it mostly as a way to allow the warrior to get a couple of hits in to build aggro. I am "in combat" during this. You can keep pick pocketing as long as you stay in stealth.