Originally posted by: Matthias99
Iron Will gives a 15% stun resist (if they're Arms or Prot/Arms); I suppose if they were Orcs they have the innate racial resist too (I play on Horde, so this isn't a problem unless I do Arena matches). It's really, really hard to keep a Protection warrior stunned long enough to kill them as a Rogue; I meant that it's easier to keep them stunned/incapacitated for an extended period of time than with a DPS warrior who's usually in Berserker Stance. Generally you're better off just using Sap/Blind to keep them out of a fight, or kiting them with Crippling Poison and using Rupture and Deadly Poison to cut through their armor (Envenom being a good finisher).
Actually, the person was a Night Elf warrior, but I should also note that the person's gear was good as well. I don't remember if they were all resists, but I know that only 1-2 stuns actually landed, it was crazy. I felt bad, because I had to blind-n-bandage to actually win

. He didn't care that I did, so it's all good

.
But one thing that's been bothering me lately is what you can see in the combat log in this screenshot. I took this on test yesterday when trying a new build out (17/0/44 I think).
http://www.aikouka.com/WoWScrnShot_042007_194244.jpg
If you can't see what I'm annoyed with, the mob was afflicted by gouge (incapacitate) and then he dodged my backstab.... I've had this happen with Mutilate before where the mob completely avoided my mutilate because the MH portion missed (go +hit!

) and the OH portion was dodged by a gouged mob.
But I'm thinking about doing something like 30/0/31, although I really like playing with Shadowstep.. it's lots of fun

. Unfortunately, I don't think it justifies giving up Seal Fate's supreme combo point generation. The only way I could find to generate enough combo points was to blow Premed on the mobs or hope Initiative proc'd.
So I'm thinking about testing this next:
http://www.wowhead.com/?talent=fhecog0siZZE0e0MMRc