jman19
Lifer
- Nov 3, 2000
- 11,225
- 664
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Originally posted by: Smilin
Originally posted by: CKent
Only errors I get with purge are nothing to dispel, or immune (eg. bubbled pallies). Maybe the error message you're thinking of is from before the buff check change - a long time ago, you could purge buffless targets and you'd get an error along those lines. Now it won't let you cast it unless they have buffs (you can still waste it trying to 'pell a bubbled pally or IB'd mage).Originally posted by: Aikouka
You know, this may not make sense until you look at one aspect that you completely forget about with poisons. Poisons are classified as poisons, yes; however, poisons are nature damage and just like nature spells, poisons can be resisted or partially resisted. So, we've established that they're essentially akin to a spell as they have a standard spell type. Since you're a Shaman, I'm sure you've seen something like, "You failed to purge (mob)." or something along those lines. I know I have... when I pull Shaman mobs on my Shaman, I typically do it with Purge to remove their Lightning Shield, but one time I started taking damage when hitting the guy and I had no idea... well lo-and-behold, my purge failed.
Something failing is the same message given when you fail to dispel a poison. I received a message similar to that when a rogue hit my mage and I gained Blazing Speed, "Your Blazing Speed failed to remove crippling poison." or something like that. So, what I'm getting at is that it's not just poisons that were affected, it's anything that can be removed.
Why'd they change it? To make things non-trivial. Yes, people who're used to one-click-does-it-all functionality will not be used to this as they'll expect their dispelling spell to remove the associated debuff/buff.
Your poison "logic" sounds like the ambiguous wording that always precedes taking from one class and giving to another. Rogues already kill everything in PvP except bears and warriors in 0.002 seconds, they can't exactly put "Rogues were having so much trouble with poison curing classes we decided to buff them! Lolz!" in the patch notes... Plain and simple, dispelling poison is almost uniquely a PvP thing, aside from a select few PvE encounters (moroes, romulo & julienne). This was done because the developers of that game really have some kind of hardon for buffing the strong and nerfing the weak. Being the strongest class already, they couldn't let rogues rest; they needed to buff them even more. Likewise, they had to nerf the weakest class, shamans.
Wow you really hate rogues. Lose one argument, move on to the next? I have no idea how you are figuring them to be the strongest class. If the lil bastard gets the first shot off on you, wait till the stun wears off then sheep, fear, stun him or something. He'll do a lot of damage during the opening shots but after that he's done. He's out of stealth, energy sitting at 0, no range attack, soft armor against melee and no real tricks up his sleeve until he regains stealth. If he does you know he's around somewhere just AOE and he'll be popped back in the open in no time.
Maybe you just can't play your class. One of the nastiest PvP guys in our guild is a Shaman. He's always at the top of the PvP damage charts.
Sure, rogues can be nasty in PvP but that's only if played right. Same with any class. If you've gotten your butt kicked by a bunch of them it's not because the class is overpowered, you've just been running into good players. With their low health, armor, and lack of range, rogues can be smacked around by squishies just as easily as they can do the smacking. It's all about who has initiative. Rogues typically get initiative first but they can only sustain it for the duration of 100 energy...not enough time to kill.
What is quite amusing is that Shaman was once the strongest class in the game (arguably), and rogues were crap for a good long while.
