where ME was an RPG that looked like a shooter, ME2 is more of a shooter that has vestigial RPG components. The crunchy role-playing underpinnings of the original are almost entirely gone, replaced by a squad-based shooter that happens to have character classes and a lot of player-driven dialogue...
...There's a heavy emphasis on cover -- real cover this time -- and your weapon proficiency is dependent on actual skill rather than dice rolls or how much you've leveled up your shooting stats. Aim at something, pull the trigger, you hit it. The character skill trees have been simplified accordingly, with many attributes made obsolete by the game's more action-driven style and others having simply been wrapped into other stats...
..., I found myself disappointed by the lack of variety within the weapon classes. Worse, ME's unique infinite-ammo cooldown-based weapon system has been abandoned in favor of a bog-standard style that has you picking up rifle magazines -- sorry, "thermal clips" -- the enemies drop as you go. You earn no experience for kills, and there are no random drops at all aside from clips. Vehicular missions are gone, replaced by a tedious planet-scanning minigame and a placeholder promise of DLC, and environments sacrifice non-linearity for improved aesthetic variety. ME2 does a brilliant job of creating variety and choice and freedom in dialogue, but the action-driven and character-building portions feel a lot more limited than before. Much of ME's appeal was the sense of Star Trek-like exploration, something completely absent in this follow-up...
Ugh, this is a bit of a let down, I liked the skill trees and experience, it was a simple system but worked well, you had to choose skills based on how you wanted your char to play.
I still pre-ordered it on Steam last night, I know it will be fun and that is why I play video games. Only played through ME1 once as an infiltraitor (sniper type), not sure what I will do for ME2, the cloak seems kind of gimmicky, basiaclly you get in close and pistol people? I loved sniping, especially later in the game when you could one/two shot most baddies. Singularity looks fun, hard to decide.
