Originally posted by: hans030390
Originally posted by: HeaterCore
This has probably has come up before, but I'm too damned lazy to read through all 14 pages of this thread.
-hc-
you sir are an idiot and know NOTHING about shader model 3.0. There are many many more things you can do with SM3.0 and not 2.0
1. Displacement mapping
2. 60,000+ shader instructions (as opposed to 2.0's 500 something)
3. better way to render light
4. Less taxing than 2.0 (as in, if 3.0 does the exact same thing as 2.0, it runs faster)
I don't have the list...that's off the top of my head...wasn't normal and bump mapping kinda the big thing with shaders? Yeah, displacement mapping is going to be like that. It PYSICALLY changes the geometry of whatever it is applied to (either that or it is still 2d, but renders in full 3d, giving it shadows and the like). It is easier and less harsh on the computer to use D-mapping, and it will be used quite a bit in next gen games...have you seen the UE3 screens? That mass amount of detail uses Displacement mapping.
I'm tired of talking to idiots like you. Go read up about shader model 3.0 before you even attempt to reply to this topic. You know nothing about it.