What type of games would you like to see more of?

Arkitech

Diamond Member
Apr 13, 2000
8,356
4
76
I was looking at various videos on YT and accidentally stumbled across a bunch of old classics from the past. Stuff like Syndicate Wars, Space Ace, Dragon's Lair, Shadowrun, X-Com, Arcanum, the original Fallouts (1 and 2), etc..


I would love to see more games in the cyberpunk and steampunk world. I'd also like to see more animated style games, I can't properly express the pure joy I felt that first time I played Dragon's Lair. Then I'd be really curious too see what today's technology could do with top down games like Gauntlet.

I love the graphics of a lot of modern 3d games, but I guess the old school gamer in me still misses those 2d side scrolling and isometric games from the past. I'm really hoping some developer in the future will kick off a trend to produce those kinda games again, with updated graphics of course. There are a few good 2d side scrollers in recent months, but I've yet to see any isometric style games.
 

Chaotic42

Lifer
Jun 15, 2001
34,925
2,084
126
MMOFPS. Need a Battlefield version of Planetside 2. Battlefield 2 more than BF3 I might add.

I read your second sentence and was sad. Then I read your third sentence and was happy.

I vote air combat simulators and fun arena shooters (Duke 3D, Shadow Warrior, Quake 2).
 
Jan 23, 2006
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I would like to see some more jrpgs on the pc. Not a huge amount but a few here and there. Also some more quake style fps shooters.
 

HeXen

Diamond Member
Dec 13, 2009
7,838
39
91
Skyrim's. No need to purchase any other types of games if more of that kind of in depth games were made.
Farcry 3 would been really epic if you could interact with NPC's and get into that kind of depth.
 

SMOGZINN

Lifer
Jun 17, 2005
14,359
4,640
136
[sarcasm] More 2.5D platformers! [/sarcasm]

Really, I would like to see some space combat games (Star Citizen, please be good!)
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
RPG's that primarily focus on story and dialogue like Planescape Torment, unfortunately it's pretty much the only game of it's kind. I'd also love to see some more stealth games, and I'm not talking about superficial stealth games like Assassins Creed. A good first person Thief 4 would be nice, but I'm not putting my faith in the one being developed by Ubi.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
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Story-driven platformers, like Alice: Madness Returns. Love that game; it makes me very happy.

KT
 

finglobes

Senior member
Dec 13, 2010
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0
I would like a game with the graphics and atmosphere of all the sword games like Skyrim, Witcher etc but the weapons and tech of the FPS games. Practically all sword fighting is lame on a computer compared to range weapons. A snipe rifle in New Vegas is natural on a PC. Swishing a sword around with a mouse or controller is not. I must add though that Skryrim (I just started it) makes sword fighting better than I am used to. Conversely I am tired of all the bleak dystopian atmospheres of the FPS games. I'm sick of bombed out subways, broken rebar and dusty roads with bombed out vehicles. Dystopia aside, I wish there were more Half Life games.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
GTA5 and Sim City are the only ones I'm familiar with. Probably end up buy a dozen or so games and play half of them.
 

HeXen

Diamond Member
Dec 13, 2009
7,838
39
91
[sarcasm] More 2.5D platformers! [/sarcasm]

Trine series is better than most graphically intense 3d games imo. Most beautiful 2.5D platformer that rivals visuals of Crysis and the like
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
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Massive well done party driven single player RPGs !!!!

Seconded.

I'm mighty tired of having one character adventuring, and would love to have modern Baldur's Gate/Icewind Dale type of games.

Oh, and they must be developed for the PC, not for PC and consoles together, because we always get shafted on dual platform games.
 

finglobes

Senior member
Dec 13, 2010
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I've never played a GTA game but I will have to try GTA5 because my actor neighbor is the main character. Very funny thing from my pov.
 

SMOGZINN

Lifer
Jun 17, 2005
14,359
4,640
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Trine series is better than most graphically intense 3d games imo. Most beautiful 2.5D platformer that rivals visuals of Crysis and the like

I'll agree there are some great ones out there, but there is way to many of them now. Time for indy publishers to move on to something new.
 

akahoovy

Golden Member
May 1, 2011
1,336
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Honestly I could go for something like The Witcher 2, action-oriented RPG, with an original sci-fi setting, be it abroad in space or an alien invasion on Earth or something. The first Mass Effect had me hooked, I thought it was great, but I would love some actual control over say, purchasing the space ships I want to cruise around in, the modules that run it (shields, speed, weapons), what weapons I have in my armory, planets I take missions on and side with or help spread factions. Solo character would be fine, but a party based game would be better.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
I also wouldnt mind something like Fallout, but more shooter than RPG. And no, I'm not talking about Borderlands.
 

BladeVenom

Lifer
Jun 2, 2005
13,365
16
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Ones that haven't been dumbed down.

I'd like real sequels to:
MOO
X-Com
Vampire the Masquerade
Panzer General
Steel Panzers
SWAT
Baldur's Gate
Freedom Force
Master of Magic
No One Lives Forever
Mechwarrior
Mech Commander
Wing Commander
X-wing vs. Tie Fighter
Combat Flight Simulator
Star Fleet Command
 

AlexAL

Senior member
Jan 23, 2008
643
0
76
XCOM:UE style but with might and magic characters, or dawn of war style, Bard's Tale style, etc.

Capitalism 2/Railroad Tycoon 2 stuffs.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
This is an interesting subject. I think that there's a few aspects directly and indirectly connected to this (to the subject of PC gaming seemingly suffering from the lack of specific game genres).

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Maybe more action-adventure platforming-oriented puzzles-and-dungeons-filled games in the veins of The Legend of Zelda, Banjo-Kazooie, Conker's Bad Fur Day or even Shadow Man (which itself is already on PC). If not, maybe more Star Fox-style sci-fi aviation-themed "corridor shooter" games (branching on multiple paths prior to missions, with a crew of different pilots to select or order, etc).

The problem with this is that whatever one could suggest you'll inevitably be replied at some point that you might as well just buy such games on consoles (be it this generation or from previous generations). After all, those game styles that seem to be lacking in numbers on the PC platform are indeed found on the seemingly infinite consoles games library (and by that I am referring to all generations of consoles, not just the current one). I mean I gave the examples I know best myself, since of course I played those specifically on consoles when I was younger, and never really played games "like those" on the PC (well I did, but there's only a few here and there, which I guess is the point indeed). So, sure I would like to see a Zelda-style action-adventure of epic proportions and exploration, story-driven and light-hearted (no need for extremes of violence, which is why I compare it to the Zelda franchise) on the PC but then again I might as well just fire up Skyward Sword on my Wii (which I do own).

Also, I would add fighting games, but unique to the PC platform (yes, better played with a good controller obviously). I would love to play the Mortal Kombat reboot but they ignored the PC platform (fortunately Street Fighter IV is good enough). However I haven't seen a big budget style AAA dev team-made "PC exclusive fighting game" in... ermmm... forever? Anyone can think of any PC platform-unique fighting game made in recent years or even ever made at all? And I do mean exclusive to PC, one that has never been released (or at least never made for) for Arcades or consoles. That was the "job" of Arcades back then. It also worked very well on consoles for obvious reasons (the audience, the controls and easy to let multiple players play together). It wouldn't have worked well back then on PCs I guess... but what about today? Internet connections are significantly faster so online fighting games would work (Street Fighter IV works well, at least for me anyway) and USB controllers are literally identical to console controllers so no issues there.

There's a bunch of game genre and styles that the PC platform could benefit from, it'd add variety which I think is not lacking on the PC especially, especially not since the Indie dev scene seems to be growing since the past four or five years or so (and Indie devs aren't afraid to try fresh types of games or simply go old-school style but with added 3D effects in background, etc, similarly to Trine for example). But I think that what I'd like to see is a bigger company trying something different. Let's say... a company such a Valve, Blizzard or BioWare trying something like RTS (Valve, not Blizzard) or something like Zelda or Shadow Man from Blizzard or another company like... say... BioWare or Bethesda trying something like a FPSMMO or maybe just... you know... just something different from what they're "used to do", or what is "expected" from them (by both the gamers and themselves internally).

What I don't like hearing is when people claim something like "Blizzard should stick at making RTS games", or "Valve should stick with FPS games forever because they're good at it". Look at id Software, should they stick with FPS gaming? I don't think so. Sure, I can't wait to see what's in store for DOOM 4... but frankly RAGE isn't exactly the type of game I "expected" from id Software... and that in itself is a problem. Just the fact that I expected any specific type of game from any developer, is a problem (in my opinion). If id Software wants to explore another genre and go space-based flight simulator mode on their audience, then sure it would cause some sort of uproar amongst "their fans", but who knows, it might work better than DOOM 4 would or better than RAGE.

The same I think can be said with BioWare, ever since ME2 they have obviously changed their priorities and many game-play mechanics seem to reflect new ideas (new ideas within BioWare, I mean, not within the whole gaming industry). From ME2 to DAII and ME3 (and possibly DA3, too) it's almost as if they tried to twist those enough to make them more action-oriented but obviously they couldn't do that "too much" due to the very games they were working on. But then I feel that they might want to do something else entirely... it's like I feel that they're getting "tired" of making epic story-driven series (literally I felt it within their latest games, namely DAII and ME3) and they might want to try something completely different... well then do it? Seriously guys give it a go! Give it a try and maybe it's going to work, the problem is if you don't try you'll never know.

This is an interesting subject overall since I believe there's many reasons, some of which shouldn't exist, that explains why the PC platform seems to be lacking in specific game genre and styles when in reality it really shouldn't be lacking anything. The PC platform has everything going for it to accommodate all gaming has to offer, be it hardware, software or peripherals, it's no worse than consoles.

There's of course some things that consoles - still to this day - do "better" (is however occasional, or situational more than anything) than PC gaming is the obvious easier proximity when comes the time to play with friends at home (or their place), when you can bring your own console and two or three extra controllers and already you're ready to have fun with your friends, drink that cold beer and eating the pizza. The "atmosphere" and social experience that gaming together with consoles can bring is something that in my opinion PC gaming has never been able to approach. The one and only exception for PC gaming is the obvious LAN method, but it has never been very practical ,or efficient. When you have to connect multiple gaming rigs together in the same room with all that wiring in between tables and whatnot (not to mention to combined sounds from fans and heat emitted from said room with all that hardware working in there and the people in that same room... it adds up you know... ugh).

With PCs if you want to play "with others", it's usually either on-line (while you're still physically alone in your room, that is) or... nothing. With consoles it's either online or you can invite a friend or two home and play games on the same screen and have fun talking and just... you know, having plain ol' gaming fun home on the counch with friends just like the good ol' days when we brought our SNES, Mega Drives and PSXs to our friends place to show them our newly bought games and play them together.

That's one part. The other part is of course the fact that consoles hardware is the same for everyone, and developers making games exclusively for consoles don't have to worry about different hardware and/or software configurations and setup and whatnot, they know it's for the PS3, 360 or Wii and they go from there but that's it. They don't have to test this and that on a 1GB DX9-only card and then test it on a 2GB DX11-capable card, nor do they have to "add" a DX11 mode nor do they have to make different GUIs for a console-to-PC port. And so many other things... it's obviously easier, most likely less expensive and probably more efficient to just "stick with consoles" and let go your imagination on those platforms, while the PC platform usually needs to be content with only ports and the occasional (albeit rarely "fresh") exclusive, which happen to be "just another shooter anyway" that you might as well just go buy on consoles to start with.

Well... anyway that's my views on this, I typed this much since I feel that there's certainly more to this subject than just developers "forgetting" about making this or that game genre for the PC platform, it goes far above and beyond merely shrugging off a space simulator. It's related to trends, popularity, expectations, on-market large-scale targeted audience efficiency (business, or in other words "go fish where the fish bite"), and... of course money.
 
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