Hybrid PhysX doesn't make much sense long term though.
EVGA Classified 780 = $550, assume 50% resale value in 2 years => $275 cost of ownership
Sapphire Tri-X 290 = $410, assume 50% resale value in 2 years => $205 cost of ownership
But any budget PhysX card costs $70-90 (GTX 750).
For dual cards, it hardly changes:
Classy 780s => $1100 --> $550 cost over 2 years
Tri-X 290s => $820 --> $410 cost of ownership over 2 years after resale
Add $70-90 PhysX card = $410+$80= $490
Overall for anyone who values PhysX, it is less headache to just get NV than to save some $, buy AMD and a separate NV card for PhysX. Unfortunately, developers are reluctant to take advantage of PhysX to a larger extent. They really need to focus on realism rather than 1 million fire particles and 1 million pieces of glass shattering on the screen.
Hopefully CDPR does something cool with PhysX for once.
There are certain games that still look great on High such as Metro, Crysis 3, Witcher 2. In a lot of games moving from High to Very High/Ultra has very little impact on IQ but a major hit in performance. In those cases, it is often better to go High, pick Very High textures and then pick and choose. In most games shadows produce a large hit but often the difference between H and VH shadows is not perceptible in motion.