Maybe you're right, but it hasn't stopped developers from implementing it. Usually they make the game with both an IC and DC rendering path..
Some programmer say DC is a solution and others say a new API is better. And there are developers who tried both and they said DC is a failure. And as you can see D3D12 won't use DC, it will use the same independent CB rendering solution what Mantle provides for the PC industry.
Are you kidding me? BF4 Mantle had tremendous growing pains and lots of issues. For some people, it still has lots of problems.
No, I'm not kidding. BF4 is actually a good Mantle title, if the VRAM won't limit the card.
Who are these developers?
I won't name them.
PC gaming is growing, not shrinking, and the PC platform is more profitable than the console platform, as there is less operating overhead due to no royalties and digital distribution..
If anything, more developers are doing multiplatform releases with the PC than ever before.
~85 percent of our profits comes from Xbox 360 and PS3. So please understand my skepticism about market researches.