Tressfx: A new frontier of realism in pc gaming

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ShadowOfMyself

Diamond Member
Jun 22, 2006
4,227
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the built-in benchmark is nothing else than a cheat to promote AMD hardware and RegressFX is much more unrealistic than the static hair...

Stop spreading bullshit... So obvious you didnt even play the game

I already finished it, and the benchmark reflects the in game performance just fine
Sure, its not the heaviest area in the game, but what does that have to do with it?

As usual, the only people who whine are the ones who dont have the game, lol try harder
 

PowerK

Member
May 29, 2012
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The effect is very good, way better than Alice's. And the best thing is that it runs on every GPU.
FYI, physically simulated clothing and hair for Alice is not even using PhysX engine for simulation. They run on CPU (no PhysX API).
 

YBS1

Golden Member
May 14, 2000
1,945
129
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Stop spreading bullshit... So obvious you didnt even play the game

I already finished it, and the benchmark reflects the in game performance just fine
Sure, its not the heaviest area in the game, but what does that have to do with it?

As usual, the only people who whine are the ones who dont have the game, lol try harder

It does now. It clearly did not before the patch as I clearly showed in the benchmarks I've posted previously.

Now that's not to say I think AMD had anything to do with trying to cheat nVidia, but they sure did take advantage of it.
 
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Qbah

Diamond Member
Oct 18, 2005
3,754
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I reverted drivers to version 310.90 - saw some posts on the net with people claiming it helped them. Apparently some game-specific code went into the latest betas and latest WHQLs and the devs changed something in the game code that is causing those crashes because of the driver part.

Anyway, played for some time today (got my pistol) and the game didn't crash yet. The bush flickering is back though...
 

YBS1

Golden Member
May 14, 2000
1,945
129
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http://www.youtube.com/watch?v=YfKhJkaNH7M - Tomb Raider (Reboot)

1080p160fpsMaxed TressFX ON - AMD FX 8350 4.3Ghz OC/Radeon HD 7970/8gb 1600mhz

That guy has a beast of a computer, I am freaking out.
He's not getting 160fps. lol The "1" you're seeing in the fps display is the word "video" written vertically. He has vsync on and is locked at 60fps. He can't even sniff 160fps with a single card at max settings.
 

Dravonic

Member
Feb 26, 2013
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1080p160fpsMaxed TressFX ON - AMD FX 8350 4.3Ghz OC/Radeon HD 7970/8gb 1600mhz

FX-8350 @4.7GHz
8GB 1866MHz 9-10-9-27
7970 @1125/1550

I play mostly at 60fps with some occasional GPU related drops to low 50s like you see in the video, but I get some severe CPU related drops (GPU usage goes down to about 50%) to as low as 30fps in large areas like Mountain Village and Shantytown. During cut-scenes when Lara's head is close to the camera TressFX craps out and I get as low as 30fps too.

The game has a failed 2 threaded renderer according to per-core processor usage that will under-use pretty much any processor out there. Not a problem most of the time (at least at 60fps, not sure if you're aiming for 120), but it really shows in large areas. Also, TressFX's GPU usage will skyrocket when the hair is close to the camera for some reason. I assume it has some kind of LOD going on, which is definitely poorly configured/optimized.
 
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chimaxi83

Diamond Member
May 18, 2003
5,457
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After some time with the game, TressFX is cool, but definitely needs some work. Her hair is way too bouncy/floaty, and seems to defy gravity. Also, the shadows her hair cast on her body are horribad. They look really blocky to me /shrug

Still a neat feature to have, and her hair looks a ton better than anything else out there.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
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After some time with the game, TressFX is cool, but definitely needs some work. Her hair is way too bouncy/floaty, and seems to defy gravity. Also, the shadows her hair cast on her body are horribad. They look really blocky to me /shrug

Still a neat feature to have, and her hair looks a ton better than anything else out there.

The shadows look good on my game? They were actually what impressed me the most about TressFX. The fact that the individual strands cast shadows.
 

chimaxi83

Diamond Member
May 18, 2003
5,457
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The shadows look good on my game? They were actually what impressed me the most about TressFX. The fact that the individual strands cast shadows.

Maybe it's something in my settings then, because they look awfully bad for me, so bad that I figured it was some bug.

Here is a screenshot, 2560*1440, everything set to max other than AA, which is at 2xSSAA. Maybe you can see what I mean, the shadows look kind of blocky/jaggy:

IKSqWWY.jpg
 

chimaxi83

Diamond Member
May 18, 2003
5,457
63
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I'm not sure, really haven't looked into it much, or even googled to see if this is an "issue". I do have shadow resolution set to high in the settings though.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
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It being tomb raider.... I'm tempted to ask for some clarification.

This is par for the course for lara croft attributes.

You're on a roll today. :thumbsup:

After some time with the game, TressFX is cool, but definitely needs some work. Her hair is way too bouncy/floaty, and seems to defy gravity. Also, the shadows her hair cast on her body are horribad. They look really blocky to me /shrug

Still a neat feature to have, and her hair looks a ton better than anything else out there.

There was a response by one of the devs they were working on weighting the hair, improving the wet effect, and collision detection.

Like others are saying, it's a nice effect. Still a bit of a resource hog and needs some refinement, but it's easier to notice those things when "real" is what we're shooting for. Floating/swirling particles that just need to look cool are easier to pull off visually. The people saying that Alice's hair looked better, though, need to get their systems checked.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
Try turning off SSAA and see what happens. I saw some screenshots of weird things happening to the hair with SSAA on. Like the hair just became a giant blur. My hair shadows do not look like that.
 

chimaxi83

Diamond Member
May 18, 2003
5,457
63
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Well, no combination of anything I just tried helped my shadows. Tried Crossfire on/off, all AA modes, combinations of all low settings with shadows maxed, they all look like crap. Low shadow resolution softens it a bit, but it's still blocky. I'm on 13.2 beta 7 drivers, no issues in any other game. Not sure what the deal is.

Edit: looks better at 1920x1080. Still not great, but better.
 
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3DVagabond

Lifer
Aug 10, 2009
11,951
204
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Well, no combination of anything I just tried helped my shadows. Tried Crossfire on/off, all AA modes, combinations of all low settings with shadows maxed, they all look like crap. Low shadow resolution softens it a bit, but it's still blocky. I'm on 13.2 beta 7 drivers, no issues in any other game. Not sure what the deal is.

Edit: looks better at 1920x1080. Still not great, but better.

What about ambient occlusion? I don't have the game, but is there any other settings for AO you might be able to try?
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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Funny patchnotes:
Addressed some stability and startup issues on machines that have both Intel and NVIDIA graphics hardware.
Fix for players being unable to progress related to the boat in the beach area.
Some fixes for crashes on startup and when selecting Options.
Some small improvements to TressFX hair rendering.
Fixes for various graphics glitches, including certain effects not being visible in fullscreen mode.
Fixed a problem that caused some users to not be able to use exclusive fullscreen.
Added support for separate mouse/gamepad inversion for aiming, as well as support for x-axis inversion.
Fixes related to the benchmark scene and benchmark mode.
Various other small fixes.

Looks like Intel and NVIDIA both got overlooked over in Q.A....good job Crystal Dynamics, ID Software salutes you for joining the club of shoddy releasers ^^
 

chimaxi83

Diamond Member
May 18, 2003
5,457
63
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Funny patchnotes:


Looks like Intel and NVIDIA both got overlooked over in Q.A....good job Crystal Dynamics, ID Software salutes you for joining the club of shoddy releasers ^^

Tell me something, if it was AMD that was in the patch notes, where they fixed issues on AMD CPUs and GPUs, how absolutely little would you care? And how much blame would you put on AMD, and not the developer like you did now?
 

notty22

Diamond Member
Jan 1, 2010
3,375
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Tell me something, if it was AMD that was in the patch notes, where they fixed issues on AMD CPUs and GPUs, how absolutely little would you care? And how much blame would you put on AMD, and not the developer like you did now?

With the countless times you have pointed fingers at posters for being biased, it's impossible to count.
This post is epic.
You guys have to remember that quite a few posters here will defend anything Nvidia until their fingers bleed. They prove it everyday, in fact they're proving it right now in other threads.
Replace Nvidia with AMD, and we have a candidate, for this .
 

chimaxi83

Diamond Member
May 18, 2003
5,457
63
101
With the countless times you have pointed fingers at posters for being biased, it's impossible to count.
This post is epic.

Replace Nvidia with AMD, and we have a candidate, for this .

I'm not really sure what your post means, or the point of it. But thanks for responding.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
I'm still confused with what the problem is.

1, nVidia and AMD users both have it.
2, A game needed a patch. Standard occurrence.

It seems like the only issue for some is it's a feature AMD developed. What about realistic hair in a game is a bad thing?