Tressfx: A new frontier of realism in pc gaming

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Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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Hmmm talk about hypicrical; when Nvidia did this; it wasn't Nvidia's fault but AMD needed to work on their drivers......

Now AMD's working with more publishers; its AMD's fault? Just pointing out the hypocricy.....;)

I do think the whole Tomb Raider is borked for all Nvidia users is over board; as we've had several here running it wthout issues.....

Does the game have some performance isues? Yep; but not nearly as bad as people attempt to claim. But it is fun to watch


You mean this dev is a hypocrite?

I’ve tightened collision with the character as much as possible, which hopefully will help a little. We are also looking at simulation issues with hair spazzing out during camera cuts and erratic movements, and will hopefully have a fix for this as well soon. Lastly, we’ll try to weight down the hair simulation a little more, as many of you find the current implementation “too floaty”. It may take a few days, but know that someone is actively working on these things. And thank you for your continued support.”
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
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Yeah, RegressFX was not even ready to ship like the whole game. It's crushing left and right on 66% of the market hardware, the built-in benchmark is nothing else than a cheat to promote AMD hardware and RegressFX is much more unrealistic than the static hair...

A shame for the developer team because Sleeping Dogs and Hitman have much less problem and run flawless on every hardware...
 

blackened23

Diamond Member
Jul 26, 2011
8,548
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Yeah, RegressFX was not even ready to ship like the whole game. It's crushing left and right on 66% of the market hardware, the built-in benchmark is nothing else than a cheat to promote AMD hardware and RegressFX is much more unrealistic than the static hair...

A shame for the developer team because Sleeping Dogs and Hitman have much less problem and run flawless on every hardware...

I seriously LOL'ed at this post. Cheating.:awe:
 

MeldarthX

Golden Member
May 8, 2010
1,026
0
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You mean this dev is a hypocrite?


*chuckles* you know what I meant; but since I didn't actually and fully spell it out. People on this board. I won't name names; cause I don't need to. People know who they are; and reasons they do it.

I will also say both sides can be as bad as each other....but lately I've noticed one side going into overtime trying to disregard; dismantle and slander the other side; due to studio wins; wins in the console side etc......

Like I said; its fun to watch
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
I seriously LOL'ed at this post. Cheating.:awe:

Feel free to explain why AMD cards are 50% faster in the built-in benchmark but ingame they are on par or lower than nVidia cards.

Wikipedia explains cheating as:
an immoral way of achieving a goal. It is generally used for the breaking of rules to gain advantage in a competitive situation. Cheating is the getting of reward for ability by dishonest means
http://en.wikipedia.org/wiki/Cheating

Sites using the built-in benchmark and showing AMD cards with 50% in front. Hm. :hmm:

Look at these nice graphs from AMD :
http://blogs.amd.com/play/2013/03/05/tomb-raider-tressfx/

Where is the 50%?!
Tomb-Raider-GPU-Benchmarks-1080p-FXAA-TressFX.png

http://www.pcgameshardware.de/AMD-R...mb-Raider-PC-Grafikkarten-Benchmarks-1058878/
 
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vampirr

Member
Mar 7, 2013
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You cant have exactly same results, it depends on variations of hardware combinations and the engine and what are you doing ingame and how it handles and what you have in the background like skype, steam, origin, torrent, web browser or something...
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
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That's great that nVidia is working with the developers to improve GeForce experiences in this nice gaming title -- no blame -- apologies to their customer base --- getting to work!
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
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That's great that nVidia is working with the developers to improve GeForce experiences in this nice gaming title -- no blame -- apologies to their customer base --- getting to work!

Didn't they blame the developer for supposedly changing all the game code at the last minute?
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
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I'm correcting a false claim(So I am not the one a blame here, try harder next time), but cute of you to come to his rescue...too bad you didn't bring any arguments with you :whiste:

So let my correct you.

There has only been one PhysX...ever since the AGEIA days.
You don't code one way for the CPU and one way for the GPU.
Since when CPU architecture and GPU architecture uses the same sets of libraries? Doesn't CUDA have a special compiler changin C/C++ to a pile of 0/1?

What any SANE developer then does, it make sure you cannot enable any setting that would bring your system to it's knees...otherwise the volume of the whine of uninformed games would consume all their time.
This only apply to emulating GPU physx on CPU.

Because of some nice flags, set by the developer in the code, not because of any code limitations.

So your "argumentation" is that because you know nothing about how PhysX actually works...you are right?

*facepalm*

Nice flags? *facepalm*
PhysX from wiki:
Versions 186 and newer of the ForceWare drivers disable PhysX hardware acceleration if a GPU from a different manufacturer, such as AMD, is present in the system.[14] Representatives at Nvidia stated to customers that the decision was made due to development expenses, and for quality assurance and business reasons.[15] This decision has caused a backlash from the community that led to the creation of a community patch for Windows 7, circumventing the GPU check in Nvidia's updated drivers. To counter this patch, Nvidia implemented a time bomb in driver versions 196 and 197 that slowed down hardware accelerated PhysX and reversed the gravity

Name me a PhysX feature that is GPU exclusive in the code and cannot run on a CPU (albeit at a useless level aka <1FPS)?
Every GPU accelerated physX code will run only on CUDA due to compiler. You can force it to run on CPU if you have C/C++ code of the effect.
You can run PSX and PS2 games on CPU. You just need emulator, same thing with PhysX. Same feature - different code.

Besides, you are again confusing things, instead of asking about PhysX can run on AMD GPU's/Intel IGP, the correct question would be:

Can AMD GPU's or Intel IGP's run CUDA?

So you are saying because Intel HD4000 cannot run CUDA...that is evidence for 2 types of PhysX?

If you put PS3 Tomb Raider disk to your PC and it doesn't work... is that the evidence of 2 types of Tomb Raider?
Yes. Both PC and PS3 games can play the same, but if you check the actual files there will be no similarities.
 

bgt

Senior member
Oct 6, 2007
573
3
81
Cleared all my AMD drivers with the AMD cleanup util 12.10 and the TR bench went up fom 48 to 60fps. Settings=Ultimate
FX/7950@1250/1250
TRfx.jpg


FX/7850@1100/1200
TRfx7850.jpg
 
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YBS1

Golden Member
May 14, 2000
1,945
129
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Just look at those indicated minimums shoot skyward for nVidia cards upon the first patch this morning. Wonder what new drivers will bring along with it...

Patch.jpg
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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Just look at those indicated minimums shoot skyward for nVidia cards upon the first patch this morning. Wonder what new drivers will bring along with it...

That is nice...from a fix in the game code...another one of those "foot-in-mouth" movements from V&G ^^
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
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One thing struck me...why won't AMD let this run on X86 CPU's? *devils advocate*

I mean, for a looooong time we have heard people claim tha the CPU was okay for the job...were are they now? ^^
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
Just look at those indicated minimums shoot skyward for nVidia cards upon the first patch this morning. Wonder what new drivers will bring along with it...

Do you know if it fixed the missing effects when in fullscreen mode too? Nice bump there anyway :)
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
Yes it did.

Thanks. I installed the latest beta drivers and have the latest patch. But now the game crashes after a while with a "stopped responding and needs to close" popup :( Ehh...
 

YBS1

Golden Member
May 14, 2000
1,945
129
106
Thanks. I installed the latest beta drivers and have the latest patch. But now the game crashes after a while with a "stopped responding and needs to close" popup :( Ehh...
I'm kind of interested to know if many Radeon users are experiencing somewhat frequent crashing as well. The reason I ask is I assumed it was as a result of the games issues with nVidia cards, but what I have noticed is the crashes I'm getting almost always seem to coincide with some kind of major sound event. I'm using a G930 Headset if it matters, so it's nothing to do with nVidia's HDMI audio if it's even audio related to begin with.
 
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Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
I'm kind of interested to know if many Radeon users are experiencing somewhat frequent crashing as well. The reason I ask is I assumed it was as a result of the games issues with nVidia cards, but what I have noticed is the crashes I'm getting almost always seem to coincide with some kind of major sound event. I'm using a G930 Headset if it matters, so it's nothing to do with nVidia's HDMI audio if it's even audio related to begin with.

It crashed twice for me. I stopped playing for now and will wait for a new driver or game patch.

It crashed first time just after resuming a game - I moved the camera around Lara and just before I did a 360 spin, the game stopped, screen went black and the "close program" message popped up.

Second time it crashed was when I was climbing up the shaft in the first house you enter. I remembered a box in the woods and wanted to see if the new gear I found could open it... just when I was about to finish my climb back the red ladder, the game stopped, black screen and then the "close program" message.

Rig in sig (CPU OC'd to 3.2GHz and the GTX670 is the 4GB ASUS DirectCU model running stock clocks).
 

Fx1

Golden Member
Aug 22, 2012
1,215
5
81
No crashes with my 7970.

My CPU is Fubar though i have to run it stock or my PC crashes all the time when OC.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
One thing struck me...why won't AMD let this run on X86 CPU's? *devils advocate*

I mean, for a looooong time we have heard people claim tha the CPU was okay for the job...were are they now? ^^

Hair effects like TressFX wouldn't run in real time on a CPU. Besides, it's not brand specific. Why bother?
 

bgt

Senior member
Oct 6, 2007
573
3
81
I'm kind of interested to know if many Radeon users are experiencing somewhat frequent crashing as well. The reason I ask is I assumed it was as a result of the games issues with nVidia cards, but what I have noticed is the crashes I'm getting almost always seem to coincide with some kind of major sound event. I'm using a G930 Headset if it matters, so it's nothing to do with nVidia's HDMI audio if it's even audio related to begin with.
Rock stable: FX/7950@1250/1250. On my i7 system it crashes randomly when 7950 OCed to the same freq. as the FX setup. i7@stock: no problems.