Tressfx: A new frontier of realism in pc gaming

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Greenlepricon

Senior member
Aug 1, 2012
468
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And it runs like ass, so what's the point?

Easily the best way to emulate a cpu bottleneck if you want to know how that feels.

Which is why I'm looking forward to tressfx. I'm hoping it doesn't produce the same lag that trying to run physx can, but guess we have to wait and see for that one.
 

notty22

Diamond Member
Jan 1, 2010
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TressFX is not free for DX9 cards. Now , there are not many left out there(dx9,10.1), but they are there. AMD is down on market share? Are 100% of those dx11? or capable of running dx11 fast enough to be playable. A real problem with first generation dx11 cards of even the highest tier. I'm pretty sure, some gamers still choose the less intensive .exe in some cases.
But I guess, if you have a o/c 7950 or better, which is the only AMD card some seem to think exist, then I guess you can run dx11 and all it's features!

edit: Can't use those numbers for cards in the field. I was using a card shipped %
 
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blackened23

Diamond Member
Jul 26, 2011
8,548
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PhysX is free for everyone, too. If you want to play with it, activate it. It runs on every x86 cpu out there.

I'm not sure what you're talking about, you can't use physx GPU particle acceleration without an nvidia card + drivers installed. You can't use physx in batman: AC without an nvidia card.

Again, you should differentiate between particle effects and a general physics API. They are far different.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
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TressFX is not free for DX9 cards. Now , there are not many left out there(dx9,10.1), but they are there. AMD is down on market share? Are 100% of those dx11? or capable of running dx11 fast enough to be playable. A real problem with first generation dx11 cards of even the highest tier. I'm pretty sure, some gamers still choose the less intensive .exe in some cases.
But I guess, if you have a o/c 7950 or better, which is the only AMD card some seem to think exist, then I guess you can run dx11 and all it's features!
edit: Can't use those numbers for cards in the field. I was using a card shipped %

Nice, you should start talking pseudo armchair financial analysis information as well. Maybe stock analysis. Then your post would be complete.
 
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Erenhardt

Diamond Member
Dec 1, 2012
3,251
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PhysX is free for everyone, too. If you want to play with it, activate it. It runs on every x86 cpu out there.

Yea. And you can live eating only glucose and water. What did you have for a dinner? Or...
When it is very hot and you want a little breeze you can run as fast as you can. Moving air will cool your sweat empty head!
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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Yea. And you can live eating only glucose and water. What did you have for a dinner? Or...
When it is very hot and you want a little breeze you can run as fast as you can. Moving air will cool your sweat empty head!

So your "diet" is hair.
My diet is hair, cloth, fluids, particles, smoke and a hole bunch more.

And you think I am the one on the "bad nutrition diet"?

LOL
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
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So your "diet" is hair.
My diet is hair, cloth, fluids, particles, smoke and a hole bunch more.

And you think I am the one on the "bad nutrition diet"?

LOL

I know where you take most of your nutritions!
Don't feed that troll any more, he is getting fat!
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,330
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Some serious posterior pain over AMD's uber TressFX :D Need to pass out a couple pillows to sit on imo.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
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Honestly, the amount of retardation in this thread is mind boggling. Half the nvidia cheerleaders don't even realize that direct compute is part of DX11 API's and not something owned by AMD. They are blaming AMD for gimping Nvidia's performance with DirectCompute. What a bunch of smart individuals.
 

Dravonic

Member
Feb 26, 2013
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I'm hoping [TressFX] doesn't produce the same lag that trying to run physx can, but guess we have to wait and see for that one.

...capable of running dx11 fast enough to be playable.

This is what we should be discussing here, but thanks to the very limited info released I guess I can't just put the blame on the fanboys flame-baiting each other for the lack of a relevant discussion in this thread.

How feasible is this? Is it a high-end hardware only thing? I must say it kinda feels like it when reading the blog post:

Graphics cards featuring the Graphics Core Next architecture, like select AMD Radeon™ HD 7000 Series, are particularly well-equipped to handle these types of tasks, with their combination of fast on-chip shared memory and massive processing throughput on the order of trillions of operations per second.
It might be just AMD plugging in their product, but I'm hoping this is actually accessible technology for mid-range+ systems.
 

notty22

Diamond Member
Jan 1, 2010
3,375
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Nice, you should start talking pseudo armchair financial analysis information as well. Maybe stock analysis. Then your post would be complete.
Are you over your 680sli hissy fit? What are you going on about financials for, you are edit.:ninja:
 
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Greenlepricon

Senior member
Aug 1, 2012
468
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How feasible is this? Is it a high-end hardware only thing? I must say it kinda feels like it when reading the blog post:

It might be just AMD plugging in their product, but I'm hoping this is actually accessible technology for mid-range+ systems.

I think that they're definitely going to shoot for this on consoles. Maybe to a lesser degree than you can achieve on pc, but if they can squeeze this out it should hopefully be able to run on mid-range hardware. If I have to choose between this and AA, then, well... guess I'll have to see how good that hair looks :D
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
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I think that they're definitely going to shoot for this on consoles. Maybe to a lesser degree than you can achieve on pc, but if they can squeeze this out it should hopefully be able to run on mid-range hardware. If I have to choose between this and AA, then, well... guess I'll have to see how good that hair looks :D

Another piece of news that came out at the same time as the TressFX announcement was that the PS4 is set to use Havok GPU accelerated physics for all titles from licensed developers. That's the reason why I said PhysX is dead if Nvidia continues to wall it off from competitor hardware. Not because of TressFX.

http://www.havok.com/news-and-press...echnology-showcased-playstation®-meeting-2013
 

Greenlepricon

Senior member
Aug 1, 2012
468
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Another piece of news that came out at the same time as the TressFX announcement was that the PS4 is set to use Havok GPU accelerated physics for all titles from licensed developers. That's the reason why I said PhysX is dead if Nvidia continues to wall it off from competitor hardware. Not because of TressFX.

http://www.havok.com/news-and-press...echnology-showcased-playstation®-meeting-2013

Oh wow don't know how I didn't notice this anywhere. That's definitely something else to look forward to seeing more of.
 

notty22

Diamond Member
Jan 1, 2010
3,375
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Another piece of news that came out at the same time as the TressFX announcement was that the PS4 is set to use Havok GPU accelerated physics for all titles from licensed developers. That's the reason why I said PhysX is dead if Nvidia continues to wall it off from competitor hardware. Not because of TressFX.

For all it's titles, that is NOT what your link states.

Havok has fully optimized its leading Tools and Middleware line‐up for PlayStation®4, which is now available to all licensed PlayStation®4 developers
Does not mean all will use it.
At the event Sony Computer Entertainment also showcased a number of Havok Physics powered games. - See more at: http://www.havok.com/news-and-press/releases/havoks-cutting-edge-physics-technology-showcased-playstation%C2%AE-meeting-2013#sthash.tC3smXeq.dpuf
That is not ALL>
 
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VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
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For all it's titles, that is NOT what your link states.

Does not mean all will use it.
That is not ALL>

Who cares, stop splitting TressFX over it. Long story short, PhsyX is going to be pushed out of development entirely if they don't get it to work with DirectCompute or OpenCL which is entirely possible.
 

notty22

Diamond Member
Jan 1, 2010
3,375
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Who cares, stop splitting TressFX over it. Long story short, PhsyX is going to be pushed out of development entirely if they don't get it to work with DirectCompute or OpenCL which is entirely possible.
Actually not a bad pun there. I still don't agree with your pro-longing flame wars. Let AMD develop this tech without drama or you or AMD ego building by gauging one's success on/only on another initiatives failure.
 

parvadomus

Senior member
Dec 11, 2012
685
14
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Who cares, stop splitting TressFX over it. Long story short, PhsyX is going to be pushed out of development entirely if they don't get it to work with DirectCompute or OpenCL which is entirely possible.

This. :biggrin:
Havok getting into GPU physics = PhysX death. But nvidia can rescue it, porting it to directcompute.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
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Actually not a bad pun there. I still don't agree with your pro-longing flame wars. Let AMD develop this tech without drama or you or AMD ego building by gauging one's success on/only on another initiatives failure.

WTF are you talking about... Pro longing flamewars? I'm the only person in here presenting any information about the topic. No flaming here whatsoever.
 

BoFox

Senior member
May 10, 2008
689
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AMD was evangelizing N patches and nVidia was evangelizing RT patches! The irony is both were collaborating with Havok and HavokFX for GPU physics and Intel swooped in!
How much growth for Nvidia, exactly, at the expense of a collaborated open source physics engine development that would have rendered Intel's Havok 90% worthless? Havok was not the only thing out there either, there was Ghostbuster: Video Game's Infernal Velocity engine that did wonders. Even HLSL, as grstanford stated over at ABT forum with 3DMark03 ( here is the video that he uploaded) .. did wonders for the hair back then!

():) ():) ():)

P.S. - Think about how much further it would have boosted both ATI and Nvidia as GPU companies back then, "wowing" so many more people so much more quickly through the decade? CPU would be less important, and GPU would have been like say, 30% more important back then.
 
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Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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Another piece of news that came out at the same time as the TressFX announcement was that the PS4 is set to use Havok GPU accelerated physics for all titles from licensed developers. That's the reason why I said PhysX is dead if Nvidia continues to wall it off from competitor hardware. Not because of TressFX.

http://www.havok.com/news-and-press/releases/havoks-cutting-edge-physics-technology-showcased-playstation%C2%AE-meeting-2013

It's also set to use Physx, stop the misinformation:
http://physxinfo.com/news/10531/nvi...tner-for-physics-middleware-on-playstation-4/

http://www.scei.co.jp/ps4_tm/index.html

Havok couldn't kill PhysX on x86 CPU's...now it will kill PhysX on GPU's...

LOL
LOL
&
LOL
 
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notty22

Diamond Member
Jan 1, 2010
3,375
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WTF are you talking about... Pro longing flamewars? I'm the only person in here presenting any information about the topic. No flaming here whatsoever.

Here's what I'm talking about tool. This is a example of your depth, are you waiting for someone to also call you out for being a liar? So you can put on a grandstand?
Honestly, the amount of retardation in this thread is mind boggling. Half the nvidia cheerleaders don't even realize that direct compute is part of DX11 API's and not something owned by AMD. They are blaming AMD for gimping Nvidia's performance with DirectCompute. What a bunch of smart individuals.
 
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