Tressfx: A new frontier of realism in pc gaming

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SirPauly

Diamond Member
Apr 28, 2009
5,187
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And there is an open standard that they could of used that would work on both?

Exactly! The awareness and momentum of a proprietary feature has helped forge a standard in 11.1.
 
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Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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Proprietary also innovates and starts the ball rolling and not held back by the chains of only standards.

If there is enough awareness and momentum; it forces competitors to compete.

For example: Cuda.

Where was GPU processing before Cuda?

The awareness and momentum has helped forged open standards like Direct Compute and OpenCL to actually mature now.


DirectX is not an open standard either...
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
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So it's basically an implementation of the various hair demos we saw in 2010 with the launch of D3D 11 hardware? It's not groundbreaking then, but it's nice to finally see the technology make it into a game.:)
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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So it's basically an implementation of the various hair demos we saw in 2010 with the launch of D3D 11 hardware? It's not groundbreaking then, but it's nice to finally see the technology make it into a game.:)

AMD had no dynamic hair demo back in 2010...That was only NVIDIA pushing hardware physics in those days...AMD had no public interest....due to having no framework.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
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I think we're going to see a lot more of this, a few other things (like GPU based Havok), and better multicore cpu support all because of our favorite cousins, consoles.

Honestly it's about time!
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
1
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Indeed, wonderful to see examples of the next frontier, which is dynamics to me. Break those static chains of the past. Glad to see these additions with the welcomed help from AMD!
 

Olikan

Platinum Member
Sep 23, 2011
2,023
275
126
10/10 would bang

oh!...wrong forum :awe:

pretty cool, hope more devs use this....so far, Foward+ is only in one game :hmm:
 

NTMBK

Lifer
Nov 14, 2011
10,448
5,831
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AMD had no dynamic hair demo back in 2010...That was only NVIDIA pushing hardware physics in those days...AMD had no public interest....due to having no framework.

I don't care who demos it first, I just want it shipping in games- and working on all cards.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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I don't care who demos it first, I just want it shipping in games- and working on all cards.

I don't give a shite if it runs on anything but my hardware.
And now AMD is to be praised for being late too the 2006 party (hardware physics)?

l
o
l
!
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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I like the fact that his is being lied as something new...just because it runs on AMD hardware for once...priceless.
 

notty22

Diamond Member
Jan 1, 2010
3,375
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Been seeing commercials for the game on Spike network (Bar Rescue). Game looks pretty good. First time I played, a TR game, the IT guy, my friend at work , clued me in. It was his favorite. There was a demo, this was back in '97 on windows 95 I think. I remember there being a stone cavern, that you needed to do a certain jump and spin to get up and out of. Now we need a up to date Tie Fighter game !
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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Actually he should be shown the door since he doesn't seem to get along with anyone and has a problem with everything.

It must be hard being perfect and having the RIGHT opinion on everything

No just funny to watch what I wrote in 2006 become reality...
Back then NVIDIA and AMD fans screamed at PhysX.
Then NVIDIA bought AGEIA...and sudden the NVIDIA fans changed the stance.
I predicted as as soon as AMD got their act together (that was 7 years ago)...and fans would suddenly go bonkers over hardware physics.

Circle is complete...and it must really hurt you since you want me banned ^^
 

MrK6

Diamond Member
Aug 9, 2004
4,458
4
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No just funny to watch what I wrote in 2006 become reality...
Back then NVIDIA and AMD fans screamed at PhysX.
Then NVIDIA bought AGEIA...and sudden the NVIDIA fans changed the stance.
I predicted as as soon as AMD got their act together (that was 7 years ago)...and fans would suddenly go bonkers over hardware physics.

Circle is complete...and it must really hurt you since you want me banned ^^
Actually people are just sick of your constant trolling and cheerleading.

People want to see cool new tech come out and make it into the games they play. Nvidia bought Aegia but has done little with the product since they insist in keeping it proprietary in an attempt to squeeze every last dollar out of their investment, rather than to forward the medium. If AMD can develop a new tech and make it actually useful to programmers to take advantage of, that's great. What would be even better is if they created tech on a open standard that could be used by anyone and any card. Nvidia already failed here and that's why you see the backlash in the community. They ball's in AMD's court, lets see what they do.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
I don't think Havok has hair simulation, which is probably why AMD is just coming out with this.. Perhaps they're trying to fill in the gaps that Intel's Havok hasn't addressed yet?

Any physics in our games is better than none, I really wish Nvidia would open up theirs to everyone it seems they're going to get left out in the cold if they don't, even if they have the superior tech.

Of course I'm thinking of how this affects the next consoles (and thus future PC games), but perhaps I'm looking at it wrong.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
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Actually people are just sick of your constant trolling and cheerleading.

People want to see cool new tech come out and make it into the games they play. Nvidia bought Aegia but has done little with the product since they insist in keeping it proprietary in an attempt to squeeze every last dollar out of their investment, rather than to forward the medium. If AMD can develop a new tech and make it actually useful to programmers to take advantage of, that's great. What would be even better is if they created tech on a open standard that could be used by anyone and any card. Nvidia already failed here and that's why you see the backlash in the community. They ball's in AMD's court, lets see what they do.

Use the ignore function.
I won't stop pointing out facts, just becase AMD fans don't like facts...

And I am glad you are all up and fuzzy abbout dynamic hair...I was there in 2010...still hope I guess ;)
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
I don't think Havok has hair simulation, which is probably why AMD is just coming out with this.. Perhaps they're trying to fill in the gaps that Intel's Havok hasn't addressed yet?

Any physics in our games is better than none, I really wish Nvidia would open up theirs to everyone it seems they're going to get left out in the cold if they don't, even if they have the superior tech.

Of course I'm thinking of how this affects the next consoles (and thus future PC games), but perhaps I'm looking at it wrong.

AMD has nothing like eg. NVIDIA's APEX...so they promote hair now.

I just wonder if they Suddenly will start with "TOO much hair!!!"....like they did with tesselation when NVIDIA smacked them in performance ^^
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
I think they're working with Intel to bring GPU accelerated Havok physics to the next gen consoles.

Which means Havok for PC games with GPU acceleration (instead of cpu), and it will be much more common than CPU Havok is now because it's going to be one of the big driving points for launch titles on the new PS4 (probably).

Havok isn't as good, but PhysX isn't going to catch on in the dev community with 60% of the market having an option to run it with most of them not having enough hardware to run it. It's just going to continue to be in a couple decent tiles every year and pretty soon it will lose most of it's "wow" factor as even consoles have semi decent physics.
 
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Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
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I think they're working with Intel to bring GPU accelerated Havok physics to the next gen consoles.

Which means Havok for PC games with GPU acceleration (instead of cpu), and it will be much more common than CPU Havok is now because it's going to be one of the big driving points for launch titles on the new PS4 (probably).

Havok isn't as good, but PhysX isn't going to catch on in the dev community with 60% of the market having an option to run it with most of them not having enough hardware to run it. It's just going to continue to be in a couple decent tiles every year and pretty soon it will lose most of it's "wow" factor as even consoles have semi decent physics.

Intel is "throtteling" HavokFX untill they can bring their own dedicated hardware out...notice how Intel aqquired Havok pretty fast after NVIDIA bougth AGEIA...and slammed HavokFX into the corner....leaving AMD alone in the cold.
They (AMD) tried going BulletPhysics...but that turned out like ATI's promise for GPU physics: A fad..
So now AMD is at the mercy of Intel in hardware physics...brillant move Intel!
 

NTMBK

Lifer
Nov 14, 2011
10,448
5,831
136
I don't give a shite if it runs on anything but my hardware.
And now AMD is to be praised for being late too the 2006 party (hardware physics)?

l
o
l
!

If it runs on all hardware, then it will be used in more games. :\
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
Hm, TressFX sounds exactly like nVidia's Hair demo only without Tessellation.

I guess it's only useful for one or two characters because you need to create all of the vertices on the CPU instead of the GPU.

If it runs on all hardware, then it will be used in more games. :\

If it run badly on nVidia hardware then it will have the same faith like Tessellation: You are losing 33-66% of the market because of the hardware.