Tressfx: A new frontier of realism in pc gaming

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chimaxi83

Diamond Member
May 18, 2003
5,457
63
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I don't give a shite if it runs on anything but my hardware.
And now AMD is to be praised for being late too the 2006 party (hardware physics)?

l
o
l
!

Download a 2010 NVIDIA tech demo...not that hard.

I like the fact that his is being lied as something new...just because it runs on AMD hardware for once...priceless.

Why are you always such an angry forum poster? Are you this angry in real life? I'd hate to know you. Everyone is having a nice discussion for once, on topic, but not if old Lonnie has anything to say about it D:

Anyway, I think the feature looks cool. Looking forward to seeing it in motion, whether it's on my AMD or Nvidia card, don't care.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
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Intel is "throtteling" HavokFX untill they can bring their own dedicated hardware out...notice how Intel aqquired Havok pretty fast after NVIDIA bougth AGEIA...and slammed HavokFX into the corner....leaving AMD alone in the cold.
They (AMD) tried going BulletPhysics...but that turned out like ATI's promise for GPU physics: A fad..
So now AMD is at the mercy of Intel in hardware physics...brillant move Intel!

Yes, Intel doesn't have the knowledge or money to release their own dedicated hardware so they have gimped havok. ROFL.....:awe:

You really need to think before you hit that reply button from now on.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
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No just funny to watch what I wrote in 2006 become reality...
Back then NVIDIA and AMD fans screamed at PhysX.
Then NVIDIA bought AGEIA...and sudden the NVIDIA fans changed the stance.
I predicted as as soon as AMD got their act together (that was 7 years ago)...and fans would suddenly go bonkers over hardware physics.

Circle is complete...and it must really hurt you since you want me banned ^^

Ageia technology and improved physics was welcomed but one had to pay a premium, 299 dollars to receive the abilities with a small amount of content.

What was so wonderful about the prospect of Havok FX and nVidia and ATI working with them, would of provided even more value to their respective brands and go beyond just traditional graphics unleashing GPU processing potential and raising the bar of dynamics in gaming.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
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.notice how Intel aqquired Havok pretty fast after NVIDIA bougth AGEIA...and slammed HavokFX into the corner

Intel did purchase Havok first and there were official comments from AMD and nVidia -- AMD's view was about waiting for DirectX 11 and nVidia's was there were other middlewares out there -- I believe the comments were from Richard Huddy for AMD and Jen Hsun Huang from nVidia!

Will see if I can find them!
 

DiogoDX

Senior member
Oct 11, 2012
757
336
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Some screens:

TR9_Concept%20Art_v1_TR_Cine_03_TressFX.jpg

TR9_Concept%20Art_v1_TR_Wet_02_TressFX.jpg

TR9_Concept%20Art_v1_TR_Cine_04_TressFX.jpg






More screens: http://forums.eidosgames.com/showthread.php?p=1866348#post1866348
 

lavaheadache

Diamond Member
Jan 28, 2005
6,893
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Why are you always such an angry forum poster? Are you this angry in real life? I'd hate to know you. Everyone is having a nice discussion for once, on topic, but not if old Lonnie has anything to say about it D:

Anyway, I think the feature looks cool. Looking forward to seeing it in motion, whether it's on my AMD or Nvidia card, don't care.

My thoughts exactly
 

Quantos

Senior member
Dec 23, 2011
386
0
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Still trying to figure out if this is AMD only. :|

http://blogs.amd.com/play/tressfx/

... Graphics cards featuring the Graphics Core Next architecture, like select AMD Radeon™ HD 7000 Series, are particularly well-equipped to handle these types of tasks, with their combination of fast on-chip shared memory and massive processing throughput on the order of trillions of operations per second.

This quote's wording would lead me to believe it might not actually be restricted to AMD cards. The words "particularly well-equipped" sound more like an attempt to convince that AMD cards are the best at rendering TressFX, thus necessarily not the only ones able to do so.

I might have missed a confirmation one way or the other at some point, though!
 

parvadomus

Senior member
Dec 11, 2012
685
14
81
Nice one, been a lot of time I wanted to see a feature like this @ an actual video game, and not pure marketing BS.
ED : hope this runs on every hardware to show NV how shits must be done!
 
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tviceman

Diamond Member
Mar 25, 2008
6,734
514
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www.facebook.com
I want this to be AMD exclusive, if not for anything but so all the physx haters can say how awesome of a feature this is, thus completing the hypocritical circle jerk.

I hope it's AMD exclusive so AMD can have an equal and competitive counter-punch to physx. If we want better competition among Nvidia and AMD in performance and price then AMD needs to play the same games Nvidia does. So far in the past year AMD has outdone Nvidia on the game bundles, developer support front. They need to continue to aggressively push back.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
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I want this to be AMD exclusive, if not for anything but so all the physx haters can say how awesome of a feature this is, thus completing the hypocritical circle jerk.

I hope it's AMD exclusive so AMD can have an equal and competitive counter-punch to physx. If we want better competition among Nvidia and AMD in performance and price then AMD needs to play the same games Nvidia does. So far in the past year AMD has outdone Nvidia on the game bundles, developer support front. They need to continue to aggressively push back.

Do people hate physx? Its a neat idea, but the problem is that nothing uses it; it has no bearing on competition. Honestly, it's a joke because there aren't enough games using it - For the past 3 years there has been 1 title per year using it. I don't see it being a big deal. It's neat in borderlands 2, yet the point remains that not nearly enough games are using it and this likely won't change due to the multiplatform nature of games (and physx isn't going to be used on consoles). Nvidia not nabbing the PS4 contract pretty much cements this.

Anyway, it has been confirmed that TressFX is only reliant on good compute/GCN performance. It will work on all GPUs, although i'd imagine that it would perform not so well on kepler since it's obviously not good with compute.
 
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Ibra

Member
Oct 17, 2012
184
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Still trying to figure out if this is AMD only. :|

http://blogs.amd.com/play/tressfx/



This quote's wording would lead me to believe it might not actually be restricted to AMD cards. The words "particularly well-equipped" sound more like an attempt to convince that AMD cards are the best at rendering TressFX, thus necessarily not the only ones able to do so.

I might have missed a confirmation one way or the other at some point, though!

http://www.neogaf.com/forum/showpost.php?p=48319992&postcount=225

Nice one, been a lot of time I wanted to see a feature like this @ an actual video game, and not pure marketing BS.
ED : hope this runs on every hardware to show NV how shits must be done!

tumblr_makmykXCXF1qzuhp0o1_500.gif

tumblr_mcw6siaeZ11rnnop6o1_250.gif


No it's AMD who needs to get shit and star licensing third party software. What's next? AMD's answer to Euphoria?
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
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Please please please let this run on all GPUs (so my GTX670 too). Pleaaaaase :(
 

blackened23

Diamond Member
Jul 26, 2011
8,548
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0
Please please please let this run on all GPUs (so my GTX670 too). Pleaaaaase :(

It was confirmed over at the Eidos boards that it will work with all DX11 cards across the board. That said, it is dependent on good compute performance so it is very likely that GK104 will be not perform well with it (due to gimped compute/GCN performance)
 
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BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
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It was confirmed over at the Eidos boards that it will work with everything. That said, it is dependent on good compute performance so it is very likely that GK104 will be a dog in games making heavy use of it? Shrug.

680 seems to swing from great to bad in compute depending on what bench is used.

If AMD is doing the coding you're probably screwed :D
 

Quantos

Senior member
Dec 23, 2011
386
0
76
It was confirmed over at the Eidos boards that it will work with all DX11 cards across the board. That said, it is dependent on good compute performance so it is very likely that GK104 will be not perform well with it (due to gimped compute/GCN performance)

The same post (that Ibra linked) mentions that it runs "flawlessly" on a 680.
 

f1sherman

Platinum Member
Apr 5, 2011
2,243
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A thought just crossed my mind:

If you program an effect to run good on your hardware and like crap on your competitors hardware, is the result not very similar to something being proprietary? Turning off PhysX/Tess because it runs/ran like crap on a Radeon system or turning off hair or global illumination because it runs like crap on an Nvidia system...where is the difference

In lack of outrage of course.
PhysX/Tess, Forward+/GI/TressFX, right or wrong, users will always blame Nvidia. AMD and NV owners alike.

But I am with tviceman on this. Nvidia needs kick in the nuts. They are all Tegra now and are taking for granted their core business. Very cocky of them. But knowing Nvidia, they'll get away with it.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
1
0
I want this to be AMD exclusive, if not for anything but so all the physx haters can say how awesome of a feature this is, thus completing the hypocritical circle jerk.

I hope it's AMD exclusive so AMD can have an equal and competitive counter-punch to physx. If we want better competition among Nvidia and AMD in performance and price then AMD needs to play the same games Nvidia does. So far in the past year AMD has outdone Nvidia on the game bundles, developer support front. They need to continue to aggressively push back.

AMD said:
TressFX will definitely work on any DirectCompute-enabled device. This has roots in the core of Gaming Evolved, where we want to enable technology for all gamers, and not create proprietary features that lock out gamers that use our competitor's products. That said, TressFX is very computationally intensive, and hence games that use TressFX will really be able to benefit from high DirectCompute performance. Because of that, you will see Graphics Core Next-based GPUs excel when it's enabled.

http://www.bit-tech.net/news/hardware/2013/02/26/amd-tressfx/1
 

notty22

Diamond Member
Jan 1, 2010
3,375
0
0
It probably does use a dx11.1 code path. But that is a superset of dx11 so it will run on all dx11 cards, probably with less optimization. My speculation. And AMD chose this route to make the whole shebang get more free press for the hardware, game and GE.
Shows competitiveness.
 

Olikan

Platinum Member
Sep 23, 2011
2,023
275
126
It probably does use a dx11.1 code path. But that is a superset of dx11 so it will run on all dx11 cards, probably with less optimization. My speculation. And AMD chose this route to make the whole shebang get more free press for the hardware, game and GE.
Shows competitiveness.

nop, it's made in dx 11, called order-independent transparency (OIT)
same tecnology as the mecha demo, a tech demo for 5000 series