Meaning I never played the original thief games so it didn't bother me much. Comparing splinter cell stealth with thief stealth is a little different. Completely different genre but stealth is worked in differently for each game.
There was always alternatives to getting past enemies in T3 but ropes and ledges do not exactly make a game superior, especially when you're dealing with security cameras and robots. T3 had a much more lived in atmosphere with NPC's that were not just chamber maids. Ropes and ledges does not make up for poor contrast, empty spaces and the plethora of other things wrong with T2.
None of which beats Dishonored in most respects anyway but T2 does not hold up well at all today.
Ahh, OK.
The original games were more on the lines of "Here's a map. You at at A. Across the map is B and you must steal it, escaping from C. Try to get objectives G, H and I. Random other fun things hidden."
No linearity, no real hand holding. I LOVED that n the Thief games and even in Deus Ex 1.
Fantastic pic Racan. And that Thief 2 level itself (Shipping & Receiving IIRC?) was barely a fraction of the size of "Life of the Party" or "Sabotage at Soulforge" missions. I managed to get through the first 2 levels of Thief 4 (on a friend's PC) then gave up. Absolute cr*p. I remember sitting there after the jewellers thinking - was that it? Mission was over with in about 12-15mins. Audio was broken. Dumb QTE's every time you opened a window, etc. Some of T1 & 2's were over an hour even at the start of the game.
Average completion times from howlongtobeat.com:-
Thief Gold = 21-23hr
Thief 2 = 22-29hrs
Thief 3 = 18-23hr
Thief 4 = 8-11hr
Enough said...
Those times are a bit misleading. If you blow through the story mode and ignore a lot of the side quests or worse if you run through without any attempt at being stealth then yes, the game is really short. If you play it like a stealth and do side quests it lasts much longer.
Moreover, I get that Thief 3 was on consoles and suffered in level size like Deus Ex 2 did - Shalebridge cradle (which the reviewer Rick James Astley linked to mentions ) was two levels. I get that, it was on the XBox 1. But WHY is Thief 4 having load times? Welcome to the modern age: most systems (by the steam survey) are at 4-8GB of system RAM. There is NO excuse for small levels anymore.
That's just how things are done now:
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Mostly because it is easier to tell a story if you have a set path. Unless you are building an open world game and need to make the story happen only when the player gets to a certain place or interacts with a certain NPC like borderlands.
I seem to remember back in 1993 there being very little story in fps games.
Try playing Strife or System Shock
"The guy" was me and your comment seems to be little more than "I don't care personally, so it shouldn't matter for anyone else" straw-man... How many hours do you think people put in Oblivion, Skyrim, RTS's, MMORPG's, Battlefield, etc? Literally hundreds... I dread to think what 60hr Dragon Age: Origins would have ended up like it were - yes, dumbed down - to 8hrs for the "I don't have time for this, so no-one else should" crowd. If you personally don't have time for long-games - don't buy them! Don't moan about other people's enjoyment of longer games though. Personally I enjoy a wide spread of games from 20-min session casuals to 80hr RPG epics. That's pretty normal for most gamers who've been gaming for over 25 years.Take for example the guy up there saying it takes 12 hours to go through this game , and the old games took you about double the time ? Who the hell has 24 hours to go through a game these days ? I know I don't.
We are living in the golden age of gaming
Ah the old dumbed down for console people chat
Folk tend to think old games were all somehow fantastic , but in truth games are better now than they ever have been. Take for example the guy up there saying it takes 12 hours to go through this game , and the old games took you about double the time ?
Who the hell has 24 hours to go through a game these days ? I know I don't.
We are living in the golden age of gaming , embrace it and stop moaning. I've been gaming since 1980. What we wanted back then is something like an arcade machine in our own homes. I think we have exceeded that somewhat
The golden age means that instead of getting real games that require you to try, we get interactive movies?
To hell with your golden age, it's the dark age from where I'm sitting. The games from 14 years ago were better. Gaming has been dumb-ed down for the masses.
I'm here to play a game, not watch a movie.Mostly because it is easier to tell a story if you have a set path. Unless you are building an open world game and need to make the story happen only when the player gets to a certain place or interacts with a certain NPC like borderlands.
I seem to remember back in 1993 there being very little story in fps games.
Exactly! Who the f*ck wants MORE gameplay time?! Ugh. The nerve!
I get maybe 3-4 hours a week free, tops, to play games. Is it too much to ask that games be no more than an hour or two? I'd settle for an ending cinematic right after my awesome QTE segments are over.
OMGBBQ! Another human who liked IW ?!?![]()
I just finished a run on Deus Ex Inivisible War
